Interacting with music in a social setting. - Ali Mazalek; Tristan Jehan (CHI Extended Abstracts, 2000)

Bottles as a minimal interface to access digital information. - Hiroshi Ishii 001; Ali Mazalek; Jay Lee (CHI Extended Abstracts, 2001)

Tangible viewpoints: a physical approach to multimedia stories. - Ali Mazalek; Glorianna Davenport; Hiroshi Ishii 001 (ACM Multimedia, 2002)

Tangible viewpoints: a physical interface for exploring character-driven narratives. - Ali Mazalek; Glorianna Davenport (SIGGRAPH Abstracts and Applications, 2002)

A tangible platform for documenting experiences and sharing multimedia stories. - Ali Mazalek; Glorianna Davenport (ETP@MM, 2003)

Dynamics of creativity and technological innovation. - Glorianna Davenport; Ali Mazalek (Digit. Creativity, 2004)

Traces. - Kevin Quennesson; Ali Mazalek (SIGGRAPH Sketches, 2006)

TViews: An Extensible Architecture for Multiuser Digital Media Tables. - Ali Mazalek; Matthew Reynolds; Glorianna Davenport (IEEE Computer Graphics and Applications, 2006)

The spinning screen: a movable experience between virtual and real. - Hyun-Jean Lee; Ali Mazalek; Kirti Goel (Advances in Computer Entertainment Technology, 2007)

Tangible interfaces for real-time 3D virtual environments. - Ali Mazalek; Michael Nitsche (Advances in Computer Entertainment Technology, 2007)

Tangible comics: a performance space with full-body interaction. - Özge Samanci; Yanfeng Chen; Ali Mazalek (Advances in Computer Entertainment Technology, 2007)

WikiTUI: leaving digital traces in physical books. - Chih-Sung (Andy) Wu; Susan J. Robinson; Alexandra Mazalek (Advances in Computer Entertainment Technology, 2007)

Shadow Box: an interactive learning toy for children. - Ja-Young Sung; Aaron M. Levisohn; Ji-won Song; Ben Tomassetti; Ali Mazalek (DIGITEL, 2007)

Tangible play: research and design for tangible and tabletop games. - Elise van den Hoven; Ali Mazalek (IUI, 2007)

WikiTUI. - Chih-Sung (Andy) Wu; Ali Mazalek (SIGGRAPH Posters, 2007)

The TViews Table in the Home. - Ali Mazalek; Matthew Reynolds; Glorianna Davenport (Tabletop, 2007)

Teaching table: a tangible mentor for pre-k math education. - Madhur Khandelwal; Ali Mazalek (TEI, 2007)

Tilting table: a movable screen. - Hyun-Jean Lee; Madhur Khandelwal; Ali Mazalek (TEI, 2007)

Cross-being: dancer (the spinning screen). - Hyun-Jean Lee; Ali Mazalek (SIGGRAPH Posters, 2008)

Moons over you: the poetic space of virtual and real. - Hyun-Jean Lee; Chih-Sung (Andy) Wu; Yang Ting Shen; Ali Mazalek (SIGGRAPH Posters, 2008)

RENATI: recontextualizing narratives for tangible interfaces. - Ayoka Chenzira; Yanfeng Chen; Ali Mazalek (TEI, 2008)

WiiArts: creating collaborative art experience with WiiRemote interaction. - Hyun-Jean Lee; Hyungsin Kim; Gaurav Gupta; Ali Mazalek (TEI, 2008)

Murmur: kinetic relief sculpture, multi-sensory display, listening machine. - Aimee Rydarowski; Özge Samanci; Ali Mazalek (TEI, 2008)

Turning a page on the digital annotation of physical books. - Chih-Sung (Andy) Wu; Susan J. Robinson; Ali Mazalek (TEI, 2008)

The TViews Table Role-Playing Game. - Ali Mazalek; Basil Mironer; Elijah O'Rear; Dana Van Devender (J. Virtual Real. Broadcast., 2008)

