Computer Assisted Music Therapy: A Case Study of an Augmented Reality Musical System for Children with Cerebral Palsy Rehabilitation. - Ana Grasielle Dionísio Corrêa; Irene Karaguilla Ficheman; Marilena do Nascimento; Roseli de Deus Lopes (ICALT, 2009)

The Mário Schenberg Spaceship: Experiencing Science in a Collaborative Learning VR Environment. - Alexandre Antonio Gonçalves Martinazzo; Irene Karaguilla Ficheman; Valkiria Venancio; Ana Grasielle Dionísio Corrêa; Roseli de Deus Lopes; Marta Silvia Maria Mantovani (ICALT, 2009)

Accessibility in digital television: designing remote controls. - Laisa C. P. Costa; Irene Karaguilla Ficheman; Ana Grasielle Dionísio Corrêa; Roseli de Deus Lopes; Marcelo Knörich Zuffo (IEEE Trans. Consumer Electron., 2012)

Usability test for Augmented Reality applications. - Valeria Farinazzo Martins; Marcelo de Paiva Guimarães; Ana Grasielle Dionísio Corrêa (CLEI, 2013)

Introdução ao GenVirtual: uma interface musical com realidade aumentada para apoiar o "fazer musical" de pessoas com deficiência motora e cognitiva. - Ana Grasielle Dionísio Corrêa; Marilena do Nascimento; Irene Karaguilla Ficheman; Roseli de Deus Lopes (Revista Brasileira de Informática na Educ., 2013)

Accessible display design to control home area networks. - Laisa C. P. Costa; Nicholas S. Almeida; Ana Grasielle Dionísio Corrêa; Roseli de Deus Lopes; Marcelo Knörich Zuffo (IEEE Trans. Consumer Electron., 2013)

Perception of Health Professional about Clinical Utility of an Augmented Reality Musical System to Motor and Cognitive Rehabilitation. - Ana Grasielle Dionísio Corrêa; Gilda Aparecida de Assis; Irene Karaguilla Ficheman; Roseli de Deus Lopes; Marilena do Nascimento (SVR, 2014)

Educadaisy: Accessible digital didactic book on tablets for people with visual impairment. - Laisa C. P. Costa; Ana Grasielle Dionísio Corrêa; Danilo Leite; Marcelo Knörich Zuffo; Roseli D. Lopes (ICCE, 2015)

Virtual Stage: An Immersive Musical Game for People with Visual Impairment. - Patricia A. de Oliveira; Erich P. Lotto; Ana Grasielle Dionísio Corrêa; Luis G. G. Taboada; Laisa C. P. Costa; Roseli D. Lopes (SBGames, 2015)

Teaching Children Musical Perception with MUSIC-AR. - Valéria Farinazzo Martins; Letícia Gomez; Ana Grasielle Dionísio Corrêa (EAI Endorsed Trans. e Learn., 2015)

Accessible educational digital book on tablets for people with visual impairment. - Laisa C. P. Costa; Ana Grasielle Dionísio Corrêa; Danilo Leite Dalmon; Marcelo Knörich Zuffo; Roseli de Deus Lopes (IEEE Trans. Consumer Electron., 2015)

User experience evaluation with archaeometry interactive tools in Virtual Reality environment. - Ana Grasielle Dionísio Corrêa; Eduardo Zilles Borba; Roseli D. Lopes; Marcelo Knörich Zuffo; Astolfo Araujo; Regis Kopper (3DUI, 2017)

Electromyography and Augmented Reality for Motor Rehabilitation. - Gilda Aparecida de Assis; Alexandre Fonseca Brandao; Lucilia Yoshie Araki; Ana Grasielle Dionísio Corrêa (SVR, 2017)

An Accessible Roller Coaster Simulator for Touchscreen Devices: An Educational Game for the Visually Impaired. - Laisa C. C. De Biase; Ana Grasielle Dionísio Corrêa; Lucas Dias; Erich P. Lotto; Roseli D. Lopes (GEM, 2018)

Development and Usability Evaluation of an Configurable Educational Game for the Visually Impaired. - Ana Grasielle Dionísio Corrêa; Laisa C. C. De Biase; Erich P. Lotto; Roseli D. Lopes (GEM, 2018)

