The bloodhound project: automating discovery of web usability issues using the InfoScent simulator. - Ed Huai-hsin Chi; Adam Rosien; Gesara Supattanasiri; Amanda Williams; Christiaan Royer; Celia Chow; Erica Robles; Brinda Dalal; Julie Chen; Steve B. Cousins (CHI, 2003)

Symbolic objects in a networked gestural sound interface. - Eric Kabisch; Amanda Williams; Paul Dourish (CHI Extended Abstracts, 2005)

From Interaction to Participation: Configuring Space Through Embodied Interaction. - Amanda Williams; Eric Kabisch; Paul Dourish (UbiComp, 2005)

Sexual interactions: why we should talk about sex in HCI. - Johanna Brewer; Joseph Kaye; Amanda Williams; Susan Wyche (CHI Extended Abstracts, 2006)

Exploring wearable ambient displays for social awareness. - Amanda Williams; Shelly Farnham; Scott Counts (CHI Extended Abstracts, 2006)

Imagining the City: The Cultural Dimensions of Urban Computing. - Amanda Williams; Paul Dourish (Computer, 2006)

A handle on what's going on: combining tangible interfaces and ambient displays for collaborative groups. - Johanna Brewer; Amanda Williams; Paul Dourish (TEI, 2007)

UbiComp 2006 Workshops, Part 1. - John Krumm; Ken Anderson 002; Anxo Cereijo Roibás; Petter Bae Brandtzæg; Veerle Van Rompaey; Urpo Tuomela; Anthony Burke; Eric Paulos; Amanda Williams; Seiie Jang; Kenji Mase; Kristof Van Laerhoven; et al. (IEEE Pervasive Comput., 2007)

Anchored mobilities: mobile technology and transnational migration. - Amanda Williams; Ken Anderson 002; Paul Dourish (Conference on Designing Interactive Systems, 2008)

Urbane-ing the City. - Amanda Williams; Erica Robles; Paul Dourish (Handbook of Research on Urban Informatics, 2009)

Crowd computer interaction. - Barry A. T. Brown; Kenton O'Hara; Tim Kindberg; Amanda Williams (CHI Extended Abstracts, 2009)

DIY for CHI: methods, communities, and values of reuse and customization. - Leah Buechley; Daniela Karin Rosner; Eric Paulos; Amanda Williams (CHI Extended Abstracts, 2009)

Tactful interaction: exploring interactive social touch through a collaborative tangible installation. - Bruno Nadeau; Amanda Williams (TEI, 2009)

Propinquity: exploring embodied gameplay. - Amanda Williams; Lynn Hughes; Bart Simon (UbiComp (Adjunct Papers), 2010)

Wiimote hackery studio proposal. - Amanda Williams; Daniela Karin Rosner (TEI, 2010)

Bizarro game controllers studio proposal. - Amanda Williams; Eric Kabisch (TEI, 2011)

Indy R&D: doing HCI research off the beaten path. - Amanda Williams; Johanna Brewer; Alicia Gibb; Eric Wilhelm; Hugh Forrest (CHI Extended Abstracts, 2012)

Vice interfaces. - Eric Kabisch; Amanda Williams (TEI, 2012)

Research with a hacker ethos: what DIY means for tangible interaction research. - Amanda Williams; Alicia Gibb; David Weekly (Interactions, 2012)

Multisited Design: An Analytical Lens for Transnational HCI. - Amanda Williams; Silvia Lindtner; Ken Anderson 002; Paul Dourish (Hum. Comput. Interact., 2014)

Manufacturing for makers: from prototype to product. - Amanda Williams; Bruno Nadeau (Interactions, 2014)

Racial microaggressions and perceptions of Internet memes. - Amanda Williams; Clio Oliver; Katherine Aumer; Chanel Meyers (Comput. Hum. Behav., 2016)