Advances in Tangible Interaction and Ubiquitous Virtual Reality. - Dongpyo Hong; Tobias Höllerer; Michael Haller; Haruo Takemura; Adrian David Cheok; Gerard Jounghyun Kim; Mark Billinghurst; Woontack Woo; Eva Hornecker; Robert J. K. Jacob; Caroline Hummels; Brygg Ullmer; et al. (IEEE Pervasive Comput., 2008)

Giving your self to the game: transferring a player's own movements to avatars using tangible interfaces. - Ali Mazalek; Sanjay Chandrasekharan; Michael Nitsche; Tim Welsh; Geoff Thomas; Tandav Sanka; Paul G. Clifton (Sandbox@SIGGRAPH, 2009)

Architales: physical/digital co-design of an interactive story table. - Ali Mazalek; Claudia Winegarden; Tristan Al-Haddad; Susan J. Robinson; Chih-Sung (Andy) Wu (TEI, 2009)

Framing tangible interaction frameworks. - Ali Mazalek; Elise van den Hoven (Artif. Intell. Eng. Des. Anal. Manuf., 2009)

Tangible anchoring: grasping news and public opinion. - Susan J. Robinson; Sam Mendenhall; Vedrana Novosel; Ali Mazalek (Advances in Computer Entertainment Technology, 2010)

Recognizing self in puppet controlled virtual avatars. - Ali Mazalek; Michael Nitsche; Sanjay Chandrasekharan; Tim Welsh; Paul G. Clifton; Andrew Quitmeyer; Firaz Peer; Friedrich Kirschner (Fun and Games, 2010)

PuzzleTale: A tangible puzzle game for interactive storytelling. - Yang Ting Shen; Ali Mazalek (Comput. Entertain., 2010)

Space Matters: Physical-Digital and Physical-Virtual Codesign in inSpace. - Derek Reilly; Stephen Voida; Matt McKeon; Christopher A. Le Dantec; Jonathan Bunde-Pedersen; W. Keith Edwards; Elizabeth D. Mynatt; Ali Mazalek; Roy Want (IEEE Pervasive Comput., 2010)

Evaluating technology that makes physical games for children more engaging. - Firaz Peer; Anne Friedlander; Ali Mazalek; Florian Mueller 001 (IDC, 2011)

Pictures at an exhibition: a physical/digital puppetry performance piece. - Ali Mazalek; Michael Nitsche; Claudia Rébola; Andy Wu; Paul G. Clifton; Firaz Peer; Matthew Drake (Creativity & Cognition, 2011)

Creativity in software development in an academic research lab. - Andy Wu; Sam Mendenhall; Jayraj Jog; Ali Mazalek (Creativity & Cognition, 2011)

Kinesthetic pathways: a tabletop visualization to support discovery in systems biology. - Andy Wu; Jung-Bin Yim; Eric Caspary; Ali Mazalek; Sanjay Chandrasekharan; Nancy J. Nersessian (Creativity & Cognition, 2011)

A Framework Interweaving Tangible Objects, Surfaces and Spaces. - Andy Wu; Jayraj Jog; Sam Mendenhall; Ali Mazalek (HCI (2), 2011)

SketchTop: design collaboration on a multi-touch tabletop. - Paul G. Clifton; Ali Mazalek; Jon A. Sanford; Claudia Rébola; Seunghyun Tina Lee; Natasha Powell (TEI, 2011)

I'm in the game: embodied puppet interface improves avatar control. - Ali Mazalek; Sanjay Chandrasekharan; Michael Nitsche; Tim Welsh; Paul G. Clifton; Andrew Quitmeyer; Firaz Peer; Friedrich Kirschner; Dilip Athreya (TEI, 2011)

Tangible navigation and object manipulation in virtual environments. - Andy Wu; Derek Reilly; Anthony Tang 001; Ali Mazalek (TEI, 2011)

Grasping gestures: Gesturing with physical artifacts. - Elise van den Hoven; Ali Mazalek (Artif. Intell. Eng. Des. Anal. Manuf., 2011)

Pictures at an Exhibition: Design of a Hybrid Puppetry Performance Piece. - Ali Mazalek; Michael Nitsche; Claudia Rébola; Paul G. Clifton; Andy Wu; Nick Poirier; Firaz Peer (ICEC, 2012)

