Talking face: using facial feature detection and image transformations for visual speech. - Ali Arya; Babak Hamidzadeh (ICIP (3), 2001)

Personalized Face Animation in Showface System. - Ali Arya; Babak Hamidzadeh (Int. J. Image Graph., 2003)

Content Description for Face Animation. - Ali Arya (Encyclopedia of Information Science and Technology (I), 2005)

Emotional remapping of music to facial animation. - Steve DiPaola; Ali Arya (Sandbox@SIGGRAPH, 2006)

Facial actions as visual cues for personality. - Ali Arya; Lisa N. Jefferies; James T. Enns; Steve DiPaola (Comput. Animat. Virtual Worlds, 2006)

A framework for socially communicative faces for game and interactive learning applications. - Steve DiPaola; Ali Arya (Future Play, 2007)

Perceptually valid facial expression blending using expression units. - Ali Arya; Avi Parush; Alicia McMullan (SIGGRAPH Posters, 2007)

Multispace Behavioral Model for Face-Based Affective Social Agents. - Ali Arya; Steve DiPaola (EURASIP J. Image Video Process., 2007)

Face Modeling and Animation Language for MPEG-4 XMT Framework. - Ali Arya; Steve DiPaola (IEEE Trans. Multim., 2007)

Intelligent toolkit for procedural animation of human behaviors. - Paul Slinger; Seyed Ali Etemad; Ali Arya (Future Play, 2009)

Perceptually Valid Facial Expressions for Character-Based Applications. - Ali Arya; Steve DiPaola; Avi Parush (Int. J. Comput. Games Technol., 2009)

Modeling and Transformation of 3D Human Motion. - Seyed Ali Etemad; Ali Arya (GRAPP, 2010)

Simulation of three dimensional elevator system using cell-DEVS formalism. - Mohammad Moallemi; Ali Arya; Gabriel A. Wainer (SpringSim, 2010)

Separation and extraction of energy variants from human motion using temporal minimization. - Seyed Ali Etemad; Ali Arya (VECIMS, 2011)

Expressive Animated Character Sequences Using Knowledge-Based Painterly Rendering. - Hasti Seifi; Steve DiPaola; Ali Arya (Int. J. Comput. Games Technol., 2011)

Empirical study of a vision-based depth-sensitive human-computer interaction system. - Farzin Farhadi-Niaki; Reza GhasemAghaei; Ali Arya (APCHI, 2012)

Design and Usability Analysis of Gesture-Based Control for Common Desktop Tasks. - Farzin Farhadi-Niaki; S. Ali Etemad; Ali Arya (HCI (4), 2013)

A Customizable Time Warping Method for Motion Alignment. - S. Ali Etemad; Ali Arya (ICSC, 2013)

An International Study on Learning and Process Choices in the Global Game Jam. - Ali Arya; Jeff Chastine; Jon A. Preston; Allan Fowler (Int. J. Game Based Learn., 2013)

Personalized presentation builder. - Amirsam Khataei; Ali Arya (CHI Extended Abstracts, 2014)

CINDR: A proposed framework for ethical systems in video games. - Anthony Scavarelli; Ali Arya (GEM, 2014)

Classification and translation of style and affect in human motion using RBF neural networks. - S. Ali Etemad; Ali Arya (Neurocomputing, 2014)

Design and Evaluation of a Learning Assistant System with Optical Head-Mounted Display (OHMD). - Xiao Du; Ali Arya (HCI (24), 2015)

Trust-Based Individualization for Persuasive Presentation Builder. - Amirsam Khataei; Ali Arya (HCI (2), 2015)

An Exploration of Shape in Crowd Computer Interactions. - Anthony Scavarelli; Ali Arya (HCI (2), 2015)

Correlation-optimized time warping for motion. - S. Ali Etemad; Ali Arya (Vis. Comput., 2015)

Motivational Impacts and Sustainability Analysis of a Wearable-based Gamified Exercise and Fitness System. - Zhao Zhao; S. Ali Etemad; Anthony D. Whitehead; Ali Arya (CHI PLAY (Companion), 2016)

MEseum: Personalized Experience with Narrative Visualization for Museum Visitors. - Ali Arya; Jesse Gerroir; Efetobore Mike-Ifeta; Andrés Adolfo Navarro Newball; Edmond Prakash (HCI (3), 2016)

