Innovative TV: From an Old Standard to a New Concept of Interactive TV - An Italian Job. - Rossana Simeoni; Linnea Etzler; Elena Guercio; Monica Perrero; Amon Rapp; Roberto Montanari 003; Francesco Tesauri (HCI (3), 2007)

Where Have You Ended Up Today? Dynamic TV and the Inter-tainment Paradigm. - Rossana Simeoni; Marina Geymonat; Elena Guercio; Monica Perrero; Amon Rapp; Francesco Tesauri; Roberto Montanari 003 (EuroITV, 2008)

Being a self-director: enhance user creativity with a video mash up tool. - Amon Rapp; Daniela Cardillo; Rossana Simeoni; Luca Console (Advances in Computer Entertainment Technology, 2009)

Personas Layering: A Cost Effective Model for Service Design in Medium-Long Term Telco Research Projects. - Alessandro Marcengo; Elena Guercio; Amon Rapp (HCI (10), 2009)

Telco@home: a seamless communication project with a user perspective. - Pino Castrogiovanni; Elena Guercio; Alessandro Marcengo; Giovanni Martini; Amon Rapp (Intelligent Environments, 2009)

GeoDrinking: How to Extract Value from an Extended Social Wine Drinking Experience. - Alessandro Marcengo; Amon Rapp (HCI (7), 2011)

The art of video MashUp: supporting creative users with an innovative and smart application. - Daniela Cardillo; Amon Rapp; Sergio Benini; Luca Console; Rossana Simeoni; Elena Guercio; Riccardo Leonardi (Multim. Tools Appl., 2011)

WantEat: interacting with social networks of smart objects for sharing cultural heritage and supporting sustainability. - Luca Console; Giulia Biamino; Francesca Carmagnola; Federica Cena; Elisa Chiabrando; Roberto Furnari; Cristina Gena; Pierluigi Grillo; Silvia Likavec; Ilaria Lombardi; Michele Mioli; Claudia Picardi; et al. (ECAI, 2012)

Interacting with a Social Web of Smart Objects for Enhancing Tourist Experiences. - Federica Cena; Fabrizio Antonelli; Giulia Biamino; Francesca Carmagnola; Elisa Chiabrando; Luca Console; Vincenzo Cuciti; Matteo Demichelis; Franco Fassio; Fabrizio Franceschi; Roberto Furnari; Cristina Gena; et al. (ENTER, 2012)

Wheeling around with Wanteat: exploring mixed social networks in the gastronomy domain. - Fabrizio Antonelli; Giulia Biamino; Francesca Carmagnola; Federica Cena; Elisa Chiabrando; Luca Console; Vincenzo Cuciti; Matteo Demichelis; Franco Fassio; Fabrizio Franceschi; Roberto Furnari; Cristina Gena; et al. (IUI, 2012)

Playing in the wild: enhancing user engagement in field evaluation methods. - Amon Rapp; Alessandro Marcengo; Luca Console; Rossana Simeoni (MindTrek, 2012)

WantEat: interacting with social networks of smart objects for sharing and promoting cultural heritage. - Luca Console; Giulia Biamino; Francesca Carmagnola; Federica Cena; Elisa Chiabrando; Roberto Furnari; Cristina Gena; Pierluigi Grillo; Silvia Likavec; Ilaria Lombardi; Michele Mioli; Claudia Picardi; et al. (UMAP Workshops, 2012)

Beyond gamification: Enhancing user engagement through meaningful game elements. - Amon Rapp (FDG, 2013)

E-Inclusion as the Next Challenge for Sustainable Consumption. - Amon Rapp; Alessandro Marcengo; Marina Geymonat; Rossana Simeoni; Luca Console (HCI (6), 2013)

Wearable accessories for cycling: tracking memories in urban spaces. - Assunta Matassa; Amon Rapp; Rossana Simeoni (UbiComp (Adjunct Publication), 2013)