A nested APi structure to simplify cross-device communication. - Andy Wu; Sam Mendenhall; Jayraj Jog; Loring Scotty Hoag; Ali Mazalek (TEI, 2012)

Don't open that door: designing gestural interactions for interactive narratives. - Paul G. Clifton; Jared Caldwell; Isaac Kulka; Riccardo Fassone; Jonathan Cutrell; Kevin Terraciano; Janet H. Murray; Ali Mazalek (TEI, 2013)

Reach across the boundary: evidence of physical tool appropriation following virtual practice. - Ali Mazalek; Timothy N. Welsh; Michael Nitsche; Connor Reid; Paul G. Clifton; Fred Leighton; Kai Tan (TEI, 2013)

From big data to insights: opportunities and challenges for TEI in genomics. - Orit Shaer; Ali Mazalek; Brygg Ullmer; Miriam Konkel (TEI, 2013)

Recognising your self in virtual avatars. - Ali Mazalek; Michael Nitsche; Sanjay Chandrasekharan; Tim Welsh; Paul G. Clifton; Andrew Quitmeyer; Firaz Peer; Friedrich Kirschner (Int. J. Arts Technol., 2013)

Exploring the design space of gestural interaction with active tokens through user-defined gestures. - Consuelo Valdes; Diana Eastman; Casey Grote; Shantanu Thatte; Orit Shaer; Ali Mazalek; Brygg Ullmer; Miriam Konkel (CHI, 2014)

Mobile-based tangible interaction techniques for shared displays. - Ali Mazalek; Ahmed Sabbir Arif (Mobile HCI, 2014)

Slide-to-unlock revisited: two new user authentication techniques for touchscreen-based smartphones. - Ahmed Sabbir Arif; Ali Mazalek (MobiQuitous, 2014)

The use of pseudo pressure in authenticating smartphone users. - Ahmed Sabbir Arif; Ali Mazalek; Wolfgang Stuerzlinger (MobiQuitous, 2014)

SciSketch: a tabletop collaborative sketching system. - Rui Chen; Po-Jui (Ray) Chen; Rui Feng; Elaine Yilin Liu; Andy Wu; Ali Mazalek (TEI, 2014)

Storied numbers: supporting media-rich data storytelling for television. - Susan J. Robinson; Graceline Williams; Aman Parnami; Jinhyun Kim; Emmett McGregor; Dana Chandler; Ali Mazalek (TVX, 2014)

Tangible Meets Gestural: Comparing and Blending Post-WIMP Interaction Paradigms. - Leonardo Angelini; Denis Lalanne; Elise van den Hoven; Ali Mazalek; Omar Abou Khaled; Elena Mugellini (TEI, 2015)

Universal Threshold Object: Designing Haptic Interaction for Televised Interactive Narratives. - Jean Ho Chu; Paul G. Clifton; Hank Blumenthal; Abhishek Nandakumar; Balasubramanium Ganapathi; Janet H. Murray; Ali Mazalek (TEI, 2015)

Mapping Place: Supporting Cultural Learning through a Lukasa-inspired Tangible Tabletop Museum Exhibit. - Jean Ho Chu; Paul G. Clifton; Daniel Harley; Jordanne Pavao; Ali Mazalek (TEI, 2015)

Sensing History: Contextualizing Artifacts with Sensory Interactions and Narrative Design. - Jean Ho Chu; Daniel Harley; Jamie Kwan; Melanie McBride; Ali Mazalek (Conference on Designing Interactive Systems, 2016)

Evaluation of a Smart-Restorable Backspace Technique to Facilitate Text Entry Error Correction. - Ahmed Sabbir Arif; Sunjun Kim; Wolfgang Stuerzlinger; Geehyuk Lee; Ali Mazalek (CHI, 2016)

A Survey of Text Entry Techniques for Smartwatches. - Ahmed Sabbir Arif; Ali Mazalek (HCI (2), 2016)

WebTEM: A Web Application to Record Text Entry Metrics. - Ahmed Sabbir Arif; Ali Mazalek (ISS, 2016)

Learning New Words and Spelling with Autocorrections. - Ahmed Sabbir Arif; Cristina Sylla; Ali Mazalek (ISS, 2016)

