Transgression and Atonement. - Kevin M. Knight; Deepthi Chandrasekaran; Aline Normoyle; Ransom Weaver; Barry G. Silverman (COIN@AAMAS&AAAI, 2008)

An embeddable testbed for insurgent and terrorist agent theories: InsurgiSim. - Barry G. Silverman; Aline Normoyle; Praveen Kannan; Richard Pater; Deepthi Chandrasekaran; Gnana Bharathy (Intell. Decis. Technol., 2008)

Automatic construction of a minimum size motion graph. - Liming Zhao; Aline Normoyle; Sanjeev Khanna; Alla Safonova (Symposium on Computer Animation, 2009)

Game-Based Data Capture for Player Metrics. - Aline Normoyle; John Drake; Maxim Likhachev; Alla Safonova (AIIDE, 2012)

How responsiveness affects players' perception in digital games. - Sophie Jörg; Aline Normoyle; Alla Safonova (SAP, 2012)

The effect of posture and dynamics on the perception of emotion. - Aline Normoyle; Fannie Liu; Mubbasir Kapadia; Norman I. Badler; Sophie Jörg (SAP, 2013)

Evaluating perceived trust from procedurally animated gaze. - Aline Normoyle; Jeremy B. Badler; Teresa Fan; Norman I. Badler; Vinícius J. Cassol; Soraia Raupp Musse (MIG, 2013)

Player perception of delays and jitter in character responsiveness. - Aline Normoyle; Gina Guerrero; Sophie Jörg (SAP, 2014)

How do stylistic motions differ numerically from neutral ones? - Aline Normoyle; Norman I. Badler (MIG, 2014)

Trade-offs between responsiveness and naturalness for player characters. - Aline Normoyle; Sophie Jörg (MIG, 2014)

Stochastic activity authoring with direct user control. - Aline Normoyle; Maxim Likhachev; Alla Safonova (I3D, 2014)

Bayesian Clustering of Player Styles for Multiplayer Games. - Aline Normoyle; Shane T. Jensen (AIIDE, 2015)

Seating Assignment Using Constrained Signed Spectral Clustering. - João Sedoc; Aline Normoyle (CoRR, 2017)

The effect of animation controller and avatar on player perceptions. - Aline Normoyle; Sophie Jörg (Comput. Animat. Virtual Worlds, 2018)

Crowd and Procession Hypothesis Testing for Large-Scale Archaeological Sites. - Kristin Chow; Aline Normoyle; Jeanette Nicewinter; Clark L. Erickson; Norman I. Badler (AIVR, 2019)

Virtual Grasping Feedback and Virtual Hand Ownership. - Ryan Canales; Aline Normoyle; Yu Sun; Yuting Ye; Massimiliano Di Luca; Sophie Jörg (SAP, 2019)

The Q*bird Level Designer: User-assisted procedural level design in augmented reality. - Aline Normoyle; Yifei Cheng 001 (MIG, 2019)

The Effect of Hand Size and Interaction Modality on the Virtual Hand Illusion. - Lorraine Lin; Aline Normoyle; Alexandra Adkins; Yu Sun; Andrew C. Robb; Yuting Ye; Massimiliano Di Luca; Sophie Jörg (VR, 2019)

An authoring tool to provide group and crowd animation using Natural Language scripts. - Guido Mainardi; Aline Normoyle; Vinícius J. Cassol; Norman I. Badler; Soraia Raupp Musse (SBGames, 2021)

Bayesian Learning of Play Styles in Multiplayer Video Games. - Aline Normoyle; Shane T. Jensen (CoRR, 2021)

Evaluating Grasping Visualizations and Control Modes in a VR Game. - Alexandra Adkins; Lorraine Lin; Aline Normoyle; Ryan Canales; Yuting Ye; Sophie Jörg (ACM Trans. Appl. Percept., 2021)

Towards Understanding the Role of Curiosity in Puzzle Design. - Neha Thumu; Faith Meacham; Aline Normoyle (CHI PLAY (Companion), 2023)

How Important are Detailed Hand Motions for Communication for a Virtual Character Through the Lens of Charades? - Alexandra Adkins; Aline Normoyle; Lorraine Lin; Yu Sun; Yuting Ye; Massimiliano Di Luca; Sophie Jörg (ACM Trans. Graph., 2023)

Foreword to the special section on motion, interaction, and games, 2022. - Aline Normoyle; Zhigang Deng 001 (Comput. Graph., 2023)

Towards Authoring Open-Ended Behaviors for Narrative Puzzle Games with Large Language Model Support. - Britney Ngaw; Grishma Jena; João Sedoc; Aline Normoyle (FDG, 2024)

The Curation Tree: A Lightweight Behavior Tree Framework for Implementing Puzzle and Narrative Games. - Aline Normoyle; Sophie Jörg; Jennifer Hill (FDG, 2024)

Controller influence on self-determination versus performance in a mobile augmented reality platform game. - Aline Normoyle; Neha Thumu; Yifei Cheng 001 (MIG, 2024)

Using LLMs to Animate Interactive Story Characters with Emotions and Personality. - Aline Normoyle; João Sedoc; Funda Durupinar (VR Workshops, 2024)

User identification based on conversational gestures. - Aline Normoyle; Sophie Jörg (VR Workshops, 2025)

MASSXR 2025: The 3rd Workshop on Multi-modal Affective and Social Behavior Analysis and Synthesis in Extended Reality (Affiliated with IEEE VR 2025). - Megha Quamara; Oya Çeliktutan; Luca Viganò 001; Aniket Bera; Pablo César; Funda Durupinar; Aline Normoyle; Chirag Raman; Zerrin Yumak (VR Workshops, 2025)