Usability Evaluation of Learning Objects with Augmented Reality for Smartphones: A Reinterpretation of Nielsen Heuristics. - Beatriz de Almeida Pacheco; Marcelo de Paiva Guimarães; Ana Grasielle Dionísio Corrêa; Valeria Farinazzo Martins (HCI-COLLAB, 2018)

System of Upper Limb Motor Rehabilitation Training Using Leap Motion and Gear VR in Sessions of Home Game Therapy. - Ana Grasielle Dionísio Corrêa; Natália Regina Kintschner; Silvana Maria Blascovi-Assis (ISCC, 2019)

Gear VR and leap motion sensor applied in virtual rehabilitation for manual function training: an opportunity for home rehabilitation. - Ana Grasielle Dionísio Corrêa; Natália Regina Kintschner; Victor Z. Campos; Silvana Maria Blascovi-Assis (REHAB, 2019)

Usability in virtual reality: evaluating user experience with interactive archaeometry tools in digital simulations. - Eduardo Zilles Borba; Ana Grasielle Dionísio Corrêa; Roseli de Deus Lopes; Marcelo Zuffo (Multim. Tools Appl., 2020)

Development and Test of a Serious Game for Dorsiflexion and Plantarflexion Exercises of the Feet. - Daniel Rogério de Matos Jorge Ferreira; Caio Kaufman Baptista; Bruno da Silva Rodrigues; Barbara Campos Siqueira; Silvana Maria Blascovi-Assis; Ana Grasielle Dionísio Corrêa (J. Interact. Syst., 2021)

Design of exergames controlled by wearable devices for sensorimotor skills: a framework proposal. - Daniel Rogério de Matos Jorge Ferreira; Tiago França Melo de Lima; Gilda Aparecida de Assis; Eurico Luiz Próspero Ruivo; Bruno da Silva Rodrigues; Ana Grasielle Dionísio Corrêa (SeGAH, 2022)

Characterization of Functional Connectivity in Chronic Stroke Subjects after Augmented Reality Training. - Gilda Aparecida de Assis; Alexandre Fonseca Brandão; Ana Grasielle Dionísio Corrêa; Gabriela Castellano (Virtual Worlds, 2023)

Development and Usability Testing of TurbeLab Serious Game: A Game for Executive Functions Development. - Alice Couto Bagdzius; Pedro Henrique Pomar Soares; João Pedro Cyrillo; Elthon Douglas Silva Bicudo; Silvana Maria Blascovi-Assis; Bruno da Silva Rodrigues; Ana Grasielle Dionísio Corrêa (J. Interact. Syst., 2023)

Development of a Wearable Device for Use in Gametherapy Sessions for Rehabilitation of Manual Function. - Bruno Frischer; Gustavo Eizono Cruz; Gustavo Hiroshi Yoshio; Victor De Marqui; Ana Grasielle Dionísio Corrêa; Valeria Farinazzo Martins; Bruno da Silva Rodrigues (HCI-COLLAB, 2024)

SkateFit: Análise de Usabilidade de um Jogo Sério para Treino de Equilíbrio e Controle Postural. - Ana Grasielle Dionísio Corrêa; Giovana Tinase Goulart; João Pedro Reche Ferreira da Silva; Pedro Henrique Ikeda; Bruno da Silva Rodrigues; Silvana Maria Blascovi-Assis (SBGames, 2024)

Jogo Pac-Man Controlado por Luva Eletrônica para Reabilitação Motora de Membros Superiores: análise preliminar da experiência de jogo. - Bruno da Silva Rodrigues; João Pedro Reche Ferreira da Silva; Giovana Tinase Goulart; Ana Grasielle Dionísio Corrêa; Silvana Maria Blascovi-Assis (SBGames, 2024)

Analysis of the Recognition of Facial Movements of App Designed for Rehabilitation of People with Facial Paralysis. - Ana Grasielle Dionísio Corrêa; Anna de Souza Cruz Ravaglio; Flávio Hergersheimer Navikas; Jucelio Delmondes do Amaral; Paulo César Machado Filho; Daniela Vieira Cunha; Matheus Gois de Lima Silva; Bruno da Silva Rodrigues (Int. J. Interact. Mob. Technol., 2024)