Ana Paiva

According to our database1, Ana Paiva authored at least 337 papers between 1994 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2019
Playing Games in the Dark: An approach for cross-modality transfer in reinforcement learning.
CoRR, 2019

Expressive Inverse Kinematics Solving in Real-time for Virtual and Robotic Interactive Characters.
CoRR, 2019

Software architecture for YOLO, a creativity-stimulating robot.
CoRR, 2019

Nutty-based Robot Animation - Principles and Practices.
CoRR, 2019

Empathic Robot for Group Learning: A Field Study.
CoRR, 2019

Project INSIDE: towards autonomous semi-unstructured human-robot social interaction in autism therapy.
Artif. Intell. Medicine, 2019

An ensemble inverse optimal control approach for robotic task learning and adaptation.
Auton. Robots, 2019

"I Choose... YOU!" Membership preferences in human-robot teams.
Auton. Robots, 2019

What Makes a Good Robotic Advisor? The Role of Assertiveness in Human-Robot Interaction.
Proceedings of the Social Robotics - 11th International Conference, 2019

Inferring Trust Using Personality Aspects Extracted from Texts.
Proceedings of the 2019 IEEE International Conference on Systems, Man and Cybernetics, 2019

The Power to Persuade: a study of Social Power in Human-Robot Interaction.
Proceedings of the 28th IEEE International Conference on Robot and Human Interactive Communication, 2019

Walk the Talk! Exploring (Mis)Alignment of Words and Deeds by Robotic Teammates in a Public Goods Game.
Proceedings of the 28th IEEE International Conference on Robot and Human Interactive Communication, 2019

Learning Multimodal Representations for Sample-efficient Recognition of Human Actions.
Proceedings of the 2019 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2019

Cheating with robots: how at ease do they make us feel?
Proceedings of the 2019 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2019

Learning from a Learner.
Proceedings of the 36th International Conference on Machine Learning, 2019

The Stereotype Content Model Applied to Human-Robot Interactions in Groups.
Proceedings of the 14th ACM/IEEE International Conference on Human-Robot Interaction, 2019

Exploring Collaborative Interactions Between Robots and Blind People.
Proceedings of the 14th ACM/IEEE International Conference on Human-Robot Interaction, 2019

Group Intelligence on Social Robots.
Proceedings of the 14th ACM/IEEE International Conference on Human-Robot Interaction, 2019

Exploring Prosociality in Human-Robot Teams.
Proceedings of the 14th ACM/IEEE International Conference on Human-Robot Interaction, 2019

Do You Trust Me? Investigating the Formation of Trust in Social Robots.
Proceedings of the Progress in Artificial Intelligence, 2019

The Role of Assertiveness in a Storytelling Game with Persuasive Robotic Non-Player Characters.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

Online Motion Concept Learning: A Novel Algorithm for Sample-Efficient Learning and Recognition of Human Actions.
Proceedings of the 18th International Conference on Autonomous Agents and MultiAgent Systems, 2019

Effects of Agents' Transparency on Teamwork.
Proceedings of the Explainable, Transparent Autonomous Agents and Multi-Agent Systems, 2019

Outcome-based Partner Selection in Collective Risk Dilemmas.
Proceedings of the 18th International Conference on Autonomous Agents and MultiAgent Systems, 2019

Social Power in Human-Robot Interaction: Towards More Persuasive Robots.
Proceedings of the 18th International Conference on Autonomous Agents and MultiAgent Systems, 2019

For The Record - A Public Goods Game For Exploring Human-Robot Collaboration.
Proceedings of the 18th International Conference on Autonomous Agents and MultiAgent Systems, 2019

Studying the Effect of Robot Frustration on Children's Change of Perspective.
Proceedings of the 8th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos, 2019

Evolution of Collective Fairness in Hybrid Populations of Humans and Agents.
Proceedings of the Thirty-Third AAAI Conference on Artificial Intelligence, 2019

2018
A tutorial on machine learning for 
interactive pedagogical systems.
Int. J. Serious Games, 2018

Endowing a Robotic Tutor with Empathic Qualities: Design and Pilot Evaluation.
I. J. Humanoid Robotics, 2018

Robots that Listen to People's Hearts: The Role of Emotions in the Communication between Humans and Social Robots.
Proceedings of the 26th Conference on User Modeling, Adaptation and Personalization, 2018

The Power of a Hand-shake in Human-Robot Interactions.
Proceedings of the 2018 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2018

Would You Follow the Suggestions of a Storyteller Robot?
Proceedings of the Interactive Storytelling, 2018

Communicating Assertiveness in Robotic Storytellers.
Proceedings of the Interactive Storytelling, 2018

Friends or Foes?: Socioemotional Support and Gaze Behaviors in Mixed Groups of Humans and Robots.
Proceedings of the 2018 ACM/IEEE International Conference on Human-Robot Interaction, 2018

Group-based Emotions in Teams of Humans and Robots.
Proceedings of the 2018 ACM/IEEE International Conference on Human-Robot Interaction, 2018

Do Children Perceive Whether a Robotic Peer is Learning or Not?
Proceedings of the 2018 ACM/IEEE International Conference on Human-Robot Interaction, 2018

Ready Team Player One: Social Robots in Teams.
Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems, 2018

Sensitivity To Perceived Mutual Understanding In Human-Robot Collaborations.
Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems, 2018

