Kodu game lab: improving the motivation for learning programming concepts. - Allan Fowler; Brian Cusack (FDG, 2011)

Kodu Game Lab: a programming environment. - Allan Fowler; Teale Fristoe; Matthew MacLauren (Comput. Games J., 2012)

Measuring learning and fun in video games for young children: a proposed method. - Allan Fowler (IDC, 2013)

An International Study on Learning and Process Choices in the Global Game Jam. - Ali Arya; Jeff Chastine; Jon A. Preston; Allan Fowler (Int. J. Game Based Learn., 2013)

Game jam: [4 research]. - Menno Deen; Robert Cercos; Alan D. Chatham; Amani Naseem; Regina Bernhaupt; Allan Fowler; Ben A. M. Schouten; Florian Mueller 001 (CHI Extended Abstracts, 2014)

Measuring Learning in Video Games: A Case Study. - Allan Fowler; Brian Cusack; Alessandro Canossa (IE, 2014)

Automated Generation of Conversational Non Player Characters. - Grant Pickett; Foaad Khosmood; Allan Fowler (INT/SBG@AIIDE, 2015)

NPCAgency: Procedural Generation of NPCs. - Allan Fowler; Foaad Khosmood; Grant Pickett (FDG, 2015)

Kanakatana: Teaching Japanese through Game Mechanics. - Cameron Olson; Daniel Kauffman; Allan Fowler; Foaad Khosmood (FDG, 2015)

Understanding learning within a commercial video game: A case study. - Allan Fowler (CoRR, 2015)

Understanding the benefits of game jams: Exploring the potential for engaging young learners in STEM. - Allan Fowler; Johanna Pirker; Ian Pollock; Bruno Campagnola de Paula; Maria Emilia Echeveste; Marcos J. Gomez (ITiCSE-WGR, 2016)

Engaging young learners in making games: an exploratory study. - Allan Fowler (FDG, 2017)

Engaging under-represented minorities in STEM through game jams. - Allan Fowler; Ian Schreiber (ICGJ, 2017)

The Potential of Young Learners Making Games: An Exploratory Study. - Allan Fowler; Foaad Khosmood (GEM, 2018)

The Pedagogical Potential of Game Jams. - Allan Fowler; Xuelei Sherry Ni; Jon A. Preston (SIGITE, 2018)

Identifying Cognitive Load in a Computer Game: An exploratory study of young children. - Allan Fowler; Keith Nesbitt; Alessandro Canossa (CoG, 2019)

Jamming with children: an experience report. - Allan Fowler (FDG, 2019)

Jamming across borders: An exploratory study. - Allan Fowler; Johanna Pirker; Ali Arya (ICGJ, 2020)

Tokenfication - The potential of non-fungible tokens (NFT) for game development. - Allan Fowler; Johanna Pirker (CHI PLAY, 2021)

Two Decades of Game Jams. - Gorm Lai; Annakaisa Kultima; Foaad Khosmood; Johanna Pirker; Allan Fowler; Ilaria Vecchi; William H. Latham; Frederic Fol Leymarie (ICGJ, 2021)

Tool-based Asymmetric Interaction for Selection in VR. - Qianyuan Zou; Huidong Bai; Yuewei Zhang 001; Gun A. Lee; Allan Fowler; Mark Billinghurst (SIGGRAPH Asia Technical Communications, 2021)

GitHub in the Classroom: Lessons Learnt. - Yu-Cheng Tu 001; Valerio Terragni; Ewan D. Tempero; Asma Shakil; Andrew Meads; Nasser Giacaman; Allan Fowler; Kelly Blincoe (ACE, 2022)

Asymmetric interfaces with stylus and gesture for VR sketching. - Qianyuan Zou; Huidong Bai; Lei Gao; Allan Fowler; Mark Billinghurst (VR Workshops, 2022)

Automated Assessment: Experiences From the Trenches. - Andrew Luxton-Reilly; Ewan D. Tempero; Nalin A. G. Arachchilage; Angela Chang; Paul Denny 001; Allan Fowler; Nasser Giacaman; Igor Kontorovich; Danielle M. Lottridge; Sathiamoorthy Manoharan; Shyamli Sindhwani; Paramvir Singh; et al. (ACE, 2023)

Holistic education co-design: A taxonomy for consistent documentation. - Danielle Kleffmann; Lawrence May; Allan Fowler (OZCHI, 2023)

Dancing in a Tutu: Using a Ballet Robot to Encourage Young Girls into Robotics. - Kirsty Gong; Stephy Yu; Allan Fowler; Craig J. Sutherland (RO-MAN, 2023)

Educator Experiences of Low Overhead Student Project Risk Management. - Diana Kirk; Andrew Luxton-Reilly; Ewan D. Tempero; Tyne Crow; Paul Denny 001; Allan Fowler; Steffan Hooper; Andrew Meads; Asma Shakil; Paramvir Singh; Craig J. Sutherland; Yi-Chien Vita Tsai; et al. (ACE, 2024)

The Effect of Interface Types and Immersive Environments on Drawing Accuracy and User Comfort. - Qianyuan Zou; Huidong Bai; Zhuang Chang; Zirui Xiao; Suizi Tian; Henry Been-Lirn Duh; Allan Fowler; Mark Billinghurst (ISMAR, 2024)

Stylus and Gesture Asymmetric Interaction for Fast and Precise Sketching in Virtual Reality. - Qianyuan Zou; Huidong Bai; Lei Gao; Gun A. Lee; Allan Fowler; Mark Billinghurst (Int. J. Hum. Comput. Interact., 2024)

Enhancing the Cognition of Traditional Character Symbols Through Body Interaction Technologies. - Xue Bai; Mengge Huo; Allan Fowler (HCI (36), 2025)

Kaimanāki o te Ngahere: Guardians of the Forest. - Allan Fowler; Tanya Ruka; Michaela Dodd; Bai Xue; Mark Harvey (ICEC, 2025)

Purr-ogrammed love: A narrative review of virtual pets. - Michaela Dodd; Allan Fowler; Danielle M. Lottridge (Entertain. Comput., 2025)