The design of an electronic self-regulation skill notebook for the development of meta-cognitive strategies and self-assessment in digital game-based learning environments. - Amy B. Adcock; Ginger S. Watson; Gary R. Morrison; Lee A. Belfore II (SpringSim, 2008)

Introducing digital logic and electronics concepts in a game-like environment. - Lee A. Belfore II; Amy B. Adcock; Ginger S. Watson (SpringSim, 2009)

An Interactive Game for Learning Square Roots. - Lee A. Belfore II; Ginger S. Watson; Amy B. Adcock; Michael Sovay; Jacqueline Dewey; Daniel Harrell (MSV, 2010)

The impact of content area focus on the effectiveness of a web-based simulation. - Amy B. Adcock; Molly H. Duggan; Ginger S. Watson; Lee A. Belfore II (Br. J. Educ. Technol., 2010)

Challenges for Education in a Connected World: Digital Learning, Data Rich Environments, and Computer-Based Assessment - Introduction to the Inaugural Special Issue of Technology, Knowledge and Learning. - Dirk Ifenthaler; Amy B. Adcock; Benjamin E. Erlandson; Maree Gosper; Samuel Greiff; Pablo Pirnay-Dummer (Technol. Knowl. Learn., 2014)

Simulated environments with animated agents: effects on visual attention, emotion, performance, and perception. - Enilda Romero-Hall; Ginger S. Watson; Amy B. Adcock; James P. Bliss; Kimberly Adams Tufts (J. Comput. Assist. Learn., 2016)