Exploring the Impact of Fault Justification in Human-Robot Trust.
Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems, 2018

Modelling Conflict Dynamics in Dyadic Interactions.
Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems, 2018

What My Eyes Can't See, A Robot Can Show Me: Exploring the Collaboration Between Blind People and Robots.
Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

When deictic gestures in a robot can harm child-robot collaboration.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

Engineering Pro-Sociality With Autonomous Agents.
Proceedings of the Thirty-Second AAAI Conference on Artificial Intelligence, 2018

2017
Empathy in Virtual Agents and Robots: A Survey.
TiiS, 2017

The Need for Affective Trust Applied to Trust and Reputation Models.
ACM Comput. Surv., 2017

Detecting perceived quality of interaction with a robot using contextual features.
Auton. Robots, 2017

The case of classroom robots: teachers' deliberations on the ethical tensions.
AI Soc., 2017

Groups of humans and robots: Understanding membership preferences and team formation.
Proceedings of the Robotics: Science and Systems XIII, 2017

"Me and you together" movement impact in multi-user collaboration tasks.
Proceedings of the 2017 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2017

A Semi-Supervised Learning Approach for Acoustic-Prosodic Personality Perception in Under-Resourced Domains.
Proceedings of the Interspeech 2017, 2017

Animating the adelino robot with ERIK: the expressive robotics inverse kinematics.
Proceedings of the 19th ACM International Conference on Multimodal Interaction, 2017

Using Interactive Storytelling to Identify Personality Traits.
Proceedings of the Interactive Storytelling, 2017

Learning and Teaching Biodiversity Through a Storyteller Robot.
Proceedings of the Interactive Storytelling, 2017

Persuasion Based on Personality Traits: Using a Social Robot as Storyteller.
Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017

How Robots Persuasion based on Personality Traits May Affect Human Decisions.
Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017

Workshop on Robots for Learning: R4L.
Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017

Developing Learning Scenarios to Foster Children's Handwriting Skills with the Help of Social Robots.
Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017

Strategically Misleading the User: Building a Deceptive Virtual Suspect.
Proceedings of the 16th Conference on Autonomous Agents and MultiAgent Systems, 2017

FIDES: How Emotions and Small Talks May Influence Trust in an Embodied vs. Non-embodied Robot.
Proceedings of the 16th Conference on Autonomous Agents and MultiAgent Systems, 2017

Affect of Robot's Competencies on Children's Perception.
Proceedings of the 16th Conference on Autonomous Agents and MultiAgent Systems, 2017

A Social Robot as a Card Game Player.
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017

Classification of Children's Handwriting Errors for the Design of an Educational Co-writer Robotic Peer.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

YOLO, a Robot for Creativity: A Co-Design Study with Children.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

Associate Latent Encodings in Learning from Demonstrations.
Proceedings of the Thirty-First AAAI Conference on Artificial Intelligence, 2017

2016
Learning by Teaching a Robot: The Case of Handwriting.
IEEE Robot. Automat. Mag., 2016

Cognitive Architecture for Mutual Modelling.
CoRR, 2016

Modeling culture in intelligent virtual agents - From theory to implementation.
Autonomous Agents and Multi-Agent Systems, 2016

Looking for Conflict: Gaze Dynamics in a Dyadic Mixed-Motive Game.
Autonomous Agents and Multi-Agent Systems, 2016

How Facial Expressions and Small Talk May Influence Trust in a Robot.
Proceedings of the Social Robotics - 8th International Conference, 2016

A Study on Trust in a Robotic Suitcase.
Proceedings of the Social Robotics - 8th International Conference, 2016

Students' Normative Perspectives on Classroom Robots.
Proceedings of the What Social Robots Can and Should Do, 2016

Emotional sharing behavior for a social robot in a competitive setting.
Proceedings of the 25th IEEE International Symposium on Robot and Human Interactive Communication, 2016

Child-robot spatial arrangement in a learning by teaching activity.
Proceedings of the 25th IEEE International Symposium on Robot and Human Interactive Communication, 2016

Follow me: Communicating intentions with a spherical robot.
Proceedings of the 25th IEEE International Symposium on Robot and Human Interactive Communication, 2016

Just follow the suit! Trust in human-robot interactions during card game playing.
Proceedings of the 25th IEEE International Symposium on Robot and Human Interactive Communication, 2016

Children's peer assessment and self-disclosure in the presence of an educational robot.
Proceedings of the 25th IEEE International Symposium on Robot and Human Interactive Communication, 2016

The role that an educational robot plays.
Proceedings of the 25th IEEE International Symposium on Robot and Human Interactive Communication, 2016

An Interactive Tangram Game for Children with Autism.
Proceedings of the Intelligent Virtual Agents - 16th International Conference, 2016

Synthesizing Robotic Handwriting Motion by Learning from Human Demonstrations.
Proceedings of the Twenty-Fifth International Joint Conference on Artificial Intelligence, 2016

Acoustic-Prosodic Automatic Personality Trait Assessment for Adults and Children.
Proceedings of the Advances in Speech and Language Technologies for Iberian Languages, 2016

Discovering Social Interaction Strategies for Robots from Restricted-Perception Wizard-of-Oz Studies.
Proceedings of the Eleventh ACM/IEEE International Conference on Human Robot Interation, 2016

Building Successful Long Child-Robot Interactions in a Learning Context.
Proceedings of the Eleventh ACM/IEEE International Conference on Human Robot Interation, 2016


