TUI, GUI, HUI: is a bimodal interface truly worth the sum of its parts? - Amanda Strawhacker; Amanda Sullivan; Marina Umaschi Bers (IDC, 2013)

"It's Not as Bad as Using the Toaster All of the Time": Trade-offs in a Scratch Game about Energy Use. - Gillian Puttick; Amanda Strawhacker; Debra Bernstein; Elisabeth Sylvan (ICLS, 2014)

ScratchJr demo: a coding language for kindergarten. - Amanda Strawhacker; Melissa Lee; Claire Caine; Marina Umaschi Bers (IDC, 2015)

Curious Construction Kit: A programmable building kit for early childhood. - Miki Vizner; Amanda Strawhacker (FabLearn, 2016)

CRISPEE: A Tangible Gene Editing Platform for Early Childhood. - Clarissa Verish; Amanda Strawhacker; Marina Umaschi Bers; Orit Shaer (TEI, 2018)

Enhancing Children's Interest and Knowledge in Bioengineering through an Interactive Videogame. - Amanda Strawhacker; Amanda Sullivan; Clarissa Verish; Marina Umaschi Bers; Orit Shaer (J. Inf. Technol. Educ. Innov. Pract., 2018)

The design of early childhood makerspaces to support positive technological development: Two case studies. - Marina Umaschi Bers; Amanda Strawhacker; Miki Vizner (Libr. Hi Tech, 2018)

BacToMars: A Collaborative Video Game for BioDesign. - Clarissa Verish; Amanda Strawhacker; Lauren Westendorf; Christina Pollalis; Amanda Sullivan; Anna Loparev; Marina Umaschi Bers; Orit Shaer (CSCL, 2019)

Designing with Genes in Early Childhood: An exploratory user study of the tangible CRISPEE technology. - Amanda Strawhacker; Clarissa Verish; Orit Shaer; Marina Umaschi Bers (Int. J. Child Comput. Interact., 2020)

Designing the Virtual SPIKEY-20 Epidemic: Engaging Youth in Seeking Information and Using Personal Protection. - Amanda Strawhacker; Yasmin B. Kafai; Michael T. Giang; Deborah A. Fields; Colby Tofel-Grehl (IDC, 2021)