Adaptive M-learning Application for Driving Licencess Candidates Based on UCD for M-learning Framework. - Amir Dirin; Maurizio Casarini (CSEDU (3), 2014)

Assessments of User Centered Design Framework for M-learning Application Development. - Amir Dirin; Marko Nieminen (HCI (24), 2015)

User-centered design of a context-aware nurse assistant (CANA) at Finnish elderly houses. - Mitra Dirin; Amir Dirin; Teemu Henrikki Laine (IMCOM, 2015)

mLUX: Usability and User Experience Development Framework for M-Learning. - Amir Dirin; Marko Nieminen (Int. J. Interact. Mob. Technol., 2015)

Relevance of UCD Education to Software Development - Recommendation for Curriculum Design. - Amir Dirin; Marko Nieminen (CSEDU (2), 2016)

Rapid Prototyping of a Mobile SAAS Application. - Ari Alamäki; Amir Dirin; Jouni Huotari; Niko Korhonen (J. Mobile Multimedia, 2016)

User Experience Evolution of M-Learning Applications. - Amir Dirin; Marko Nieminen (CSEDU (1), 2017)

Sustainable usage through emotional engagement: a user experience analysis of an adaptive driving school application. - Amir Dirin; Teemu Henrikki Laine; Marko Nieminen (Cogn. Technol. Work., 2017)

Machine learning and dynamic user interfaces in a context aware nurse application environment. - Nathaniel Ham; Amir Dirin; Teemu Henrikki Laine (J. Ambient Intell. Humaniz. Comput., 2017)

Towards an Adaptive Study Management Platform: Freedom Through Personalization. - Amir Dirin; Teemu Henrikki Laine (CSEDU (1), 2018)

User Experience in Mobile Augmented Reality: Emotions, Challenges, Opportunities and Best Practices. - Amir Dirin; Teemu Henrikki Laine (Comput., 2018)

Managing Emotional Requirements in a Context-Aware Mobile Application for Tourists. - Amir Dirin; Teemu Henrikki Laine; Ari Alamäki (Int. J. Interact. Mob. Technol., 2018)

Gender Differences in Perceptions of Conventional Video, Virtual Reality and Augmented Reality. - Amir Dirin; Ari Alamäki; Jyrki Suomala (Int. J. Interact. Mob. Technol., 2019)

Triggering effects of mobile video marketing in nature tourism: Media richness perspective. - Ari Alamäki; Juho Pesonen; Amir Dirin (Inf. Process. Manag., 2019)

Facets of Mobile Lifelong Learning Services. - Amir Dirin; Teemu Henrikki Laine; Marko Nieminen (CSEDU (1), 2020)

Comparisons of Facial Recognition Algorithms Through a Case Study Application. - Amir Dirin; Nicolas Delbiaggio; Janne Kauttonen (Int. J. Interact. Mob. Technol., 2020)

Social Media and Social Bonding in Students' Decision-Making Regarding Their Study Path. - Amir Dirin; Marko Nieminen; Ari Alamäki (Int. J. Inf. Commun. Technol. Educ., 2021)

Students' Experiences of 2D and 360° Videos With or Without a Low-Cost VR Headset: An Experimental Study in Higher Education. - Ari Alamäki; Amir Dirin; Jyrki Suomala; Cheul Rhee (J. Inf. Technol. Educ. Res., 2021)

Quality Practitioners' Differing Perspectives on Future Software Quality Assurance Practices. - Altti Lagstedt; Amir Dirin; Päivi Williams (Int. J. Interact. Mob. Technol., 2021)

Machine Learning Models to Predict Students' Study Path Selection. - Amir Dirin; Charlese Adriana Saballe (Int. J. Interact. Mob. Technol., 2022)

A Security Framework for Increasing Data and Device Integrity in Internet of Things Systems. - Amir Dirin; Ian Oliver; Teemu Henrikki Laine (Sensors, 2023)

Emotional Contagion in Collaborative Virtual Reality Learning Experiences: An eSports Approach. - Amir Dirin; Marko Nieminen; Teemu Henrikki Laine; Lassi Nieminen; Leila Ghalebani (Educ. Inf. Technol., 2023)

Feelings of Being for Mobile User Experience Design. - Amir Dirin; Marko Nieminen; Teemu Henrikki Laine (Int. J. Hum. Comput. Interact., 2023)

Examining the Utilization of Artificial Intelligence Tools by Students in Software Engineering Projects. - Amir Dirin; Teemu Henrikki Laine (CSEDU (2), 2024)

Correction to: Emotional contagion in collaborative virtual reality learning experiences: an eSports approach. - Amir Dirin; Marko Nieminen; Teemu Henrikki Laine; Lassi Nieminen; Leila Ghalebani (Educ. Inf. Technol., 2024)