Building a Social Robot as a Game Companion in a Card Game.
Proceedings of the Eleventh ACM/IEEE International Conference on Human Robot Interation, 2016

Boosting Children's Creativity through Creative Interactions with Social Robots.
Proceedings of the Eleventh ACM/IEEE International Conference on Human Robot Interation, 2016

Positive Technologies for Promoting Emotion Regulation Abilities in Adolescents.
Proceedings of the eHealth 360°, 2016

Execution Errors Enable the Evolution of Fairness in the Ultimatum Game.
Proceedings of the ECAI 2016 - 22nd European Conference on Artificial Intelligence, 29 August-2 September 2016, The Hague, The Netherlands, 2016

The Role of Execution Errors in Populations of Ultimatum Bargaining Agents.
Proceedings of the Conflict Resolution in Decision Making - Second International Workshop, 2016

Sentire Decision Making in a Mixed-Motive Game.
Proceedings of the 38th Annual Meeting of the Cognitive Science Society, 2016

Dynamics of Fairness in Groups of Autonomous Learning Agents.
Proceedings of the Autonomous Agents and Multiagent Systems - AAMAS 2016 Workshops, - Best Papers, 2016

Learning to be Fair in Multiplayer Ultimatum Games: (Extended Abstract).
Proceedings of the 2016 International Conference on Autonomous Agents & Multiagent Systems, 2016

Conveying Social Relations in Virtual Agents Through an Emotion Sharing and Response Model: (Extended Abstract).
Proceedings of the 2016 International Conference on Autonomous Agents & Multiagent Systems, 2016

Modeling Culture in Intelligent Virtual Agents - From Theory to Implementation (Extended Abstract).
Proceedings of the 2016 International Conference on Autonomous Agents & Multiagent Systems, 2016

The SERA Ecosystem: Socially Expressive Robotics Architecture for Autonomous Human-Robot Interaction.
Proceedings of the 2016 AAAI Spring Symposia, 2016

Me and You Together: A Study on Collaboration in Manipulation Tasks.
Proceedings of the 2016 AAAI Fall Symposia, Arlington, Virginia, USA, November 17-19, 2016, 2016

Psychological Science in HRI: Striving for a More Integrated Field of Research.
Proceedings of the 2016 AAAI Fall Symposia, Arlington, Virginia, USA, November 17-19, 2016, 2016

2015
A Process Model of Empathy For Virtual Agents.
Interacting with Computers, 2015

Game elements improve performance in a working memory training task.
Int. J. Serious Games, 2015

Learning to Overcome Cultural Conflict through Engaging with Intelligent Agents in Synthetic Cultures.
I. J. Artificial Intelligence in Education, 2015

Emergence of emotional appraisal signals in reinforcement learning agents.
Autonomous Agents and Multi-Agent Systems, 2015

More Social and Emotional Behaviour May Lead to Poorer Perceptions of a Social Robot.
Proceedings of the Social Robotics - 7th International Conference, 2015

Designing Robotic Teaching Assistants: Interaction Design Students' and Children's Views.
Proceedings of the Social Robotics - 7th International Conference, 2015

Empathic Robotic Tutors for Personalised Learning: A Multidisciplinary Approach.
Proceedings of the Social Robotics - 7th International Conference, 2015

Social Robots for Older Adults: Framework of Activities for Aging in Place with Robots.
Proceedings of the Social Robotics - 7th International Conference, 2015

An Empathic Robotic Tutor for School Classrooms: Considering Expectation and Satisfaction of Children as End-Users.
Proceedings of the Social Robotics - 7th International Conference, 2015

Expressive Lights for Revealing Mobile Service Robot State.
Proceedings of the Robot 2015: Second Iberian Robotics Conference, 2015

Can a child feel responsible for another in the presence of a robot in a collaborative learning activity?
Proceedings of the 24th IEEE International Symposium on Robot and Human Interactive Communication, 2015

The development of cooperation in evolving populations through social importance.
Proceedings of the 2015 Joint IEEE International Conference on Development and Learning and Epigenetic Robotics, 2015

Bidirectional Learning of Handwriting Skill in Human-Robot Interaction.
Proceedings of the Tenth Annual ACM/IEEE International Conference on Human-Robot Interaction, 2015

Creating Interactive Robotic Characters: Through a combination of artificial intelligence and professional animation.
Proceedings of the Tenth Annual ACM/IEEE International Conference on Human-Robot Interaction, 2015

Empathic Robotic Tutors: Map Guide.
Proceedings of the Tenth Annual ACM/IEEE International Conference on Human-Robot Interaction, 2015

The Empathic Robotic Tutor: Featuring the NAO Robot.
Proceedings of the Tenth Annual ACM/IEEE International Conference on Human-Robot Interaction, 2015

"Let's save resources!": A dynamic, collaborative AI for a multiplayer environmental awareness game.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015

The "Favors Game": A Framework to Study the Emergence of Cooperation through Social Importance.
Proceedings of the 2015 International Conference on Autonomous Agents and Multiagent Systems, 2015

The Evolutionary Perks of Being Irrational.
Proceedings of the 2015 International Conference on Autonomous Agents and Multiagent Systems, 2015

Agents and Robots that Can Listen to the User's Heart.
Proceedings of the 2nd International Workshop on Emotion and Sentiment in Social and Expressive Media: Opportunities and Challenges for Emotion-aware Multiagent Systems co-located with 14th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2015), 2015