Combining Mobile, Tangible and Virtual World Platforms to Support Participatory Campus Planning. - Haley Coppins; Tudor Tibu; Jack Shen-Kuen Chang; Ali Mazalek; Frauke Zeller (ISS, 2016)

Actibles: Open Source Active Tangibles. - Brien East; Sean DeLong; Roozbeh Manshaei; Ahmed Sabbir Arif; Ali Mazalek (ISS, 2016)

Exploring Genetic Mutations on Mitochondrial DNA Cancer Data with Interactive Tabletop and Active Tangibles. - Roozbeh Manshaei; Nauman Baig; Sean DeLong; Shahin Khayyer; Brien East; Ali Mazalek (ISS, 2016)

Movement, Material, Mind: Tangible and Embodied Interactions for Discovery and Learning. - Ali Mazalek (ISS, 2016)

Active Pathways: Using Active Tangibles and Interactive Tabletops for Collaborative Modeling in Systems Biology. - Meghna Mehta; Ahmed Sabbir Arif; Apurva Gupta; Sean DeLong; Roozbeh Manshaei; Graceline Williams; Manasvi Lalwani; Sanjay Chandrasekharan; Ali Mazalek (ISS, 2016)

Sparse Tangibles: Collaborative Exploration of Gene Networks using Active Tangibles and Interactive Tabletops. - Ahmed Sabbir Arif; Roozbeh Manshaei; Sean DeLong; Brien East; Matthew J. Kyan; Ali Mazalek (TEI, 2016)

Developing Responsive and Interactive Environments with the ROSS Toolkit. - Andrea Bellucci; Aneesh P. Tarun; Ahmed Sabbir Arif; Ali Mazalek (TEI, 2016)

Towards a Framework for Tangible Narratives. - Daniel Harley; Jean Ho Chu; Jamie Kwan; Ali Mazalek (TEI, 2016)

Grasping Cultural Context through Multisensory Interactions. - Jamie Kwan; Jean Ho Chu; Daniel Harley; Melanie McBride; Ali Mazalek (TEI, 2016)

TASC: Combining Virtual Reality with Tangible and Embodied Interactions to Support Spatial Cognition. - Jack Shen-Kuen Chang; Georgina Yeboah; Alison Doucette; Paul G. Clifton; Michael Nitsche; Timothy N. Welsh; Ali Mazalek (Conference on Designing Interactive Systems, 2017)

Tangible VR: Diegetic Tangible Objects for Virtual Reality Narratives. - Daniel Harley; Aneesh P. Tarun; Daniel Germinario; Ali Mazalek (Conference on Designing Interactive Systems, 2017)

Mobile text entry challenges among low-income users in a developing country. - Ahmed Sabbir Arif; Sarah Fardeen; Ali Mazalek (SMC, 2017)

Effects of different types of correctness feedback on children's performance with a mobile math app. - Ahmed Sabbir Arif; Cristina Sylla; Ali Mazalek (SMC, 2017)

Evaluating the effect of tangible virtual reality on spatial perspective taking ability. - Jack Shen-Kuen Chang; Georgina Yeboah; Alison Doucette; Paul G. Clifton; Michael Nitsche; Timothy N. Welsh; Ali Mazalek (SUI, 2017)

Extending the Design Space of Tangible Objects via Low-Resolution Edge Displays. - Ahmed Sabbir Arif; Brien East; Sean DeLong; Roozbeh Manshaei; Apurva Gupta; Manasvi Lalwani; Ali Mazalek (TEI, 2017)

Tangible mtDNA: A Tangible Tabletop System for Exploring Genetic Mutations on Mitochondrial DNA Cancer Data. - Roozbeh Manshaei; Nauman Baig; Sean DeLong; Shahin Khayyer; Brien East; Ali Mazalek (TEI, 2017)

Metrics for Bengali Text Entry Research. - Sayan Sarcar; Ahmed Sabbir Arif; Ali Mazalek (CoRR, 2017)

A Tangible VR Game Designed for Spatial Penetrative Thinking Ability. - Jack Shen-Kuen Chang; Alison F. Doucette; Georgina Yeboah; Timothy N. Welsh; Michael Nitsche; Ali Mazalek (CHI Extended Abstracts, 2018)