Designing for smart cities: connecting and binding citizens to urban spaces through a new wearable interactive system. - Assunta Matassa; Amon Rapp; Rossana Simeoni (UbiComp (Adjunct Publication), 2013)

Interacting with social networks of intelligent things and people in the world of gastronomy. - Luca Console; Fabrizio Antonelli; Giulia Biamino; Francesca Carmagnola; Federica Cena; Elisa Chiabrando; Vincenzo Cuciti; Matteo Demichelis; Franco Fassio; Fabrizio Franceschi; Roberto Furnari; Cristina Gena; et al. (ACM Trans. Interact. Intell. Syst., 2013)

Immersion and involvement in a 3D training environment: Experimenting different points of view. - Amon Rapp; Cristina Gena (CIVEMSA, 2014)

Self-monitoring and Technology: Challenges and Open Issues in Personal Informatics. - Amon Rapp; Federica Cena (HCI (7), 2014)

Ontologies for Quantified Self: a Semantic Approach. - Federica Cena; Silvia Likavec; Amon Rapp; Martina Deplano; Alessandro Marcengo (HT (Doctoral Consortium / Late-breaking Results / Workshops), 2014)

The Role of Affordance in Cyber-Physical Systems for Behavioral Change. - Federica Cena; Amon Rapp; Alessandro Marcengo; Adelina Brizio; Dize Hilviu; Maurizio Tirassa (IoT360 (1), 2014)

Meaningful game elements for personal informatics. - Amon Rapp (ISWC Adjunct, 2014)

Self-Monitoring of Emotions: a Novel Personal Informatics Solution for an Enhanced Self-Reporting. - Federica Cena; Ilaria Lombardi; Amon Rapp; Federico Sarzotti (UMAP Workshops, 2014)

Engaging Users in Self-Reporting Their Data: A Tangible Interface for Quantified Self. - Federico Sarzotti; Ilaria Lombardi; Amon Rapp; Alessandro Marcengo; Federica Cena (HCI (8), 2015)

Quantified self and modeling of human cognition. - Federica Cena; Silvia Likavec; Amon Rapp (UbiComp/ISWC Adjunct, 2015)

Narrating the quantified self. - Dize Hilviu; Amon Rapp (UbiComp/ISWC Adjunct, 2015)

Human body and smart objects. - Amon Rapp; Federica Cena; Dize Hilviu; Maurizio Tirassa (UbiComp/ISWC Adjunct, 2015)

New frontiers of quantified self: finding new ways for engaging users in collecting and using personal data. - Amon Rapp; Federica Cena; Judy Kay; Bob Kummerfeld; Frank Hopfgartner; Till Plumbaum; Jakob Eg Larsen (UbiComp/ISWC Adjunct, 2015)

Affordances for self-tracking wearable devices. - Amon Rapp; Federica Cena (ISWC, 2015)

Map: making: designing a mobile application for enhancing memories' retrieval. - Assunta Matassa; Amon Rapp (MobileHCI Adjunct, 2015)

A Qualitative Investigation of Gamification: Motivational Factors in Online Gamified Services and Applications. - Amon Rapp (Int. J. Technol. Hum. Interact., 2015)

A Field Evaluation of an Intelligent Interaction Between People and a Territory and its Cultural Heritage. - Amon Rapp; Federica Cena; Luca Console; Cristina Gena; Alessandro Marcengo (AVI*CH, 2016)

Gamifying the City: Pervasive Game Elements in the Urban Environment. - Alessia Calafiore; Amon Rapp (FGE@CHI PLAY, 2016)

The Value of Rewards: Exploring World of Warcraft for Gamification Design. - Amon Rapp (CHI PLAY (Companion), 2016)

Fictional Game Elements: Critical Perspectives on Gamification Design. - Amon Rapp; Federica Cena; Frank Hopfgartner; Juho Hamari; Conor Linehan (CHI PLAY (Companion), 2016)