An Empathic Robotic Tutor in a Map Application.
Proceedings of the 2015 International Conference on Autonomous Agents and Multiagent Systems, 2015

More May Be Less: Emotional Sharing in an Autonomous Social Robot.
Proceedings of the 2015 AAAI Fall Symposia, Arlington, Virginia, USA, November 12-14, 2015, 2015

"It's Amazing, We Are All Feeling It!" - Emotional Climate as a Group-Level Emotional Expression in HRI.
Proceedings of the 2015 AAAI Fall Symposia, Arlington, Virginia, USA, November 12-14, 2015, 2015

2014
FAtiMA Modular: Towards an Agent Architecture with a Generic Appraisal Framework.
Proceedings of the Emotion Modeling, 2014

Creating a World for Socio-Cultural Agents.
Proceedings of the Emotion Modeling, 2014

Context-Sensitive Affect Recognition for a Robotic Game Companion.
TiiS, 2014

Guest Editorial: Emotion in Games.
IEEE Trans. Affective Computing, 2014

Empathic Robots for Long-term Interaction - Evaluating Social Presence, Engagement and Perceived Support in Children.
I. J. Social Robotics, 2014

Migration Between Two Embodiments of an Artificial Pet.
I. J. Humanoid Robotics, 2014

Computational Models of Cultural Behavior for Human-Agent Interaction (Dagstuhl Seminar 14131).
Dagstuhl Reports, 2014

Learning by appraising: an emotion-based approach to intrinsic reward design.
Adaptive Behaviour, 2014

Disaster Prevention Social Awareness: The Stop Disasters! Case Study.
Proceedings of the 6th International Conference on Games and Virtual Worlds for Serious Applications, 2014

Teachers' views on the use of empathic robotic tutors in the classroom.
Proceedings of the 23rd IEEE International Symposium on Robot and Human Interactive Communication, 2014

Towards dialogue dimensions for a robotic tutor in collaborative learning scenarios.
Proceedings of the 23rd IEEE International Symposium on Robot and Human Interactive Communication, 2014

Learning Effective Models of Emotions from Physiological Signals: The Seven Principles.
Proceedings of the Physiological Computing Systems, 2014

Descriptive Models of Emotion - Learning Useful Abstractions from Physiological Responses during Affective Interactions.
Proceedings of the PhyCS 2014, 2014

Seven Principles to Mine Flexible Behavior from Physiological Signals for Effective Emotion Recognition and Description in Affective Interactions.
Proceedings of the PhyCS 2014, 2014

Developing Interactive Embodied Characters Using the Thalamus Framework: A Collaborative Approach.
Proceedings of the Intelligent Virtual Agents - 14th International Conference, 2014

The influence of social display in competitive multiagent learning.
Proceedings of the 4th International Conference on Development and Learning and on Epigenetic Robotics, 2014

Learning cost function and trajectory for robotic writing motion.
Proceedings of the 14th IEEE-RAS International Conference on Humanoid Robots, 2014

Free Your Brain a Working Memory Training Game.
Proceedings of the Games and Learning Alliance - Third International Conference, 2014

Improving social presence in human-agent interaction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Werewolves, cheats, and cultural sensitivity.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2014

I'm the mayor: a robot tutor in enercities-2.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2014

An Embodied Empathic Tutor.
Proceedings of the 2014 AAAI Fall Symposia, Arlington, Virginia, USA, November 13-15, 2014, 2014

Meet Me Halfway: Eye Behaviour as an Expression of Robot's Language.
Proceedings of the 2014 AAAI Fall Symposia, Arlington, Virginia, USA, November 13-15, 2014, 2014

Make Way for the Robot Animators! Bringing Professional Animators and AI Programmers Together in the Quest for the Illusion of Life in Robotic Characters.
Proceedings of the 2014 AAAI Fall Symposia, Arlington, Virginia, USA, November 13-15, 2014, 2014

2013
Serious game evaluation as a meta-game.
Interact. Techn. Smart Edu., 2013

Social Robots for Long-Term Interaction: A Survey.
I. J. Social Robotics, 2013

The influence of empathy in human-robot relations.
Int. J. Hum. Comput. Stud., 2013

Multimodal Affect Modeling and Recognition for Empathic Robot Companions.
I. J. Humanoid Robotics, 2013

Nutty tracks: symbolic animation pipeline for expressive robotics.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

Social Importance Dynamics: A Model for Culturally-Adaptive Agents.
Proceedings of the Intelligent Virtual Agents - 13th International Conference, 2013

Censys: A Model for Distributed Embodied Cognition.
Proceedings of the Intelligent Virtual Agents - 13th International Conference, 2013

Traveller: An Interactive Cultural Training System Controlled by User-Defined Body Gestures.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Metrics for Character Believability in Interactive Narrative.
Proceedings of the Interactive Storytelling - 6th International Conference, 2013

Intercultural-role Plays for e-Learning using Emotive Agents.
Proceedings of the ICAART 2013, 2013

Sensors in the wild: exploring electrodermal activity in child-robot interaction.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2013

Towards empathic artificial tutors.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2013

Traveller: Interacting with agents to deal with misunderstandings due to culture.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

My Dream Theatre: Putting conflict on center stage.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

An Associative State-Space Metric for Learning in Factored MDPs.
Proceedings of the Progress in Artificial Intelligence, 2013

