Efficient Network Transmission of Virtual Human Bodies. - Tolga K. Capin; Maja Jovovic; Joaquim Esmerado; Amaury Aubel; Daniel Thalmann (CA, 1998)

Animated Impostors for Real-Time Display of Numerous Virtual Humans. - Amaury Aubel; Ronan Boulic; Daniel Thalmann (Virtual Worlds, 1998)

Real-Time Animation of Realistic Virtual Humans. - Prem Kalra; Nadia Magnenat-Thalmann; Laurent Moccozet; Gaël Sannier; Amaury Aubel; Daniel Thalmann (IEEE Computer Graphics and Applications, 1998)

Collaborative Animation over the Network. - François Faure; Chris Faisstnauer; Gerd Hesina; Amaury Aubel; Marc Escher; Frédéric Labrosse; Jean-Christophe Nebel; Jean-Dominique Gascuel (CA, 1999)

Anyone for Tennis? - Tom Molet; Amaury Aubel; Tolga K. Capin; Stéphane Carion; Elwin Lee; Nadia Magnenat-Thalmann; Hansrudi Noser; Igor S. Pandzic; Gaël Sannier; Daniel Thalmann (Presence Teleoperators Virtual Environ., 1999)

Efficient Muscle Shape Deformation. - Amaury Aubel; Daniel Thalmann (DEFORM/AVATARS, 2000)

Realistic Deformation of Human Body Shapes. - Amaury Aubel; Daniel Thalmann (Computer Animation and Simulation, 2000)

Real-time display of virtual humans: levels of details and impostors. - Amaury Aubel; Ronan Boulic; Daniel Thalmann (IEEE Trans. Circuits Syst. Video Technol., 2000)

Interactive modeling of the human musculature. - Amaury Aubel; Daniel Thalmann (CA, 2001)

Planning Collision-Free Reaching Motions for Interactive Object Manipulation and Grasping. - Marcelo Kallmann; Amaury Aubel; Tolga Abaci; Daniel Thalmann (Comput. Graph. Forum, 2003)

MuscleBuilder: A Modeling Tool for Human Anatomy. - Amaury Aubel; Daniel Thalmann (J. Comput. Sci. Technol., 2004)

Groups and crowd simulation. - Soraia Raupp Musse; Branislav Ulicny; Amaury Aubel; Daniel Thalmann (SIGGRAPH Courses, 2005)

Artistic direction of foliage. - Amaury Aubel; David Allen (SIGGRAPH Sketches, 2007)

Rope bridge animation system in Kung Fu Panda. - Amaury Aubel; Sven Pohle; Mitch Cockerham; R. Matt Steele (SIGGRAPH Talks, 2008)

Emoting boov in HOME. - Amaury Aubel (SIGGRAPH Talks, 2015)

"HOME" VFX breakdown. - Amaury Aubel (SIGGRAPH Computer Animation Festival, 2015)

Hairy effects in Trolls. - Brian Missey; Amaury Aubel; Arunachalam Somasundaram; Megha Davalath (SIGGRAPH Talks, 2017)

Instafalls: how to train your waterfalls. - Baptiste Van Opstal; Youxi Woo; Amaury Aubel (SIGGRAPH Talks, 2019)

Is It Acid or Is It Fire?: How to Train Your Dragon: The Hidden World. - Amaury Aubel; K. C. Ong (SIGGRAPH Talks, 2020)

REFA: Real-time Egocentric Facial Animations for Virtual Reality. - Qiang Zhang 008; Tong Xiao; Haroun Habeeb; Larissa Laich; Sofien Bouaziz; Patrick Snape; Wenjing Zhang; Matthew Cioffi; Peizhao Zhang; Pavel Pidlypenskyi; Winnie Lin; Luming Ma; et al. (CVPR Workshops, 2024)

Towards Realistic Generative 3D Face Models. - Aashish Rai; Hiresh Gupta; Ayush Pandey; Francisco Vicente Carrasco 001; Shingo Jason Takagi 001; Amaury Aubel; Daeil Kim; Aayush Prakash; Fernando De la Torre (WACV, 2024)

MotionGPT: Human Motion Synthesis with Improved Diversity and Realism via GPT-3 Prompting. - José Ribeiro-Gomes; Tianhui Cai; Zoltán Ádám Milacski; Chen Wu; Aayush Prakash; Shingo Takagi 001; Amaury Aubel; Daeil Kim; Alexandre Bernardino; Fernando De la Torre (WACV, 2024)