Playing in a Virtual World: Exploration and Aspects of Play. - Alison Gazzard (ICAT, 2007)

Grand Theft algorithm: purposeful play, appropriated play and aberrant players. - Alison Gazzard (MindTrek, 2008)

Teleporters, Tunnels & Time: Understanding Warp Devices In Videogames. - Alison Gazzard (DiGRA Conference, 2009)

The Avatar and the Player: Understanding the Relationship beyond the Screen. - Alison Gazzard (VS-GAMES, 2009)

Player as parent, character as child: exploring avatarial relationships in gamespace. - Alison Gazzard (MindTrek, 2010)

Repetition and Ritual Logic in Video Games. - Alison Gazzard; Alan Peacock (Games Cult., 2011)

Unlocking the Gameworld: The Rewards of Space and Time in Videogames. - Alison Gazzard (Game Stud., 2011)

The Platform and the Player: exploring the (hi)stories of Elite. - Alison Gazzard (Game Stud., 2013)

Mobilising Monopoly: Game design, place and social values. - Mark Lochrie; Alison Gazzard; Adrian Gradinar; Paul Coulton (FDG, 2014)

From the board to the streets: a case study of Local Property Trader. - Alison Gazzard; Mark Lochrie; Adrian Gradinar; Paul Coulton; Daniel J. Burnett; Daniel Kershaw (Trans. Digit. Games Res. Assoc., 2014)