ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games. - Maria Cutumisu; Duane Szafron; Jonathan Schaeffer 001; Kevin Waugh; Curtis Onuczko; Jeff Siegel; Allan Schumacher (AAAI, 2006)

A Demonstration of ScriptEase Ambient and PC-Interactive Behavior Generation for Computer Role-Playing Games. - Maria Cutumisu; Duane Szafron; Jonathan Schaeffer 001; Kevin Waugh; Curtis Onuczko; Jeff Siegel; Allan Schumacher (AIIDE, 2006)

Automatic Story Generation for Computer Role-Playing Games. - Curtis Onuczko; Duane Szafron; Jonathan Schaeffer 001; Maria Cutumisu; Jeff Siegel; Kevin Waugh; Allan Schumacher (AIIDE, 2006)

A Demonstration of ScriptEase Interruptible and Resumable Behaviors for CRPGs. - Maria Cutumisu; Duane Szafron; Jonathan Schaeffer 001; Kevin Waugh; Curtis Onuczko; Jeff Siegel; Allan Schumacher (AAAI, 2007)

A Demonstration of ScriptEase Motivational Ambient and Latent Behaviors for Computer RPGs. - Maria Cutumisu; Duane Szafron; Jonathan Schaeffer 001; Kevin Waugh; Curtis Onuczko; Jeff Siegel; Allan Schumacher (AIIDE, 2007)

A Demonstration of SQUEGE: A CRPG Sub-Quest Generator. - Curtis Onuczko; Duane Szafron; Jonathan Schaeffer 001; Maria Cutumisu; Jeff Siegel; Kevin Waugh; Allan Schumacher (AIIDE, 2007)

ScriptEase: A generative/adaptive programming paradigm for game scripting. - Maria Cutumisu; Curtis Onuczko; Matthew McNaughton; Thomas Roy; Jonathan Schaeffer 001; Allan Schumacher; Jeff Siegel; Duane Szafron; Kevin Waugh; Mike Carbonaro; Harvey Duff; Stephanie Gillis (Sci. Comput. Program., 2007)

Interactive story authoring: A viable form of creative expression for the classroom. - Mike Carbonaro; Maria Cutumisu; Harvey Duff; Stephanie Gillis; Curtis Onuczko; Jeff Siegel; Jonathan Schaeffer 001; Allan Schumacher; Duane Szafron; Kevin Waugh (Comput. Educ., 2008)