Academic AI and Videogames: A Case Study of Incorporating Innovative Academic Research Into a Videogame Prototype. - Aliza Gold (CIG, 2005)

Real-Time Interactive Learning in the NERO Video Game. - Kenneth O. Stanley; Igor Karpov; Risto Miikkulainen; Aliza Gold (AAAI, 2006)

The NERO Video Game. - Kenneth O. Stanley; Igor Karpov; Risto Miikkulainen; Aliza Gold (AIIDE, 2006)