Is Reality Real? Thoughts and Conjectures about Culture, Self, Intersubjectivity and Parallel Worlds in Digital Technologies. - Ana Carol Pontes de França; Marcelo Márcio Soares; Luciano Rogério de Lemos Meira (HCI (9), 2013)

Digital Self: Fiction and Non-fiction on the Internet. - Ana Carol Pontes de França; Luciano Rogério de Lemos Meira; Marcelo Márcio Soares (HCI (8), 2014)

We Are All Cyborgs: Body-Machine and Body-Information in Virtual Reality Systems. - Ana Carol Pontes de França; Joaquim de Vasconcelos Pereira Neto; Marcelo Márcio Soares (HCI (18), 2016)

Metaphors and Embodiment in Virtual Reality Systems. - Ana Carol Pontes de França; Marcelo Márcio Soares (HCI (18), 2016)

Methods and Procedures to Usability Testing in Virtual Reality Systems. - Ana Carol Pontes de França; J. Pereira Neto; Marcelo Márcio Soares (AHFE (4), 2017)

Review of Virtual Reality Technology: An Ergonomic Approach and Current Challenges. - Ana Carol Pontes de França; Marcelo Márcio Soares (AHFE (4), 2017)

A Comparative Usability Analysis of Virtual Reality Goggles. - Ana Carol Pontes de França; Danilo Fernandes Vitorino; Aline de Oliveira Neves; Cristiane Nunes de Lima; Marcelo Márcio Soares (HCI (19), 2017)

Accessibility and Gamification Applied to Cognitive Training and Memory Improvement. - Ana Carol Pontes de França; Arcângelo dos Santos Safanelli; Léia Mayer Eyng; Rodrigo Diogo Oliveira; Vânia Ribas Ulbricht; Vilma Villarouco (ICITS, 2019)

Brain Reality Gaming: Concepts, Advances and Current Challenges. - Ana Carol Pontes de França; Vilma Villarouco (AHFE (17), 2020)