Fictional Game Elements 2016. - Amon Rapp; Federica Cena; Frank Hopfgartner; Juho Hamari; Conor Linehan (FGE@CHI PLAY, 2016)

The Falsified Self: Complexities in Personal Data Collection. - Alessandro Marcengo; Amon Rapp; Federica Cena; Marina Geymonat (HCI (7), 2016)

An ontology for quantified self: capturing the concepts behind the numbers. - Federica Cena; Silvia Likavec; Amon Rapp; Alessandro Marcengo (UbiComp Adjunct, 2016)

New frontiers of quantified self 2: going beyond numbers. - Amon Rapp; Federica Cena; Judy Kay; Bob Kummerfeld; Frank Hopfgartner; Till Plumbaum; Jakob Eg Larsen; Daniel A. Epstein; Rúben Gouveia 001 (UbiComp Adjunct, 2016)

Accuracy and Reliability of Personal Data Collection: An Autoethnographic Study. - Amon Rapp; Alessandro Marcengo; Federica Cena (UMAP (Extended Proceedings), 2016)

Using game mechanics for field evaluation of prototype social applications: a novel methodology. - Amon Rapp; Federica Cena; Cristina Gena; Alessandro Marcengo; Luca Console (Behav. Inf. Technol., 2016)

Personal informatics for everyday life: How users without prior self-tracking experience engage with personal data. - Amon Rapp; Federica Cena (Int. J. Hum. Comput. Stud., 2016)

Interactive Urban Maps for People with Autism Spectrum Disorder. - Amon Rapp; Federica Cena; Guido Boella; Alessio Antonini; Alessia Calafiore; Stefania Buccoliero; Maurizio Tirassa; Roberto Keller; Romina Castaldo; Stefania Brighenti (CHI Extended Abstracts, 2017)

Personalized interactive urban maps for autism: enhancing accessibility to urban environments for people with autism spectrum disorder. - Federica Cena; Amon Rapp; Maurizio Tirassa; Guido Boella; Alessia Calafiore; Roberto Keller (UbiComp/ISWC Adjunct, 2017)

New frontiers of quantified self 3: exploring understudied categories of users. - Amon Rapp; Federica Cena; Judy Kay; Bob Kummerfeld; Frank Hopfgartner; Till Plumbaum; Jakob Eg Larsen; Daniel A. Epstein; Rúben Gouveia 001 (UbiComp/ISWC Adjunct, 2017)

Tracking personal movements in urban environments: personalized maps for people with autism spectrum disorder. - Amon Rapp; Federica Cena; Maurizio Tirassa; Guido Boella; Alessia Calafiore; Roberto Keller (UbiComp/ISWC Adjunct, 2017)

Data-driven gamification design. - Michael Meder; Amon Rapp; Till Plumbaum; Frank Hopfgartner (MindTrek, 2017)

UMAP 2017 THUM Workshop Chairs' Welcome & Organization. - Cataldo Musto; Amon Rapp; Veronika Bogina; Federica Cena; Frank Hopfgartner; Judy Kay; David Konopnicki; Tsvi Kuflik; Bamshad Mobasher; Giovanni Semeraro (UMAP (Adjunct Publication), 2017)

An ethnographic study of packaging-free purchasing: designing an interactive system to support sustainable social practices. - Amon Rapp; Alessandra Marino; Rossana Simeoni; Federica Cena (Behav. Inf. Technol., 2017)

Designing interactive systems through a game lens: An ethnographic approach. - Amon Rapp (Comput. Hum. Behav., 2017)

Know Thyself: A Theory of the Self for Personal Informatics. - Amon Rapp; Maurizio Tirassa (Hum. Comput. Interact., 2017)

Drawing Inspiration from World of Warcraft: Gamification Design Elements for Behavior Change Technologies. - Amon Rapp (Interact. Comput., 2017)

Gamification for Self-Tracking: From World of Warcraft to the Design of Personal Informatics Systems. - Amon Rapp (CHI, 2018)