Procedural Content Generation: Goals, Challenges and Actionable Steps.
Proceedings of the Artificial and Computational Intelligence in Games, 2013

Towards agents with human-like decisions under uncertainty.
Proceedings of the 35th Annual Meeting of the Cognitive Science Society, 2013

The Great Deceivers: Virtual Agents and Believable Lies.
Proceedings of the 35th Annual Meeting of the Cognitive Science Society, 2013

Traveller: an intercultural training system with intelligent agents.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2013

"Can I ask you a favour?": a relational model of socio-cultural behaviour.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2013

Blame on them, shame on us: combining affective and normative behaviour in intelligent virtual agents.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2013

Lie to me: virtual agents that lie.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2013

I want to be your friend: establishing relations with emotionally intelligent agents.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2013

Conflict inside out: a theoretical approach to conflict from an agent point of view.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2013

My dream theatre.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2013

Towards Empathic Virtual and Robotic Tutors.
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013

Accessing Emotion Patterns from Affective Interactions Using Electrodermal Activity.
Proceedings of the 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction, 2013

A Model of Social Dynamics for Social Intelligent Agents.
Proceedings of the 2013 AAAI Fall Symposia, Arlington, Virginia, USA, November 15-17, 2013, 2013

An Agent Model for the Appraisal of Normative Events Based in In-Group and Out-Group Relations.
Proceedings of the Twenty-Seventh AAAI Conference on Artificial Intelligence, 2013

2012
Serious Games for Personal and Social Learning & Ethics: Status and Trends.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

Creating adaptive affective autonomous NPCs.
Autonomous Agents and Multi-Agent Systems, 2012

Long-Term Interactions with Empathic Robots: Evaluating Perceived Support in Children.
Proceedings of the Social Robotics - 4th International Conference, 2012

Detecting Engagement in HRI: An Exploration of Social and Task-Based Context.
Proceedings of the 2012 International Conference on Privacy, 2012

A Model for Embodied Cognition in Autonomous Agents.
Proceedings of the Intelligent Virtual Agents - 12th International Conference, 2012

Thalamus: Closing the Mind-Body Loop in Interactive Embodied Characters.
Proceedings of the Intelligent Virtual Agents - 12th International Conference, 2012

A Model for Social Regulation of User-Agent Relationships.
Proceedings of the Intelligent Virtual Agents - 12th International Conference, 2012

Generating Norm-Related Emotions in Virtual Agents.
Proceedings of the Intelligent Virtual Agents - 12th International Conference, 2012

Virtual Agents in Conflict.
Proceedings of the Intelligent Virtual Agents - 12th International Conference, 2012

A Serious Game for Teaching Conflict Resolution to Children.
Proceedings of the Intelligent Tutoring Systems - 11th International Conference, 2012

Laugh To Me! Implementing Emotional Escalation on Autonomous Agents for Creating a Comic Sketch.
Proceedings of the Interactive Storytelling - 5th International Conference, 2012

User Modelling and Adaptive, Natural Interaction for Conflict Resolution.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

The illusion of robotic life: principles and practices of animation for robots.
Proceedings of the International Conference on Human-Robot Interaction, 2012

Modelling empathic behaviour in a robotic game companion for children: an ethnographic study in real-world settings.
Proceedings of the International Conference on Human-Robot Interaction, 2012

On the Need of New Methods to Mine Electrodermal Activity in Emotion-Centered Studies.
Proceedings of the Agents and Data Mining Interaction - 8th International Workshop, 2012

Revive!: reactions to migration between different embodiments when playing with robotic pets.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012

Socially Present Board Game Opponents.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

2011
Modelling Empathy in Social Robotic Companions.
Proceedings of the Advances in User Modeling, 2011

Providing Gender to Embodied Conversational Agents.
Proceedings of the Intelligent Virtual Agents - 11th International Conference, 2011

Expressing Emotions on Robotic Companions with Limited Facial Expression Capabilities.
Proceedings of the Intelligent Virtual Agents - 11th International Conference, 2011

Robots Meet IVAs: A Mind-Body Interface for Migrating Artificial Intelligent Agents.
Proceedings of the Intelligent Virtual Agents - 11th International Conference, 2011

Tilt Riders: Improvisational Agents Who Know What the Scene Is about.
Proceedings of the Intelligent Virtual Agents - 11th International Conference, 2011

A Personal Approach: The Persona Technique in a Companion's Design Lifecycle.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Long-term socially perceptive and interactive robot companions: challenges and future perspectives.
Proceedings of the 13th International Conference on Multimodal Interfaces, 2011

"I'm Sure I Made the Right Choice!" - Towards an Architecture to Influence Player's Behaviors in Interactive Stories.
Proceedings of the Interactive Storytelling, 2011

A Computational Model for Finding the Tilt in an Improvised Scene.
Proceedings of the Interactive Storytelling, 2011

Emerging social awareness: Exploring intrinsic motivation in multiagent learning.
Proceedings of the 1st International Conference on Development and Learning and on Epigenetic Robotics, 2011

Automatic analysis of affective postures and body motion to detect engagement with a game companion.
Proceedings of the 6th International Conference on Human Robot Interaction, 2011

Towards the next generation of board game opponents.
Proceedings of the Foundations of Digital Games, 2011

A computational approach towards conflict resolution for serious games.
Proceedings of the Foundations of Digital Games, 2011