MADE Ratio: Affective Multimodal Software for Mathematical Concepts. - Reza GhasemAghaei; Ali Arya; Robert Biddle (HCI (23), 2016)

Evaluating Software for Affective Education: A Case Study of the Affective Walkthrough. - Reza GhasemAghaei; Ali Arya; Robert Biddle (HCI (27), 2016)

Usability and Motivational Effects of a Gamified Exercise and Fitness System Based on Wearable Devices. - Zhao Zhao; S. Ali Etemad; Ali Arya; Anthony D. Whitehead (HCI (17), 2016)

A Distributed Framework for Location-oriented Motion-based Interactive Public Installations and Games. - Ali Arya; Ryan Bottriell (ISS, 2016)

Perceptual validity in animation of human motion. - S. Ali Etemad; Ali Arya; Avi Parush; Steve DiPaola (Comput. Animat. Virtual Worlds, 2016)

Gesture based human motion and game principles to aid understanding of science and cultural practices. - Andrés Adolfo Navarro Newball; Isidro Moreno; Edmond Prakash; Ali Arya; Victoria E. Contreras; Victor A. Quiceno; Santiago Lozano; Juan David Mejìa; Diego Loaiza (Multim. Tools Appl., 2016)

Expert-Driven Perceptual Features for Modeling Style and Affect in Human Motion. - S. Ali Etemad; Ali Arya (IEEE Trans. Hum. Mach. Syst., 2016)

Keeping Users Engaged through Feature Updates: A Long-Term Study of Using Wearable-Based Exergames. - Zhao Zhao; Ali Arya; Anthony D. Whitehead; Gerry Chan; S. Ali Etemad (CHI, 2017)

Affective Walkthroughs and Heuristics: Evaluating Minecraft Hour of Code. - Reza GhasemAghaei; Ali Arya; Robert Biddle (HCI (26), 2017)

Keeping Players Engaged in Exergames: A Personality Matchmaking Approach. - Gerry Chan; Ali Arya; Anthony D. Whitehead (CHI Extended Abstracts, 2018)

Skill Assessment in Virtual Learning Environments. - Nuket Savaskan Nowlan; Peggy Hartwick; Ali Arya (CIVEMSA, 2018)

User Trust Graph: A Model to Measure Trustworthiness. - Ali Arya; Michael Hine; Amirsam Khataei (PPT@PERSUASIVE, 2018)

Assessing the Value of 3D Software Experience with Camera Layout in Virtual Reality. - Daniel Hawes; Robert J. Teather; Ali Arya; Max Krichenbauer (AIVR, 2019)

Circles: exploring multi-platform accessible, socially scalable VR in the classroom. - Anthony Scavarelli; Ali Arya; Robert J. Teather (GameSec, 2019)

Learning with Trees: - A Non-linear E-Textbook Format for Deep Learning. - Eric Spero; Milica Stojmenovic; Ali Arya; Robert Biddle (HCI (25), 2019)

GGJ-Next: The Global Game Jam for Youth. - Ali Arya; Susan Gold; Matthew Farber; Kevin Miklasz (ICGJ, 2019)

Towards a Framework on Accessible and Social VR in Education. - Anthony Scavarelli; Ali Arya; Robert J. Teather (VR, 2019)

Motivational strategies and approaches for single and multi-player exergames: a social perspective. - Gerry Chan; Ali Arya; Rita Orji; Zhao Zhao (PeerJ Comput. Sci., 2019)

Assessing the Effectiveness of Virtual Reality Gaming to Reduce Anxiety and Increase Cognitive Bandwidth. - Daniel Hawes; Ali Arya (AIVR, 2020)

Player Matching for Social Exergame Retention: A Group Personality Composition Approach. - Gerry Chan; Ali Arya; Rita Orji; Zhao Zhao; Milica Stojmenovic; Anthony D. Whitehead (CHI PLAY (Companion), 2020)

Improving the Visual Perception and Spatial Awareness of Downhill Winter Athletes with Augmented Reality. - Darren O'Neill; Mahmut Erdemli; Ali Arya; Stephen Field (HCI (46), 2020)

Enhancing Social Ties Through Manual Player Matchmaking in Online Multiplayer Games. - Md. Riyadh; Ali Arya; Gerry Chan; Masud Imran (HCI (43), 2020)

Jamming across borders: An exploratory study. - Allan Fowler; Johanna Pirker; Ali Arya (ICGJ, 2020)