Reflexive Ethnographies in Human-Computer Interaction: Theory and Practice. - Amon Rapp (CHI Extended Abstracts, 2018)

Progettare Chatbot: considerazioni e linee guida. - Eleonora Mollo; Amon Rapp; Dario Mana; Rossana Simeoni (CLiC-it, 2018)

Ubiquitous Chatbots: Workshop on Wearable and Embodied Conversational Agents. - Leonardo Angelini; Maurizio Caon; Jacky Casas; Federica Cena; Amon Rapp; Omar Abou Khaled; Elena Mugellini (UbiComp/ISWC Adjunct, 2018)

Personalized Spatial Support for People with Autism Spectrum Disorder. - Federica Cena; Amon Rapp; Claudio Mattutino (UMAP (Adjunct Publication), 2018)

Towards a Conceptual Model for Holistic Recommendations. - Federica Cena; Amon Rapp; Cataldo Musto; Pasquale Lops (UMAP (Adjunct Publication), 2018)

UMAP 2018 HUM (Holistic User Modeling) Workshop Chairs' Preface &Organization. - Cataldo Musto; Amon Rapp; Federica Cena; Frank Hopfgartner; Judy Kay; Giovanni Semeraro (UMAP (Adjunct Publication), 2018)

Holistic User Models for Cognitive Disabilities: Personalized Tools for Supporting People with Autism in the City. - Amon Rapp; Federica Cena; Claudio Mattutino; Alessia Calafiore; Claudio Schifanella; Elena Grassi; Guido Boella (UMAP (Adjunct Publication), 2018)

Designing a personal informatics system for users without experience in self-tracking: a case study. - Amon Rapp; Alessandro Marcengo; Luca Buriano; Giancarlo Ruffo; Mirko Lai; Federica Cena (Behav. Inf. Technol., 2018)

Editorial of the Special Issue on Quantified Self and Personal Informatics. - Amon Rapp; Federica Cena; Alessandro Marcengo (Comput., 2018)

Social Game Elements in World of Warcraft: Interpersonal Relations, Groups, and Organizations for Gamification Design. - Amon Rapp (Int. J. Hum. Comput. Interact., 2018)

Envisioning the Future of Personalization Through Personal Informatics: A User Study. - Federica Cena; Amon Rapp; Silvia Likavec; Alessandro Marcengo (Int. J. Mob. Hum. Comput. Interact., 2018)

Designing technology for spatial needs: Routines, control and social competences of people with autism. - Amon Rapp; Federica Cena; Romina Castaldo; Roberto Keller; Maurizio Tirassa (Int. J. Hum. Comput. Stud., 2018)

Multiplayer online role-playing as information retrieval and system use: an ethnographic study. - J. Tuomas Harviainen; Amon Rapp (J. Documentation, 2018)

Personal Informatics for Sport: Meaning, Body, and Social Relations in Amateur and Elite Athletes. - Amon Rapp; Lia Tirabeni (ACM Trans. Comput. Hum. Interact., 2018)

Autoethnography in Human-Computer Interaction: Theory and Practice. - Amon Rapp (New Directions in Third Wave Human-Computer Interaction (2), 2018)

Designing Mobile Technologies for Neurodiversity: Challenges and Opportunities. - Amon Rapp; Federica Cena; Christopher Frauenberger; Niels Hendriks; Karin Slegers (MobileHCI, 2019)

Designing an Urban Support for Autism. - Amon Rapp; Federica Cena; Claudio Mattutino; Guido Boella; Claudio Schifanella; Roberto Keller; Stefania Brighenti (MobileHCI, 2019)

Privacy Issues in Holistic Recommendations. - Federica Cena; Ruggero G. Pensa; Amon Rapp (UMAP (Adjunct Publication), 2019)

UMAP 2019 Workshop on Explainable and Holistic User Modeling (ExHUM) Chairs' Welcome & Organization. - Cataldo Musto; Amon Rapp; Federica Cena; Frank Hopfgartner; Judy Kay; Aonghus Lawlor; Pasquale Lops; Giovanni Semeraro; Nava Tintarev (UMAP (Adjunct Publication), 2019)