Sensory VR: Smelling, Touching, and Eating Virtual Reality. - Daniel Harley; Alexander Verni; Mackenzie Willis; Ashley Ng; Lucas Bozzo; Ali Mazalek (TEI, 2018)

Keep the Ball Rolling: Designing Game-Based Tangible VR for Spatial Penetrative Thinking Ability. - Jack Shen-Kuen Chang; Alison Doucette; Georgina Yeboah; Timothy N. Welsh; Michael Nitsche; Ali Mazalek (Conference on Designing Interactive Systems, 2019)

Mobile Realities: Designing for the Medium of Smartphone-VR. - Daniel Harley; Aneesh P. Tarun; Sara Elsharawy; Alexander Verni; Tudor Tibu; Marko Bilic; Alexander Bakogeorge; Ali Mazalek (Conference on Designing Interactive Systems, 2019)

Tangible Tensors: An Interactive System for Grasping Trends in Biological Systems Modeling. - Roozbeh Manshaei; Uzair Mayat; Aneesh P. Tarun; Sean DeLong; David Chiang 004; Justin Digregorio; Shahin Khayyer; Apurva Gupta; Matthew J. Kyan; Ali Mazalek (Creativity & Cognition, 2019)

Design and evaluation of graphical feedback on tangible interactions in a low-resolution edge display. - Sean DeLong; Ahmed Sabbir Arif; Ali Mazalek (PerDis, 2019)

Envisioning tangibles and display-rich interfaces for co-located and distributed genomics collaborations. - Miriam K. Konkel; Brygg Ullmer; Orit Shaer; Ali Mazalek (PerDis, 2019)

Third Eye: Exploring the Affordances of Third-Person View in Telepresence Robots. - Aneesh P. Tarun; Nauman Baig; Jack Shen-Kuen Chang; Rabia Tanvir; Sumaiyah Shihipar; Ali Mazalek (ICSR, 2019)

Embodied Engagement with Narrative: A Design Framework for Presenting Cultural Heritage Artifacts. - Jean Ho Chu; Ali Mazalek (Multimodal Technol. Interact., 2019)

Tangible BioNets: Multi-Surface and Tangible Interactions for Exploring Structural Features of Biological Networks. - Roozbeh Manshaei; Sean DeLong; Uzair Mayat; Dhrumil Patal; Matthew J. Kyan; Ali Mazalek (Proc. ACM Hum. Comput. Interact., 2019)

Thinking Through the Box: Evaluating a 3D Game to Engage Penetrative Thinking. - Aarohi Pathak; Jack Shen-Kuen Chang; Gabby Resch; Alison Doucette; Georgina Yeboah; Timothy N. Welsh; Michael Nitsche; Ali Mazalek (Frontiers Virtual Real., 2020)

Interfacing & Embodiment: "Baby Tango" Dancing Robot Attempts to Communicate. - Assem Kroma; Ali Mazalek (Creativity & Cognition, 2021)

Stories Incarnate: Designing embodied, interactive storytelling experiences for live audiences. - Marisa Samek; Tudor Tibu; Richard Lachman; Ali Mazalek (Creativity & Cognition, 2021)

Goal-Directed Reaching in Real, Augmented, and Virtual Environments. - Gabby Resch; Joseph Manzone; Timothy N. Welsh; Michael Nitsche; Ali Mazalek (ICALT, 2021)

Playing by Ear: Designing for the Physical in a Sound-Based Virtual Reality Narrative. - Daniel Harley; Aneesh P. Tarun; Bonnie J. Stinson; Tudor Tibu; Ali Mazalek (TEI, 2021)

Weaving Fire into Form: Aspirations for Tangible and Embodied Interaction - Brygg Ullmer; Orit Shaer; Ali Mazalek; Caroline Hummels (ACM, 2022)

Together Alone: A Tangible Online Narrative. - Daniel Harley; Stefan Grambart; Rodrigo Skazufka Bergel; Ali Mazalek (TEI, 2022)

Designing a Mixed Reality System for Exploring Genetic Mutation Data of Cancer Patients. - Syeda Aniqa Imtiaz; Alexander Bakogeorge; Roozbeh Manshaei; Nour Abu Hantash; Ali Mazalek; Caleb Barynin (VR Workshops, 2022)

