Ana Carolina Bertoletti De Marchi

Orcid: 0000-0002-7704-3119

According to our database1, Ana Carolina Bertoletti De Marchi authored at least 23 papers between 1999 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2022
User experience with conversational agent: a systematic review of assessment methods.
Behav. Inf. Technol., 2022

2021
Voice and touch interaction: a user experience comparison of elderly people in smartphones.
Proceedings of the IHC '21: XX Brazilian Symposium on Human Factors in Computing Systems, 2021

Long-term user experience in software crowdsourcing platform.
Proceedings of the IHC '21: XX Brazilian Symposium on Human Factors in Computing Systems, 2021

2020
"Hey assistant, how can I become a donor?" The case of a conversational agent designed to engage people in blood donation.
J. Biomed. Informatics, 2020

Assessing long-term user experience on a mobile health application through an in-app embedded conversation-based questionnaire.
Comput. Hum. Behav., 2020

A Physical Activity Recommender System for Patients With Arterial Hypertension.
IEEE Access, 2020

2019
Developing and implementing a gamification method to improve user engagement: A case study with an m-Health application for hypertension monitoring.
Telematics Informatics, 2019

CrowdRec: A prototype recomendation system for crowdsourcing platforms using Google Venture Design: Google Venture Design Sprint.
Proceedings of the XV Brazilian Symposium on Information Systems, 2019

2018
Prior Experience as an Influencer in the Momentary User Experience: An Assessment in Immersive Virtual Reality Game Context.
Proceedings of the 20th Symposium on Virtual and Augmented Reality, 2018

2017
Usability evaluation methods for mobile serious games applied to health: a systematic review.
Univers. Access Inf. Soc., 2017

Motion Rehab AVE 3D: A VR-based exergame for post-stroke rehabilitation.
Comput. Methods Programs Biomed., 2017

Usability Guidelines to Develop Gesture-Based Serious Games for Health: A Systematic Review.
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017

Interactivity and Immersion Evaluation on Smartphones.
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017

Evaluating the Performance of Wearable Tecassist Device using Aural and Tactile Feedbacks.
Proceedings of the XVI Brazilian Symposium on Human Factors in Computing Systems, 2017

2016
Usability evaluation of menus in a gesture-based game.
Proceedings of the 15th Brazilian Symposium on Human Factors in Computer Systems, 2016

2015
Smart Environments Using Gesture-Based Interactions for Health: A Systematic Review.
Proceedings of the XVII Symposium on Virtual and Augmented Reality, 2015

2014
Avaliação da usabilidade de games de interação gestual: resultados preliminares de uma revisão sistemática.
Proceedings of the Companion Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems, 2014

Identificando problemas de usabilidade em um aplicativo móvel para treino de memória em idosos.
Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems, 2014

2009
CV-Muzar Using a Multiagent System for Group Formation.
Proceedings of the Education and Technology for a Better World, 2009

CV-Muzar - The Virtual Community Environment that Uses Multiagent Systems for Formation of Groups.
Proceedings of the Data Mining and Multi-agent Integration, 2009

2001
Evaluating Usability of SAGRES Virtual Museum.
Proceedings of the Networking the Learner: Computers in Education, 2001

1999
The SAGRES Virtual Museum with Software Agents to Stimulate the Visiting of Museums.
Proceedings of WebNet 99, 1999

Virtual Guides to Assist Visitors in the SAGRES Virtual Museum.
Proceedings of the 19th International Conference of the Chilean Computer Science Society (SCCC '99), 1999


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