Visualization of News Access Activity in the SAPO News Website. - Rui Raposo; Ana Isabel Veloso; Pedro Correia; Óscar Mealha (IV, 2010)

GeoVisualisation of SAPO Search Activity. - Ana Isabel Veloso; Rui Raposo; João Costa; Óscar Mealha (IV, 2010)

A Video Game Level Analysis Model Proposal. - Samuel Almeida; Ana Isabel Veloso; Óscar Mealha; Licínio Roque; Arnaldo Moura (IV, 2012)

A Television News Graphical Layout Analysis Method Using Eye Tracking. - Rui Rodrigues 002; Ana Isabel Veloso; Óscar Mealha (IV, 2012)

Assessing Player Motivations and Expectations within a Gameplay Experience Model Proposal. - Samuel Almeida; Ana Isabel Veloso; Licínio Roque; Óscar Mealha (Advances in Computer Entertainment, 2013)

Design and evaluation of a computer game for the learning of Information and Communication Technologies (ICT) concepts by physical education and sport science students. - Rosana Margarida Couceiro; Marina Papastergiou; Maria Kordaki; Ana Isabel Veloso (Educ. Inf. Technol., 2013)

"Let's Build our Family Tree!": Grandparents and Grandchildren Using Tablets Together. - Ana Carla Amaro; Lídia Oliveira; Ana Isabel Veloso (CENTERIS/ProjMAN/HCist, 2016)

Social games and different generations: A heuristic evaluation of Candy Crush Saga. - Ana Carla Amaro; Ana Isabel Veloso; Lídia Oliveira (TISHW, 2016)

"Game-based psychotherapy" for active ageing: A game design proposal in non-game context. - Liliana Vale Costa; Ana Isabel Veloso (TISHW, 2016)

Conceptualization of PhysioFun game: A low-cost videogame for home-based stroke rehabilitation. - Tânia Ribeiro; Ana Isabel Veloso; Rui Costa (TISHW, 2016)

Heuristics for designing digital games in assistive environments: Applying the guidelines to an ageing society. - Ana Isabel Veloso; Liliana Vale Costa (TISHW, 2016)

Video game scenery analysis with eye tracking. - Samuel Almeida; Óscar Mealha; Ana Isabel Veloso (Entertain. Comput., 2016)

Factors Influencing the Adoption of Video Games in Late Adulthood: A Survey of Older Adult Gamers. - Liliana Vale Costa; Ana Isabel Veloso (Int. J. Technol. Hum. Interact., 2016)

Demystifying Ageing Bias Through Learning - Co-designing an Online Course About 'Ageing Well'. - Liliana Vale Costa; Ana Isabel Veloso (iLRN, 2017)

Breaking barriers to game-based learning for active ageing and healthy lifestyles A qualitative interview study with experts in the field. - Liliana Vale Costa; Ana Isabel Veloso; Michael Loizou; Sylvester Arnab (SeGAH, 2018)

Gamification strategies in weight control applications, where "losing (weight) is winning". - Inga Freire Saboia; Ana Margarida Almeida; Cláudia Pernencar; Ana Isabel Veloso (SeGAH, 2018)

Games for active ageing, well-being and quality of life: a pilot study. - Liliana Vale Costa; Ana Isabel Veloso; Michael Loizou; Sylvester Arnab (Behav. Inf. Technol., 2018)

Methods and Strategies for Involving Older Adults in Branding an Online Community: The miOne Case Study. - Pedro Amado; Liliana Vale Costa; Ana Isabel Veloso (HCI (28), 2019)

Age Stereotyping in the Game Context: Introducing the Game-Ageism and Age-Gameism Phenomena. - Liliana Vale Costa; Ana Isabel Veloso; Eugène Loos (HCI (28), 2019)

Older Adults in ICT Contexts: Recommendations for Developing Tutorials. - Sónia Ferreira; Ana Isabel Veloso (HCI (27), 2019)

Strategies to Enhance Technology-Based Learning Experiences in Older Adults: A Field Study. - Ana Isabel Veloso; Liliana Vale Costa; Célia Soares; Sónia Ferreira (HCI (28), 2019)