Physical Activity Recommendation for Exergame Player Modeling using Machine Learning Approach. - Zhao Zhao; Ali Arya; Rita Orji; Gerry Chan (SeGAH, 2020)

ScienceVR: A Virtual Reality Framework for STEM Education, Simulation and Assessment. - Hossain Samar Qorbani; Ali Arya; Nuket Nowlan; Maryam Abdinejad (AIVR, 2021)

Personalizing Gameful Elements in Social Exergames: An Exploratory Study. - Gerry Chan; Ali Arya; Rita Orji; Zhao Zhao; Anthony D. Whitehead (FDG, 2021)

VR-based Student Priming to Reduce Anxiety and Increase Cognitive Bandwidth. - Daniel Hawes; Ali Arya (VR, 2021)

Simulation and Assessment of Safety Procedure in an Immersive Virtual Reality (IVR) Laboratory. - Hossain Samar Qorbani; Ali Arya; Nuket Nowlan; Maryam Abdinejad (VR Workshops, 2021)

Virtual reality and augmented reality in social learning spaces: a literature review. - Anthony Scavarelli; Ali Arya; Robert J. Teather (Virtual Real., 2021)

Improving Accessibility of Elevation Control in an Immersive Virtual Environment. - Hossain Samar Qorbani; Maryam Abdinejad; Ali Arya; Chris Joslin (AIVR, 2022)

Holistic Multimodal Interaction and Design. - Eric Chan; Gerry Chan; Assem Kroma; Ali Arya (HCI (41), 2022)

Comparing Student-Based Context Priming in Immersive and Desktop Virtual Reality Environments to Increase Academic Performance. - Daniel Hawes; Ali Arya (iLRN, 2022)

VR-based Context Priming to Increase Student Engagement and Academic Performance. - Daniel Hawes; Ali Arya (VR Workshops, 2022)

Information and Communication Technology in Migration: A Framework for Applications, Customization, and Research. - Ali Arya; Luciara Nardon; Md. Riyadh (CoRR, 2022)

Indigenous Technology Empowerment Model: A Community-based Design Framework. - Allan Yong; Ali Arya; Monique Mantch (ICE/ITMC, 2023)

A VR-based Priming Framework and Technology Implementation to Improve Learning Mindsets and Academic Performance in Post-Secondary Students. - Daniel Hawes; Ali Arya (CoRR, 2023)

Inclusion in Virtual Reality Technology: A Scoping Review. - Xiaofeng Yong; Ali Arya (CoRR, 2023)

Anyone Can Code: Algorithmic Thinking. - Ali Arya (CoRR, 2023)

Higher-order thinking skills assessment in 3D virtual learning environments using motifs and expert data. - Nuket Nowlan; Ali Arya; Hossain Samar Qorbani; Maryam Abdinejad (Comput. Educ. X Real., 2023)

Technology Solutions to Reduce Anxiety and Increase Cognitive Availability in Students. - Daniel Hawes; Ali Arya (IEEE Trans. Learn. Technol., 2023)

Through the Waves: An Auto-ethnographic Perspective on HCI Design and Research. - Ali Arya (HCI (1), 2024)

Exploring the Inclusive Design and Use of Social Multi-platform Virtual Reality for a Post-secondary Gender Diversity Workshop. - Anthony Scavarelli; Ali Arya; Robert J. Teather; Rebecca Wakelin; Sarah Gauen; Julie A. McCann (iLRN (1), 2024)

Increasing motivation in social exercise games: personalising gamification elements to player type. - Gerry Chan; Ali Arya; Rita Orji; Zhao Zhao; Anthony D. Whitehead (Behav. Inf. Technol., 2024)

Co-design of educational social games with newcomer children: a case study of arabic-speaking migrant tweens. - Omar Bani-Taha; Ali Arya; D. R. Fraser Taylor (Behav. Inf. Technol., 2024)

VR-based Intervention for Perspective Change: A Case to Investigate Virtual Materiality. - Ali Arya; Anthony Scavarelli; Daniel Hawes; Luciara Nardon (CoRR, 2025)

Social Exergames in Health and Wellness: A Systematic Review of Trends, Effectiveness, Challenges, and Directions for Future Research. - Gerry Chan; Bilikis Banire; Sussan Anukem; Masud Imran; Suraj Meena; Chukwuemeka Nwagu; Oladapo Oyebode; Alaa Alslaity; Ali Arya; Rita Orji (Int. J. Hum. Comput. Interact., 2025)