Maintaining long distance togetherness Synchronous communication with Minecraft and Skype. - Amber Choo; Mehdi Karamnejad; Aaron May (IGIC, 2013)

A mixed-methods evaluation of nonverbal communication in collaborative video games. - Aaron May; Amber Choo; Carman Neustaedter; Alissa Nicole Antle (IGIC, 2013)

Serious indie games for social awareness: gamifying human characters with disabilities. - Amber Choo; Özgün Eylül Iscen; Mehdi Karamnejad (Gamification, 2013)

Immersive virtual reality and affective computing for gaming, fear and anxiety management. - Mehdi Karamnejad; Amber Choo; Diane Gromala; Chris Shaw 002; Jeremy Mamisao (SIGGRAPH Posters, 2013)

Virtual mindfulness meditation: Virtual reality and electroencephalography for health gamification. - Amber Choo; Aaron May (GEM, 2014)

Fraternal feelings: How brothers: A tale of two sons affects players through gameplay. - Aaron May; Jim Bizzocchi; Alissa Nicole Antle; Amber Choo (GEM, 2014)

Virtual Reality and Mobius Floe: Cognitive Distraction as Non-Pharmacological Analgesic for Pain Management. - Amber Choo; Xin Tong 004; Diane Gromala; Ari Hollander (GFHEU, 2014)

Orientation of Attention in Visual Feedbacks during Neurofeedback Relaxation. - Mehdi Karamnejad; Diane Gromala; Amber Choo; Chris Shaw 002; Xin Tong 004 (PhyCS, 2014)

The Virtual Meditative Walk: Virtual Reality Therapy for Chronic Pain Management. - Diane Gromala; Xin Tong 004; Amber Choo; Mehdi Karamnejad; Chris D. Shaw (CHI, 2015)

The Virtual Meditative Walk: An Immersive Virtual Environment for Pain Self-modulation Through Mindfulness-Based Stress Reduction Meditation. - Xin Tong 004; Diane Gromala; Amber Choo; Ashfaq Amin; Chris D. Shaw (HCI (11), 2015)

'Weather' Wearable System: A Design Exploration to Facilitate the Collaboration and Communication with Chronic Pain Patients. - Xin Tong 004; Diane Gromala; Amber Choo; Mahsoo Salimi; Jeewon Lee (HCI (9), 2015)

The Design of an Immersive Mobile Virtual Reality Serious Game in Cardboard Head-Mounted Display for Pain Management. - Xin Tong 004; Diane Gromala; Ashfaq Amin; Amber Choo (MindCare, 2015)

A Field Study: Evaluating Gamification Approaches for Promoting Physical Activity with Motivational Models of Behavior Changes. - Xin Tong 004; Diane Gromala; Chris D. Shaw; Amber Choo (HCI (3), 2016)

A Virtual Reality Game for Chronic Pain Management: A Randomized, Controlled Clinical Study. - Weina Jin; Amber Choo; Diane Gromala; Chris Shaw 002; Pamela Squire (MMVR, 2016)

Chasing Lovely Monsters in the Wild, Exploring Players' Motivation and Play Patterns of Pokémon Go: Go, Gone or Go Away? - Xin Tong 004; Ankit Gupta 012; Henry Lo; Amber Choo; Diane Gromala; Christopher D. Shaw (CSCW Companion, 2017)

Utilizing Gamification Approaches in Pervasive Health: How Can We Motivate Physical Activity Effectively? - Xin Tong 004; Ankit Gupta 012; Diane Gromala; Chris D. Shaw; Carman Neustaedter; Amber Choo (EAI Endorsed Trans. Pervasive Health Technol., 2017)