"Let's Build our Family Tree!": Grandparents and Grandchildren Using Tablets Together. - Ana Carla Amaro; Lídia Oliveira; Ana Isabel Veloso (CENTERIS/ProjMAN/HCist, 2016)

Social games and different generations: A heuristic evaluation of Candy Crush Saga. - Ana Carla Amaro; Ana Isabel Veloso; Lídia Oliveira (TISHW, 2016)

Intergenerational Joint Media Engagement - Pre-testing Interviews, Activities and Tablet's Applications. - Ana Carla Amaro; Lídia Oliveira; Vania Baldi (ICEC, 2018)

IoT for Playful Intergenerational Learning about Cultural Heritage: The LOCUS Approach. - Ana Carla Amaro; Lídia Oliveira (ICT4AWE, 2019)

Role of Gamification in Cultural Heritage Dissemination: A Systematic Review. - Imran khan; Ana Melro; Ana Carla Amaro; Lídia Oliveira (ICICT (1), 2021)

The Spread of Cultural Heritage in Second Life: Case Study Amiais. - Dalila Martins; Lídia Oliveira; Ana Carla Amaro (WorldCIST (2), 2022)

Bridging Generations: The Role of Digital Media in Fostering Intergenerational Collaboration and Knowledge Exchange. - Ana Carla Amaro; Ligia Kallas (ICT4AWE, 2025)