TASC: Combining Virtual Reality with Tangible and Embodied Interactions to Support Spatial Cognition. - Jack Shen-Kuen Chang; Georgina Yeboah; Alison Doucette; Paul G. Clifton; Michael Nitsche; Timothy N. Welsh; Ali Mazalek (Conference on Designing Interactive Systems, 2017)

Evaluating the effect of tangible virtual reality on spatial perspective taking ability. - Jack Shen-Kuen Chang; Georgina Yeboah; Alison Doucette; Paul G. Clifton; Michael Nitsche; Timothy N. Welsh; Ali Mazalek (SUI, 2017)

A Tangible VR Game Designed for Spatial Penetrative Thinking Ability. - Jack Shen-Kuen Chang; Alison F. Doucette; Georgina Yeboah; Timothy N. Welsh; Michael Nitsche; Ali Mazalek (CHI Extended Abstracts, 2018)

Keep the Ball Rolling: Designing Game-Based Tangible VR for Spatial Penetrative Thinking Ability. - Jack Shen-Kuen Chang; Alison Doucette; Georgina Yeboah; Timothy N. Welsh; Michael Nitsche; Ali Mazalek (Conference on Designing Interactive Systems, 2019)

Thinking Through the Box: Evaluating a 3D Game to Engage Penetrative Thinking. - Aarohi Pathak; Jack Shen-Kuen Chang; Gabby Resch; Alison Doucette; Georgina Yeboah; Timothy N. Welsh; Michael Nitsche; Ali Mazalek (Frontiers Virtual Real., 2020)