FirstLife: Combining Social Networking and VGI to Create an Urban Coordination and Collaboration Platform. - Guido Boella; Alessia Calafiore; Elena Grassi; Amon Rapp; Luigi Sanasi; Claudio Schifanella (IEEE Access, 2019)

Design fictions for behaviour change: exploring the long-term impacts of technology through the creation of fictional future prototypes. - Amon Rapp (Behav. Inf. Technol., 2019)

Strengthening gamification studies: Current trends and future opportunities of gamification research. - Amon Rapp; Frank Hopfgartner; Juho Hamari; Conor Linehan; Federica Cena (Int. J. Hum. Comput. Stud., 2019)

Real World User Model: Evolution of User Modeling Triggered by Advances in Wearable and Ubiquitous Computing - State of the Art and Future Directions. - Federica Cena; Silvia Likavec; Amon Rapp (Inf. Syst. Frontiers, 2019)

Designing Wearable Systems for Sports: A Review of Trends and Opportunities in Human-Computer Interaction. - Eleonora Mencarini; Amon Rapp; Lia Tirabeni; Massimo Zancanaro (IEEE Trans. Hum. Mach. Syst., 2019)

Rethinking Technologies for Behavior Change: A View from the Inside of Human Change. - Amon Rapp; Maurizio Tirassa; Lia Tirabeni (ACM Trans. Comput. Hum. Interact., 2019)

Internet of Things: An Opportunity for Advancing Universal Access. - Federica Cena; Amon Rapp; Ilaria Torre 001 (Web Accessibility (2nd Ed.), 2019)

How can we engage people to map places suitable for the autistic population? A crowdsourced approach. - Amon Rapp; Federica Cena; Claudio Mattutino; Claudio Schifanella; Noemi Mauro; Liliana Ardissono; Guido Boella; Stefania Brighenti; Romina Castaldo; Roberto Keller; Arianna Boldi; Maurizio Tirassa (PSYCHOBIT, 2020)

Personalized Tourist Guide for People with Autism. - Federica Cena; Noemi Mauro; Liliana Ardissono; Claudio Mattutino; Amon Rapp; Stefano Cocomazzi; Stefania Brighenti; Roberto Keller (UMAP (Adjunct Publication), 2020)

Generating Recommendations From Multiple Data Sources: A Methodological Framework for System Design and Its Application. - Federica Cena; Amon Rapp; Cataldo Musto; Giovanni Semeraro (IEEE Access, 2020)

Design fictions for learning: A method for supporting students in reflecting on technology in Human-Computer Interaction courses. - Amon Rapp (Comput. Educ., 2020)

An exploration of world of Warcraft for the gamification of virtual organizations. - Amon Rapp (Electron. Commer. Res. Appl., 2020)

Self-tracking while doing sport: Comfort, motivation, attention and lifestyle of athletes using personal informatics tools. - Amon Rapp; Lia Tirabeni (Int. J. Hum. Comput. Stud., 2020)

A Gameful Organizational Assimilation Process: Insights from World of Warcraft for Gamification Design. - Amon Rapp (Proc. ACM Hum. Comput. Interact., 2020)

Finding a Secure Place: A Map-Based Crowdsourcing System for People With Autism. - Amon Rapp; Federica Cena; Claudio Schifanella; Guido Boella (IEEE Trans. Hum. Mach. Syst., 2020)

Preface to the special issue on harnessing personal tracking data for personalization and sense-making. - Frank Hopfgartner; Judy Kay; Amon Rapp (User Model. User Adapt. Interact., 2020)

Designing for/with/around Nature: Exploring new Frontiers of Outdoor-related HCI. - Eleonora Mencarini; Amon Rapp; Linda Tonolli; Maurizio Teli; Roberto Cibin; Vincenzo D'Andrea; Massimo Zancanaro (CHItaly, 2021)

