Learning Companion Behaviors Using Reinforcement Learning in Games. - AmirAli Sharifi; Richard Zhao; Duane Szafron (AIIDE, 2010)

Using stochastic sampling to create depth-of-field effect in real-time direct volume rendering. - AmirAli Sharifi; Pierre Boulanger (Graphics Interface, 2014)

Enhancing Visual Perception and Directing Viewer's Attention in Interactive Direct Volume Rendering. - AmirAli Sharifi; Pierre Boulanger (IV, 2015)