I've been here before!: location and appraisal in memory retrieval.
Proceedings of the 10th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2011), 2011

Emotion in Games.
Proceedings of the Affective Computing and Intelligent Interaction, 2011

Emotion-Based Intrinsic Motivation for Reinforcement Learning Agents.
Proceedings of the Affective Computing and Intelligent Interaction, 2011

A Game Prototype with Emotional Contagion.
Proceedings of the Affective Computing and Intelligent Interaction, 2011

A Generic Emotional Contagion Computational Model.
Proceedings of the Affective Computing and Intelligent Interaction, 2011

SARA: Social Affective Relational Agent: A Study on the Role of Empathy in Artificial Social Agents.
Proceedings of the Affective Computing and Intelligent Interaction, 2011

Agents with Emotional Intelligence for Storytelling.
Proceedings of the Affective Computing and Intelligent Interaction, 2011

ViPleo and PhyPleo: artificial pet with two embodiments.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

Persu: an architecture to apply persuasion in interactive storytelling.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

"I'm happy if you are happy.": a model for emotional contagion in game characters.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
Affect recognition for interactive companions: challenges and design in real world scenarios.
J. Multimodal User Interfaces, 2010

A Dimensional Model for Cultural Behavior in Virtual Agents.
Applied Artificial Intelligence, 2010

Inter-ACT: an affective and contextually rich multimodal video corpus for studying interaction with robots.
Proceedings of the 18th International Conference on Multimedia 2010, 2010

"Why Can't We Be Friends?" An Empathic Game Companion for Long-Term Interaction.
Proceedings of the Intelligent Virtual Agents, 10th International Conference, 2010

Creating Individual Agents through Personality Traits.
Proceedings of the Intelligent Virtual Agents, 10th International Conference, 2010

MAY: My Memories Are Yours.
Proceedings of the Intelligent Virtual Agents, 10th International Conference, 2010

"I Want to Slay That Dragon!" - Influencing Choice in Interactive Storytelling.
Proceedings of the Interactive Storytelling, 2010

Something's Gotta Give - Towards Distributed Autonomous Story Appraisal in Improv.
Proceedings of the Interactive Storytelling, 2010

Using Empathy to Improve Human-Robot Relationships.
Proceedings of the Human-Robot Personal Relationships - Third International Conference, 2010

Affecting Choices in Interactive Storytelling.
Proceedings of the Computational Models of Narrative, 2010

2009
Teaming up humans with autonomous synthetic characters.
Artif. Intell., 2009

As Time goes by: Long-term evaluation of social presence in robotic companions.
Proceedings of the 18th IEEE International Symposium on Robot and Human Interactive Communication, 2009

ION Framework - A Simulation Environment for Worlds with Virtual Agents.
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009

One for All or One for One? The Influence of Cultural Dimensions in Virtual Agents' Behaviour.
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009

Influence of Music and Sounds in an Agent-Based Storytelling Environment.
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009

An Immersive Approach to Evaluating Role Play.
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009

Detecting user engagement with a robot companion using task and social interaction-based features.
Proceedings of the 11th International Conference on Multimodal Interfaces, 2009

Using rituals to express cultural differences in synthetic characters.
Proceedings of the 8th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2009), 2009

But that was in another country: agents and intercultural empathy.
Proceedings of the 8th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2009), 2009

Intelligent NPCs for Educational Role Play Game.
Proceedings of the Agents for Games and Simulations, 2009

FearNot!: providing children with strategies to cope with bullying.
Proceedings of the Interaction Design and Children, 2009

"I can feel it too!": Emergent empathic reactions between synthetic characters.
Proceedings of the Affective Computing and Intelligent Interaction, 2009

It's all in the game: Towards an affect sensitive and context aware game companion.
Proceedings of the Affective Computing and Intelligent Interaction, 2009

A model for emotional contagion based on the emotional contagion scale.
Proceedings of the Affective Computing and Intelligent Interaction, 2009

Evolutionary Expression of Emotions in Virtual Humans Using Lights and Pixels.
Proceedings of the Affective Information Processing, 2009

Affective Agents for Education Against Bullying.
Proceedings of the Affective Information Processing, 2009

2008

Anticipation and Believability.
Proceedings of the Challenge of Anticipation, 2008

From Pencil to Magic Wand: Tangibles as Gateways to Virtual Stories.
Trans. Edutainment, 2008

Are emotional robots more fun to play with?
Proceedings of the 17th IEEE International Symposium on Robot and Human Interactive Communication, 2008

Improving Adaptiveness in Autonomous Characters.
Proceedings of the Intelligent Virtual Agents, 8th International Conference, 2008

Emergent Stories Facilitated.
Proceedings of the Interactive Storytelling, 2008

Learning to interact: connecting perception with action in virtual environments.
Proceedings of the 7th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2008), 2008

iCat, the chess player: the influence of embodiment in the enjoyment of a game.
Proceedings of the 7th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2008), 2008

iCat: an affective game buddy based on anticipatory mechanisms.
Proceedings of the 7th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2008), 2008

So tell me what happened: turning agent-based interactive drama into comics.
Proceedings of the 7th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2008), 2008

Panel on Artificial Agents for Psychotherapy.
Proceedings of the Emotion, 2008

2007
FearNot! - An Emergent Narrative Approach to Virtual Dramas for Anti-bullying Education.
Proceedings of the Virtual Storytelling. Using Virtual Reality Technologies for Storytelling, 2007

eCIRCUS: building voices for autonomous speaking agents.
Proceedings of the Sixth ISCA Workshop on Speech Synthesis, 2007