A Personalised Interactive Mobile App for People with Autism Spectrum Disorder. - Federica Cena; Amon Rapp; Claudio Mattutino; Noemi Mauro; Liliana Ardissono; Simone Antonio Giuseppe Cuccurullo; Stefania Brighenti; Roberto Keller; Maurizio Tirassa (INTERACT (5), 2021)

Empowering AI competences in children: A training program based on simple playful activities. - Matteo Baldoni; Cristina Baroglio; Monica Bucciarelli; Sara Capecchi; Elena Gandolfi; Cristina Gena; Francesco Ianì; Elisa Marengo; Roberto Micalizio; Amon Rapp (PSYCHOBIT, 2021)

Towards a New generation of Personalized Intelligent Conversational Agents. - Iris Hendrickx; Federica Cena; Erkan Basar; Luigi Di Caro; Florian Kunneman; Elena Musi; Cataldo Musto; Amon Rapp; Jelte van Waterschoot (UMAP (Adjunct Publication), 2021)

Exploring the Effects of Natural Language Justifications in Food Recommender Systems. - Cataldo Musto; Alain D. Starke; Christoph Trattner; Amon Rapp; Giovanni Semeraro (UMAP, 2021)

In Search for Design Elements: A New Perspective for Employing Ethnography in Human-Computer Interaction Design Research. - Amon Rapp (Int. J. Hum. Comput. Interact., 2021)

Underground astronauts: Understanding the sporting science of speleology and its implications for HCI. - Eleonora Mencarini; Amon Rapp; Massimo Zancanaro (Int. J. Hum. Comput. Stud., 2021)

The human side of human-chatbot interaction: A systematic literature review of ten years of research on text-based chatbots. - Amon Rapp; Lorenzo Curti; Arianna Boldi (Int. J. Hum. Comput. Stud., 2021)

New Trends in HCI and Sports. - Eleonora Mencarini; Amon Rapp; Ashley Colley; Florian Daiber; Michael D. Jones; Felix Kosmalla; Stephan G. Lukosch; Jasmin Niess; Evangelos Niforatos; Pawel W. Wozniak; Massimo Zancanaro (MobileHCI (Adjunct), 2022)

Workshop on Explainable User Models and Personalised Systems (ExUM). - Cataldo Musto; Amra Delic; Oana Inel; Marco Polignano; Amon Rapp; Giovanni Semeraro; Jürgen Ziegler 001 (UMAP (Adjunct Publication), 2022)

Commercial video games as a resource for mental health: A systematic literature review. - Arianna Boldi; Amon Rapp (Behav. Inf. Technol., 2022)

Introduction to the special issue on time and HCI. - Amon Rapp; William Odom; Larissa Pschetz; Daniela Petrelli (Hum. Comput. Interact., 2022)

How do people experience the temporality of everyday life changes? Towards the exploration of existential time in HCI. - Amon Rapp (Int. J. Hum. Comput. Stud., 2022)

Time, engagement and video games: How game design elements shape the temporalities of play in massively multiplayer online role-playing games. - Amon Rapp (Inf. Syst. J., 2022)

Anticipating User Intentions in Customer Care Dialogue Systems. - Alessandro Mazzei; Luca Anselma; Manuela Sanguinetti; Amon Rapp; Dario Mana; Md. Murad Hossain; Viviana Patti; Rossana Simeoni; Lucia Longo (IEEE Trans. Hum. Mach. Syst., 2022)

Dialogue corpus for explanation request in a customer-care chatbot service. - Alessandro Mazzei; Luca Anselma; Manuela Sanguinetti; Amon Rapp; Dario Mana; Md. Murad Hossain; Viviana Patti; Rossana Simeoni; Lucia Longo (IEEE DataPort, 2022)

Towards an Adaptive Behavior Change Game Based on User-tailored and Context-aware Interventions. - Sabrina Villata; Amon Rapp; Federica Cena (BehavRec@RecSys, 2023)

