Visualisation of Web Based e-Learning Activity. - Ana Patricia Oliveira; Óscar Mealha; Carlos Santos 004 (IV, 2010)

Proposal of a Tangible Interface to Enhance Seniors' TV Experience: UX Evaluation of SIX. - Ana Patricia Oliveira; Mário Vairinhos; Óscar Mealha (jAUTI, 2017)

Scratch na Infância: uma experienciação de crianças dos 4 aos 6 anos - Ana Patricia Oliveira (2019)

Towards a new hybrid game model: designing tangible experiences. - Ana Patricia Oliveira; Micael Sousa; Mário Vairinhos; Nelson Zagalo (SeGAH, 2020)

Creative Process for Designing a Hybrid Game for Nutrition Education. - Pedro Reisinho; Cátia Silva; Nelson Zagalo; Mário Vairinhos; Ana Patricia Oliveira (TECH-EDU, 2020)

Mechanics or Mechanisms: defining differences in analog games to support game design. - Micael Sousa; Nelson Zagalo; Ana Patricia Oliveira (CoG, 2021)

Beats and Units Framework: A Story-Game Integration Framework for the Ideation Stage of Narrative Design of Serious Games. - Nelson Zagalo; Ana Patricia Oliveira; Pedro Cardoso 002 (ICIDS, 2021)

Tangible Interfaces and Augmented Reality in a Nutrition Serious Game for Kids. - Pedro Reisinho; Cátia Silva; Mário Vairinhos; Ana Patricia Oliveira; Nelson Zagalo (SEGAH, 2021)

Defining the Mechanisms for Engagement Design Protocol Towards the Development of Analogue and Hybrid Serious Games: Learning from FlavourGame. - Micael Sousa; Ana Patricia Oliveira; Pedro Cardoso 002; Nelson Zagalo; Mário Vairinhos (JCSG, 2021)

Know Me: Promoting Gender Equality in Education Through an Interactive Digital Narrative. - Ana Colaço; Ana Patricia Oliveira; Nelson Zagalo (TECH-EDU, 2022)

Motivation and flow experience as crucial factors in the completion of narrative games. - Dalila Martins; Nelson Zagalo; Ana Patricia Oliveira (DiGRA, 2023)

Peak-end rule in narrative videogames: analysis of players' perceptions on social media about "The Last of Us Part II" and "God of War". - Dalila Martins; Ana Patricia Oliveira; Nelson Zagalo (FDG, 2023)

From Entertainment to Mental Health Awareness: the "Debris" Case. - Dalila Martins; Nelson Zagalo; Ana Patricia Oliveira (GEM, 2024)

Promoting Nutrition Literacy and Food Neophilia of Middle School Children Through a Serious Hybrid Game. - Sofia da Costa; Ana Patricia Oliveira; Nelson Zagalo; Elisabete Pinto (HCI (54), 2024)

The Experience of Portuguese Visually Impaired with Interactive Television (iTV) Services: A Questionnaire Survey. - Rita Oliveira 001; Luísa Júlio; Ana Patricia Oliveira (HCI (31), 2024)

"Gaming Token Feelings Do not Show": Exploring the Implications of Interoperable Game Assets into the Game Experience. - Liliana Vale Costa; Leonardo Catalano; Nelson Zagalo; João Abrantes; Ana Patricia Oliveira (HCI (64), 2025)

Hybrid Serious Game for Cancer Prevention Through the Promotion of Healthy Living Habits. - Ana Patricia Oliveira (HCI (60), 2025)