An empirical validation of consumer video game engagement: A playful-consumption experience approach. - Amir Zaib Abbasi; Ding Hooi Ting; Helmut Hlavacs; Liliana Vale Costa; Ana Isabel Veloso (Entertain. Comput., 2019)

Developing a Toolkit to Game Design: The Gamers4Nature Project: from Concept to Artefact. - Pedro Beça; Mónica Aresta; Ana Isabel Veloso; Rita Santos; Eduardo Ferreira; Sofia Jervis; Gonçalo Gomes; Cláudia Ortet; Mariana Pereira; Sofia Ribeiro (FDG, 2020)

Gameful Tale-Telling and Place-Making from Tourists' Generation to Generation: A Review. - Liliana Vale Costa; Ana Isabel Veloso (HCI (28), 2020)

Footour: Designing and Developing a Location-Based Game for Senior Tourism in the miOne Community. - Ana Isabel Veloso; Diogo Carvalho; João Sampaio; Sofia Ribeiro; Liliana Vale Costa (HCI (28), 2020)

Promoting student engagement in the design of digital games : The creation of games using a Toolkit to Game Design. - Pedro Beça; Mónica Aresta; Cláudia Ortet; Rita Santos; Ana Isabel Veloso; Sofia Ribeiro (ICALT, 2020)

An Authoring Tool to Engage Younger Audiences in the Development of Nature Preservation Games: The G4N Toolkit to Game Design. - Pedro Beça; Mónica Aresta; Rita Santos; Ana Isabel Veloso (GALA, 2021)

Older Adults "Jump" into coDesiging a Digital Game: A Field Study. - Liliana Vale Costa; Ana Isabel Veloso; Liliana Sousa; Michael Loizou; Sylvester Arnab (HCI (25), 2021)

Promoting Active Aging Through Location-Based Games: A Survey of Older Pokémon Go Players. - Jesse Nery Filho; Ana Isabel Veloso (HCI (26), 2021)

Fostering Senior Community-Based Cyclotourism Using Transmedia: A Proposal. - Cláudia Ortet; Ana Isabel Veloso; Liliana Vale Costa (HCI (26), 2021)

Online News and Gamification Habits in Late Adulthood: A Survey. - Francisco Regalado; Liliana Vale Costa; Ana Isabel Veloso (HCI (25), 2021)

Active aging and Pokémon Go: A Participatory Study with Young Older Adults. - Jesse Nery Filho; Ana Isabel Veloso (SEGAH, 2021)

Fostering Co-UXers in Later Age: Co-designing a UX Toolkit for the Senior Online Community MiOne. - Sónia Machado; Liliana Vale Costa; Óscar Mealha; Ana Isabel Veloso; Carlos Santos 004 (SLERD, 2021)

Senior-Centered Gamification: An Approach for Cyclotourism. - Cláudia Ortet; Liliana Vale Costa; Ana Isabel Veloso (HCI (29), 2022)

Senior Citizens as Storytellers: Contribution to Gamified Contexts. - Cláudia Ortet; Ana Isabel Veloso; Liliana Vale Costa (HCI (29), 2022)

"Online Gameable Communities": Social Digital Games in the Infocommunication Ageing Society. - Francisco Regalado; Ana Isabel Veloso (HCI (29), 2022)

Playable Characters Attributes: An Empirical Analysis Based on the Theoretical Proposal from Katherine Isbister and Ernest Adams. - Tânia Ribeiro; Gonçalo Ribeiro; Ana Isabel Veloso (HCI (33), 2022)

Students as Game Creators. Easing the game construction process by using a toolkit to game design. - Pedro Beça; Mónica Aresta; Rita Santos; Ana Isabel Veloso; Gonçalo Gomes (IxD&A, 2022)

Staying Connected with Aged Populations in Times of COVID-19: An Interview Study of the Role of Portuguese Institutions and Municipalities. - Cláudia Pedro Ortet; Francisco Regalado; Sónia Ferreira; Liliana Vale Costa; Ana Isabel Veloso (IxD&A, 2022)