Collaborating with a Text-Based Chatbot: An Exploration of Real-World Collaboration Strategies Enacted during Human-Chatbot Interactions. - Amon Rapp; Arianna Boldi; Lorenzo Curti; Alessandro Perrucci; Rossana Simeoni (CHI, 2023)

Methodological Challenges, Risks, and Ethical Implications in Game Research. - Arianna Boldi; Selina Cho; Yubo Kou; Amon Rapp; Max V. Birk (CHI PLAY (Companion), 2023)

GENERAL: GENerative, Explainable and Reasonable Artificial Learning. - Luigi Di Caro; Amon Rapp; Federico Torrielli (CHItaly, 2023)

Ambiguity for Social Self-tracking Practices: Exploring an Emerging Design Space. - Chiara Di Lodovico; Sara Colombo; Amon Rapp (CSCW Companion, 2023)

Fostering Awareness and Personalization of Learning Artificial Intelligence. - Matteo Baldoni; Cristina Baroglio; Alessio Bottrighi; Monica Bucciarelli; Sara Capecchi; Elena Gandolfi; Cristina Gena; Francesco Ianì; Elisa Marengo; Davide Marocco; Roberto Micalizio; Luca Piovesan; et al. (Ital-IA, 2023)

How Shall a Machine Call a Thing? - Federico Torrielli; Amon Rapp; Luigi Di Caro (NLDB, 2023)

BehavRec: Workshop on Recommendations for Behavior Change. - Amon Rapp; Federica Cena; Christoph Trattner; Rita Orji; Julita Vassileva; Alain Starke (RecSys, 2023)

CARES: an Inclusive Personalized Touristic System for Autism. - Federica Cena; Noemi Mauro; Liliana Ardissono; Fabio Ferrero; Serena Ferrigno; Amon Rapp; Claudio Mattutino; Roberto Keller (UMAP (Adjunct Publication), 2023)

5th Workshop on Explainable User Models and Personalised Systems (ExUM). - Cataldo Musto; Amra Delic; Oana Inel; Marco Polignano; Amon Rapp; Giovanni Semeraro; Jürgen Ziegler 001 (UMAP (Adjunct Publication), 2023)

Wearable technologies as extensions: a postphenomenological framework and its design implications. - Amon Rapp (Hum. Comput. Interact., 2023)

How do sensory features of places impact on spatial exploration of people with autism? A user study. - Federica Cena; Noemi Mauro; Amon Rapp (J. Inf. Technol. Tour., 2023)

Making sense of the pandemic: Multiple functions of commercial video games during one year and a half of COVID-19 crisis. - Arianna Boldi; Amon Rapp (Int. J. Hum. Comput. Stud., 2023)

Exploring the Lived Experience of Behavior Change Technologies: Towards an Existential Model of Behavior Change for HCI. - Amon Rapp; Arianna Boldi (ACM Trans. Comput. Hum. Interact., 2023)

Does Any AI-Based Activity Contribute to Develop AI Conception? A Case Study with Italian Fifth and Sixth Grade Classes. - Matteo Baldoni; Cristina Baroglio; Monica Bucciarelli; Sara Capecchi; Elena Gandolfi; Cristina Gena; Francesco Ianì; Elisa Marengo; Roberto Micalizio; Amon Rapp; Ivan Nabil Ras (AAAI, 2024)

Redefining the User in Human-Generative AI Collaboration: Insights from Music Composition. - Eric Tron Gianet; Luigi Di Caro; Amon Rapp (CoPDA@AVI, 2024)

Open Issues in Persuasive Technologies: Six HCI Challenges for the Design of Behavior Change Systems. - Amon Rapp; Arianna Boldi (HCI (3), 2024)

Music Composition as a Lens for Understanding Human-AI Collaboration (short paper). - Eric Tron Gianet; Luigi Di Caro; Amon Rapp (SYNERGY@AVI, 2024)

