Requirements Engineering For ADDICTion-Aware Software (E-ADDICT). - Amen Alrobai; Huseyin Dogan (REFSQ Workshops, 2014)

Digital Addiction: A Requirements Engineering Perspective. - Amen Alrobai; Keith Phalp; Raian Ali (REFSQ, 2014)

Digital Addiction Ontology for Social Networking Systems. - Amen Alrobai; Huseyin Dogan (SocInfo Workshops, 2014)

Social computing for software engineering: A mapping study. - Amalia Ardini; Mahmood Hosseini; Amen Alrobai; Alimohammad Shahri; Keith Phalp; Raian Ali (Comput. Sci. Rev., 2014)

Exploring the Requirements and Design of Persuasive Intervention Technology to Combat Digital Addiction. - Amen Alrobai; John McAlaney; Huseyin Dogan; Keith Phalp; Raian Ali (HCSE/HESSD, 2016)

Online Peer Groups as a Persuasive Tool to Combat Digital Addiction. - Amen Alrobai; John McAlaney; Keith Phalp; Raian Ali (PERSUASIVE, 2016)

Exploring the Risk Factors of Interactive E-Health Interventions for Digital Addiction. - Amen Alrobai; John McAlaney; Keith Phalp; Raian Ali (Int. J. Sociotechnology Knowl. Dev., 2016)

Building Online Platforms for Peer Support Groups as a Persuasive Behavior Change Technique. - Amen Alrobai; Huseyin Dogan; Keith Phalp; Raian Ali (PERSUASIVE, 2018)

Engineering social networking to combat digital addiction: the case of online peer groups. - Amen Alrobai (2018)

Gamification Risks to Enterprise Teamwork: Taxonomy, Management Strategies and Modalities of Application. - Abdullah Algashami; Laura Vuillier; Amen Alrobai; Keith Phalp; Raian Ali (Syst., 2019)

Social media - based collaborative learning: the effect on learning success with the moderating role of cyberstalking and cyberbullying. - Waleed Mugahed Al-Rahmi; Noraffandy Yahaya; Uthman Alturki; Amen Alrobai; Ahmed A. Aldraiweesh; Alhuseen Omar Alsayed; Yusri Bin Kamin (Interact. Learn. Environ., 2022)