It's All in the Anticipation.
Proceedings of the Intelligent Virtual Agents, 7th International Conference, 2007

From IVAs to Comics Generating Comic Strips from Emergent Stories with Autonomous Characters.
Proceedings of the Intelligent Virtual Agents, 7th International Conference, 2007

Telling Stories with a Synthetic Character: Understanding Inter-modalities Relations.
Proceedings of the Verbal and Nonverbal Communication Behaviours, 2007

FearNot! demo: a virtual environment with synthetic characters to help bullying.
Proceedings of the 6th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2007), 2007

What can i do with this?: finding possible interactions between characters and objects.
Proceedings of the 6th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2007), 2007

Agents that remember can tell stories: integrating autobiographic memory into emotional agents.
Proceedings of the 6th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2007), 2007

Narrative Learning Environments.
Proceedings of the Artificial Intelligence in Education, 2007

Expression of Emotions in Virtual Humans Using Lights, Shadows, Composition and Filters.
Proceedings of the Affective Computing and Intelligent Interaction, 2007

I Know What I Did Last Summer: Autobiographic Memory in Synthetic Characters.
Proceedings of the Affective Computing and Intelligent Interaction, 2007

I-Sounds.
Proceedings of the Affective Computing and Intelligent Interaction, 2007

An Authoring Tool for an Emergent Narrative Storytelling System.
Proceedings of the Intelligent Narrative Technologies, 2007

Are We Telling the Same Story? Balancing Real and Virtual Actors in a Collaborative Story Creation System.
Proceedings of the Intelligent Narrative Technologies, 2007

The user in the group: evaluating the effects of autonomous group dynamics.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2006
Multimodal expression in virtual humans.
Journal of Visualization and Computer Animation, 2006

Editorial.
Journal of Visualization and Computer Animation, 2006

Using Theory of Mind Methods to Investigate Empathic engagement with Synthetic Characters.
I. J. Humanoid Robotics, 2006

Unscripted Narrative for Affectively Driven Characters.
IEEE Computer Graphics and Applications, 2006

Mind the Body.
Proceedings of the Intelligent Virtual Agents, 6th International Conference, 2006

Storytelling - The Difference Between Fantasy and Reality.
Proceedings of the Intelligent Virtual Agents, 6th International Conference, 2006

A Story About Gesticulation Expression.
Proceedings of the Intelligent Virtual Agents, 6th International Conference, 2006

Making It Up as You Go Along - Improvising Stories for Pedagogical Purposes.
Proceedings of the Intelligent Virtual Agents, 6th International Conference, 2006

Mainstream Games in the Multi-agent Classroom.
Proceedings of the 2006 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, 2006

An Affectively Driven Planner for Synthetic Characters.
Proceedings of the Sixteenth International Conference on Automated Planning and Scheduling, 2006

Using Anticipation to Create Believable Behaviour.
Proceedings of the Proceedings, 2006

2005
Tell Me a Story.
Virtual Reality, 2005

Learning By Feeling: Evoking Empathy With Synthetic Characters.
Applied Artificial Intelligence, 2005

The Role of Tangibles in Interactive Storytelling.
Proceedings of the Virtual Storytelling, 2005

Environment Expression: Telling Stories Through Cameras, Lights and Music.
Proceedings of the Virtual Storytelling, 2005

Intelligent Virtual Agents in Collaborative Scenarios.
Proceedings of the Intelligent Virtual Agents, 5th International Working Conference, 2005

FearNot! - An Experiment in Emergent Narrative.
Proceedings of the Intelligent Virtual Agents, 5th International Working Conference, 2005

Affective interactions: the computer in the affective loop.
Proceedings of the 10th International Conference on Intelligent User Interfaces, 2005

BeLife: A Simulation Tool to Support Learning about Photosynthesis.
Proceedings of the Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences, 2005

Introduction.
Proceedings of the Progress in Artificial Intelligence, 2005

Feeling and Reasoning: A Computational Model for Emotional Characters.
Proceedings of the Progress in Artificial Intelligence, 2005

Believable groups of synthetic characters.
Proceedings of the 4th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2005), 2005

Unscripted Narrative for Affectively Driven Characters.
Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference, 2005

Environment Expression: Expressing Emotions Through Cameras, Lights and Music.
Proceedings of the Affective Computing and Intelligent Interaction, 2005

Achieving Empathic Engagement Through Affective Interaction with Synthetic Characters.
Proceedings of the Affective Computing and Intelligent Interaction, 2005

Watch and Feel: An Affective Interface in a Virtual Storytelling Environment.
Proceedings of the Affective Computing and Intelligent Interaction, 2005

Synthetic group dynamics in entertainment scenarios: creating believable interactions in groups of synthetic characters.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2004
Playing with Agents-Agents in Social and Dramatic Games.
Proceedings of the Life-like characters - tools, affective functions, and applications., 2004

Affective Interactions for in Real-time Applications: the SAFIRA Project.
KI, 2004

1, 2, 3 .... Action! Directing Real Actors and Virtual Characters.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2004

"Tangible Influence": Towards a New Interaction Paradigm for Computer Games.
Proceedings of the Entertainment Computing, 2004

