Beyond gamification: sociometric technologies that encourage reflection before behavior change. - Vítor Belim; Olga Lyra; Pedro Teixeira; Ana Karina Caraban; Maria José Ferreira; Rúben Gouveia 001; Andrés Lucero; Evangelos Karapanos (Advances in Computer Entertainment, 2014)

SmartHolder: sensing and raising families' awareness of tooth brushing habits. - Ana Karina Caraban; Maria José Ferreira; Vítor Belim; Olga Lyra; Evangelos Karapanos (IDC, 2014)

Breakout: predicting and breaking sedentary behaviour at work. - Maria José Ferreira; Ana Karina Caraban; Evangelos Karapanos (CHI Extended Abstracts, 2014)

Social toothbrush: fostering family nudging around tooth brushing habits. - Ana Karina Caraban; Maria José Ferreira; Rúben Gouveia 001; Evangelos Karapanos (UbiComp/ISWC Adjunct, 2015)

Why alone?: sensing children's social interactions in the playground. - Maria José Ferreira; Ana Karina Caraban; Olga Lyra; Vítor Belim; Evangelos Karapanos (UbiComp/ISWC Adjunct, 2015)

You have 5 seconds: designing glanceable feedback for physical activity trackers. - Rúben Gouveia 001; Fábio Pereira; Ana Karina Caraban; Sean A. Munson; Evangelos Karapanos (UbiComp/ISWC Adjunct, 2015)

CrowdWalk: leveraging the wisdom of the crowd to inspire walking activities. - Tiago Ornelas; Ana Karina Caraban; Rúben Gouveia 001; Evangelos Karapanos (UbiComp/ISWC Adjunct, 2015)

What Shall I Write Next?: Subliminal and Supraliminal Priming as Triggers for Creative Writing. - Frederica Gonçalves; Ana Karina Caraban; Evangelos Karapanos; Pedro F. Campos (ECCE, 2017)

On the Design of Subly: Instilling Behavior Change During Web Surfing Through Subliminal Priming. - Ana Karina Caraban; Evangelos Karapanos; Vitor Teixeira; Sean A. Munson; Pedro F. Campos (PERSUASIVE, 2017)

Exploring the Feasibility of Subliminal Priming on Web platforms. - Ana Karina Caraban; Evangelos Karapanos; Pedro F. Campos; Daniel Gonçalves 002 (ECCE, 2018)

Where2: Exploring prior visitor journeys to enrich upcoming visitor's experience. - Ana Karina Caraban; Sara Tranquada; Stephanie Liao; Greicy Ks; Johannes Schöning; Pedro F. Campos (ECCE, 2018)

23 Ways to Nudge: A Review of Technology-Mediated Nudging in Human-Computer Interaction. - Ana Karina Caraban; Evangelos Karapanos; Daniel Gonçalves 002; Pedro F. Campos (CHI, 2019)

Combating Misinformation Through Nudging. - Loukas Konstantinou; Ana Karina Caraban; Evangelos Karapanos (INTERACT (4), 2019)

The Nudge Deck: A Design Support Tool for Technology-Mediated Nudging. - Ana Karina Caraban; Loukas Konstantinou; Evangelos Karapanos (Conference on Designing Interactive Systems, 2020)

The '23 ways to nudge' framework: designing technologies that influence behavior subtly. - Ana Karina Caraban; Evangelos Karapanos (Interactions, 2020)

Preface to the 1st International Workshop on Digital Nudging and Digital Persuasion. - Md Sanaul Haque; Ana Caraban; Ashok Tripathi; Daire O'Broin; Joseph Kehoe; Jari Porras (PERSUASIVE (Adjunct), 2022)

Preface to the 2nd International Workshop on Digital Nudging and Digital Persuasion (DNDP 2023). - Ana Caraban; Fanny Vainionpää; Ashok Tripathi; Md Sanual Haque (PERSUASIVE (Adjunct), 2023)

The present and future aspects of Digital Nudging and Digital Persuasion. - Md Sanaul Haque; Fanny Vainionpää; Ashok Tripathi; Ana Caraban (PERSUASIVE (Adjunct), 2023)

Why Pandemics and Climate Change Are Hard to Understand and Make Decision-Making Difficult. - Alan J. Dix; Raymond R. Bond; Ana Caraban (Interact. Comput., 2023)