ExUM 2024 - 6th Workshop on Explainable User Modeling and Personalised Systems. - Marco Polignano; Cataldo Musto; Amra Delic; Oana Inel; Amon Rapp; Giovanni Semeraro; Jürgen Ziegler 001 (UMAP (Adjunct Publication), 2024)

A Gamified Platform to Support Educational Activities About Fake News in Social Media. - Sara Capecchi; Antonio Lieto; Federica Patti; Ruggero G. Pensa; Amon Rapp; Fabiana Vernero; Sandra Zingaro (IEEE Trans. Learn. Technol., 2024)

Exploring the impact of commercial wearable activity trackers on body awareness and body representations: A mixed-methods study on self-tracking. - Arianna Boldi; Alessandro Silacci; Marc-Olivier Boldi; Mauro Cherubini; Maurizio Caon; Noé Zufferey; Kévin Huguenin; Amon Rapp (Comput. Hum. Behav., 2024)

"Tell Me Why": using natural language justifications in a recipe recommender system to support healthier food choices. - Alain D. Starke; Cataldo Musto; Amon Rapp; Giovanni Semeraro; Christoph Trattner (User Model. User Adapt. Interact., 2024)

Playing during a crisis: The impact of commercial video games on the reconfiguration of people's life during the COVID-19 pandemic. - Arianna Boldi; Amon Rapp; Maurizio Tirassa (Hum. Comput. Interact., 2024)

"Is It Legit, To You?". An Exploration of Players' Perceptions of Cheating in a Multiplayer Video Game: Making Sense of Uncertainty. - Arianna Boldi; Amon Rapp (Int. J. Hum. Comput. Interact., 2024)

How Do People Ascribe Humanness to Chatbots? An Analysis of Real-World Human-Agent Interactions and a Theoretical Model of Humanness. - Amon Rapp; Arianna Boldi; Lorenzo Curti; Alessandro Perrucci; Rossana Simeoni (Int. J. Hum. Comput. Interact., 2024)

Designing for Healthy Food Practices: Challenges and Opportunities for Changing People's Eating Behavior Using Persuasive Technology. - Amon Rapp; Arianna Boldi (HCI (28), 2025)

7th Workshop on Explainable User Models and Personalised Systems (ExUM 2025). - Cataldo Musto; Marco Polignano; Amon Rapp; Giovanni Semeraro; Jürgen Ziegler 001 (UMAP (Adjunct Publication), 2025)

PHaSE Project - Promoting Healthy and Sustainable Eating through Interactive and Explainable AI Methods. - Cataldo Musto; Amon Rapp; Ludovico Boratto (UMAP (Adjunct Publication), 2025)

How do people react to ChatGPT's unpredictable behavior? Anthropomorphism, uncanniness, and fear of AI: A qualitative study on individuals' perceptions and understandings of LLMs' nonsensical hallucinations. - Amon Rapp; Chiara Di Lodovico; Luigi Di Caro (Int. J. Hum. Comput. Stud., 2025)

How do people experience the images created by generative artificial intelligence? An exploration of people's perceptions, appraisals, and emotions related to a Gen-AI text-to-image model and its creations. - Amon Rapp; Chiara Di Lodovico; Federico Torrielli; Luigi Di Caro (Int. J. Hum. Comput. Stud., 2025)

Ethical Challenges in Video Game Research: Experiences and Reflections. - Arianna Boldi; Selina Cho; Yubo Kou; Amon Rapp; Max V. Birk (Interactions, 2025)

Designing for transparency: a web job board for e-recruitment to explore job seekers' privacy behaviours. - Arianna Boldi; Alessandro Silacci; Amon Rapp; Maurizio Caon (Behav. Inf. Technol., 2025)

Stress in Esports: A Qualitative Study on The Interplay of Player Experiences and Organizational Systems. - Arianna Boldi; Amon Rapp; Max V. Birk (Int. J. Hum. Comput. Interact., 2025)