Preface. - Ana Isabel Veloso; Carlos Santos 004; Sónia Ferreira; Liliana Vale Costa (IxD&A, 2022)

Cycling through 360° Virtual Reality Tourism for Senior Citizens: Empirical Analysis of an Assistive Technology. - Cláudia Pedro Ortet; Ana Isabel Veloso; Liliana Vale Costa (Sensors, 2022)

Strategies for Fostering Senior Citizens' Active Participation in Online Communities. - Rafaela Carrilho; Liliana Vale Costa; Ana Isabel Veloso (HCI (32), 2023)

The Use of Immersive Technologies While Ageing in the Digitally Mediated Society. - Cláudia Pedro Ortet; Liliana Vale Costa; Ana Isabel Veloso (HCI (32), 2023)

Virtual Reality Hippotherapy Simulator: A Model Proposal for Senior Citizens. - Cláudia Pedro Ortet; Mário Vairinhos; Ana Isabel Veloso; Liliana Vale Costa (HCI (32), 2023)

"miPlay" as a Transmedia Strategy: Co-designing a Movie-Based Digital Game for Older Adults. - Francisco Regalado; Cláudia Pedro Ortet; Ana Isabel Veloso (HCI (32), 2023)

Playable Characters in Digital Games: Aesthetics and Gender Identity in Digital Game Player's Preferences. - Tânia Ribeiro; Rebeca Mendes; Ana Isabel Veloso (HCI (37), 2023)

Be a Gamer: A Psycho-Social Characterization of the Player. - Tânia Ribeiro; Ana Isabel Veloso; Peter Brinson (HCI (37), 2023)

Towards a New (Old) Generation of Cyclotourists: Implementing an Improved Concept of Jizo Brand. - Cláudia Pedro Ortet; Ana Isabel Veloso; Liliana Vale Costa (HCI (43), 2024)

Benchmarking the User eXperience and Usability of Online Social Networks: Proposal of an Evaluation Framework. - Francisco Regalado; Óscar Mealha; Carlos Santos 004; Ana Isabel Veloso (HCI (42), 2024)

Navigating Paris Digitally: An Exploratory Research of 360º Immersive Videos with Portuguese Participants. - Francisco Regalado; Cláudia Pedro Ortet; Tânia Ribeiro; Ana Isabel Veloso (HCI (43), 2024)

Game-Based Solutions for Impacting Digital Competences in Aged Populations: Insights from an Empathetic Workshop. - Francisco Regalado; Carlos Santos 004; Ana Isabel Veloso (HCI (42), 2024)

Empathic Characters for Digital Games: A Prototype Proposal. - Tânia Ribeiro; Ana Isabel Veloso; Peter Brinson (HCI (48), 2024)

Exploring the Variables of Empathy in Gamers: A Comprehensive Survey. - Tânia Ribeiro; Ana Isabel Veloso; Peter Brinson (HCI (47), 2024)

Guideline Proposal for Designing Immersive Audiovisual Content Applied to Senior Virtual Cycling Tourism Experiences. - Fabrício Marques; Cláudia Pedro Ortet; Liliana Vale Costa; Ana Isabel Veloso (HCI (46), 2025)

Cyclotourism With or Without Gamification? Exploring Emotions, Health Perception, and Gamified Technology Acceptance of Cyclotourists Aged 50 and Over. - Cláudia Pedro Ortet; Liliana Vale Costa; Ana Isabel Veloso (HCI (46), 2025)

Evaluating Older Adults' User eXperience in Games to Impact Digital Competences: The Case of miOne Islands. - Francisco Regalado; Tânia Ribeiro; Gabriela Costa; Ana Isabel Veloso (HCI (44), 2025)

Crafting Empathetic Characters: A Dual Approach to Enhancing Emotional Depth in Character Design. - Tânia Ribeiro; Ana Isabel Veloso; Peter Brinson (HCI (51), 2025)

Co-creating with Older Adults is a Challenging Task! Lessons Learned from Real-Life Experiences and Challenges at an Ageing Lab. - Francisco Regalado; Carlos Santos 004; Ana Isabel Veloso (IMX, 2025)