Designing Empathic Agents: Adults Versus Kids.
Proceedings of the Intelligent Tutoring Systems, 7th International Conference, 2004


Learning with the Belife Simulation Tool: The Effects of Manipulation the Time Scale of Events and Collaboration Mode.
Proceedings of the Cognition and Exploratory Learning in Digital Age (CELDA'04), 2004

04121 Working Group 2 -- Design criteria, techniques and case studies for creating and evaluating interactive experiences for virtual humans.
Proceedings of the Evaluating Embodied Conversational Agents, 14.03. - 19.03.2004, 2004

From Motion Control to Emotion Influence: Controlling Autonomous Synthetic Characters in a Computer Game.
Proceedings of the 3rd International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2004), 2004

Caring for Agents and Agents that Care: Building Empathic Relations with Synthetic Agents.
Proceedings of the 3rd International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2004), 2004

2003
Editorial.
User Model. User-Adapt. Interact., 2003

SenToy: an affective sympathetic interface.
Int. J. Hum. Comput. Stud., 2003

Managing Authorship in Plot Conduction.
Proceedings of the Virtual Storytelling; Using Virtual Reality Technologies for Storytelling, 2003

Tell Me That Bit Again... Bringing Interactivity to a Virtual Storyteller.
Proceedings of the Virtual Storytelling; Using Virtual Reality Technologies for Storytelling, 2003

Mediating Action and Background Music.
Proceedings of the Virtual Storytelling; Using Virtual Reality Technologies for Storytelling, 2003

Happy Characters Don't Feel Well in Sad Bodies!
Proceedings of the Intelligent Agents, 4th International Workshop, 2003

Machiavellian Characters and the Edutainment Paradox.
Proceedings of the Intelligent Agents, 4th International Workshop, 2003

FantasyA - The Duel of Emotions.
Proceedings of the Intelligent Agents, 4th International Workshop, 2003

Synthetic Emotension.
Proceedings of the Intelligent Agents, 4th International Workshop, 2003

Mediating Action and Music with Augmented Grammars.
Proceedings of the Intelligent Agents, 4th International Workshop, 2003

Demo: playingfFantasyA with senToy.
Proceedings of the 5th International Conference on Multimodal Interfaces, 2003

Towards tangibility in gameplay: building a tangible affective interface for a computer game.
Proceedings of the 5th International Conference on Multimodal Interfaces, 2003

FantasyA and SenToy.
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003

SenToy: a tangible interface to control the emotions of a synthetic character.
Proceedings of the Second International Joint Conference on Autonomous Agents & Multiagent Systems, 2003

2002
SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game.
Personal and Ubiquitous Computing, 2002

"You Cannot Use My Broom! I'm the Witch, You're the Prince": Collaboration in a Virtual Dramatic Game.
Proceedings of the Intelligent Tutoring Systems, 6th International Conference, 2002

Using a Wizard of Oz study to inform the design of SenToy.
Proceedings of the 4th Conference on Designing Interactive Systems: Processes, 2002

2001
The child behind the character.
IEEE Trans. Systems, Man, and Cybernetics, Part A, 2001

Real Characters in Virtual Stories.
Proceedings of the Virtual Storytelling: Using Virtual Reality Technologies for Storytelling, 2001

Papous: The Virtual Storyteller.
Proceedings of the Intelligent Virtual Agents, Third International Workshop, 2001

MAgentA: An Architecture for Real Time Automatic Composition of Background Music.
Proceedings of the Intelligent Virtual Agents, Third International Workshop, 2001

Heroes, villians, magicians, ...: dramatis personae in a virtual story creation environment.
Proceedings of the 6th International Conference on Intelligent User Interfaces, 2001

Is the wolf angry or ... just hungry?
Proceedings of the Fifth International Conference on Autonomous Agents, 2001

2000
Emotions for a Motion: Rapid Development of Believable Pathematic Agents in Intelligent Virtual Environments.
Applied Artificial Intelligence, 2000

TEATRIX: Virtual Environment for Story Creation.
Proceedings of the Intelligent Tutoring Systems, 5th International Conference, 2000

Supporting Collaborative Activities in Computer Integrated Classrooms-the NIMIS Approach.
Proceedings of the 6th International Workshop on Groupware (CRIWG 2000), 2000

1999
Affective Interactions: Toward a New Generation of Computer Interfaces?
Proceedings of the Affective Interactions, 1999

A Cognitive Approach to Affective User Modeling.
Proceedings of the Affective Interactions, 1999

Pathematic Agents: Rapid Development of Believable Emotional Agents in Intelligent Virtual Environments.
Proceedings of the Third Annual Conference on Autonomous Agents, 1999

"Underwater Love": Building Tristão and Isolda's Personalities.
Proceedings of the Artificial Intelligence Today: Recent Trends and Developments, 1999

1998
Vincent, an Autonomous Pedagogical Agent for On-the-Job Training.
Proceedings of the Intelligent Tutoring Systems, 4th International Conference, 1998

A New Dynamic Model for a Multi-Agent Formation.
Proceedings of the Progress in Artificial Intelligence, 1998

1995
TAGUS - A User and Leamer Modeling Workbench.
User Model. User-Adapt. Interact., 1995

1994
On the Dynamics of Learner Models.
Proceedings of the Eleventh European Conference on Artificial Intelligence, 1994

A Learner Model Reason Maintenance System.
Proceedings of the Eleventh European Conference on Artificial Intelligence, 1994


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