Mobile Game-Based Methodology for Science Learning. - Jaime Sánchez 001; Álvaro Salinas; Mauricio Sáenz (HCI (4), 2007)

Science problem solving learning through mobile gaming. - Jaime Sánchez 001; Álvaro Salinas (MindTrek, 2008)

ICT & learning in Chilean schools: Lessons learned. - Jaime Sánchez 001; Álvaro Salinas (Comput. Educ., 2008)

Mobile Serious Games for Collaborative Problem Solving. - Jaime Sánchez 001; Claudia Mendoza; Álvaro Salinas (Annual Review of Cybertherapy and Telemedicine, 2009)

Does the New Digital Generation of Learners Exist? A Qualitative Study. - Jaime Sánchez 001; Álvaro Salinas; David Contreras; Eduardo Meyer (Br. J. Educ. Technol., 2011)

Factors affecting the adoption of information and communication technologies in teaching. - Álvaro Salinas; Miguel Nussbaum; Oriel A. Herrera; Mario Solarte; Roberto Aldunate (Educ. Inf. Technol., 2017)

Teaching in a Digital Environment (TIDE): Defining and measuring teachers' capacity to develop students' digital information and communication skills. - Magdalena Claro; Álvaro Salinas; Tania Cabello-Hutt; Ernesto San Martín; David D. Preiss; Susana Valenzuela; Ignacio Jara (Comput. Educ., 2018)

Well-balanced open boundary condition in a lattice Boltzmann model for shallow water with arbitrary bathymetry. - Álvaro Salinas; Claudio E. Torres; Orlando Ayala (Comput. Phys. Commun., 2018)

A fast and efficient integration of boundary conditions into a unified CUDA Kernel for a shallow water solver lattice Boltzmann Method. - Álvaro Salinas; Claudio E. Torres; Orlando Ayala (Comput. Phys. Commun., 2020)

Secondary vocational education students' expressed experiences of and approaches to information interaction activities within digital environments: a Phenomenographic study. - Fernando Bolaños; Álvaro Salinas (Educ. Inf. Technol., 2021)