Tangible Chromatin: Tangible and Multi-surface Interactions for Exploring Datasets from High-Content Microscopy Experiments. - Roozbeh Manshaei; Uzair Mayat; Syeda Aniqa Imtiaz; Veronica Andric; Kazeera Aliar; Nour Abu Hantash; Kashaf Masood; Gabby Resch; Alexander Bakogeorge; Sarah Sabatinos; Ali Mazalek (Proc. ACM Hum. Comput. Interact., 2022)

Toward tangibles and display-rich interfaces for co-located and distributed genomics collaborations. - Miriam K. Konkel; Brygg Ullmer; Orit Shaer; Ali Mazalek; Chris Branton (Pers. Ubiquitous Comput., 2022)

In-class Collaborative Learning Environment for Middle School Children: A Usability Study. - Afroza Sultana; Alexander Bakogeorge; Tudor Tibu; Litong Zeng; Shafagh Hadinezhad; Luigi Zaccagnini; Xuesong Cang; Dana Gnesdilow; Aneesh P. Tarun; Sadhana Puntambekar; Mike Tissenbaum; Ali Mazalek (IDC, 2023)

Grand challenges in WaterHCI. - Florian 'Floyd' Mueller; Maria F. Montoya; Sarah Jane Pell; Leif Oppermann; Mark Blythe; Paul H. Dietz; Joe Marshall; Scott Bateman; Ian C. J. Smith; Swamy Ananthanarayan; Ali Mazalek; Alexander Verni; et al. (CHI, 2024)

Hydrone: Bringing Interactivity to Small Water Features. - Mohsen Ensafjoo; Alexander Bakogeorge; Chau Nguyen; Alexander Verni; Finch Gabriel Assadoullaev; Vivian Fung; David McFarlane; Paul H. Dietz; Fanny Chevalier; Ali Mazalek (CHI PLAY (Companion), 2024)

A Plant Simulation Tool for Collaborative Biology Experiments in Middle-school Classrooms: An In-the-wild Study. - Afroza Sultana; Litong Zeng; Megan Wang; Stacy Cernova; Xuesong Cang; Dana Gnesdilow; Alexander Bakogeorge; Tudor Tibu; Aneesh P. Tarun; Sadhana Puntambekar; Mike Tissenbaum; Ali Mazalek (Graphics Interface, 2024)

Embodied Machine Learning. - Alexander Bakogeorge; Syeda Aniqa Imtiaz; Nour Abu Hantash; Roozbeh Manshaei; Ali Mazalek (TEI, 2024)

"SimSnap" Framework: Designing Interaction Methods for Cross-device Applications". - May Yu; Afroza Sultana; Stacy Cernova; Megan Wang; Alexander Bakogeorge; Tudor Tibu; Aneesh P. Tarun; Ali Mazalek (UIST (Adjunct Volume), 2024)

The geometry of the vergence-accommodation conflict in mixed reality systems. - Xiaoye Michael Wang; Daniel Southwick; Ian Robinson; Michael Nitsche; Gabby Resch; Ali Mazalek; Timothy N. Welsh (Virtual Real., 2024)

Exploring Approaches for Handheld Geometric Shape-Changing Tangible Interfaces. - Mohsen Ensafjoo; Chau Nguyen; Paul H. Dietz; Roozbeh Manshaei; Ali Mazalek (TEI, 2025)

Designing a Co-located Collaborative Cross-device Game for Ad Hoc Social Settings. - Afroza Sultana; Stacy Cernova; Megan Wang; May Yu; Wenyue Zheng; Yifan Yin; Tudor Tibu; Alexander Bakogeorge; Aneesh P. Tarun; Ali Mazalek (TEI, 2025)

Investigating A Geometrical Solution to the Vergence-Accommodation Conflict for Targeted Movements in Virtual Reality. - Xiaoye Michael Wang; Matthew Prenevost; Aneesh P. Tarun; Ian Robinson; Michael Nitsche; Gabby Resch; Ali Mazalek; Timothy N. Welsh (CoRR, 2025)