A Literature Review of Serious Games for Intellectual Disabilities. - Ana R. Cano; Álvaro J. García-Tejedor; Baltasar Fernández-Manjón (EC-TEL, 2015)

Highlights in the Literature Available in Serious Games for Intellectual Disabilities. - Ana R. Cano; Álvaro J. García-Tejedor; Baltasar Fernández-Manjón (ICWL, 2015)

Downtown, a Subway Adventure: Using Learning Analytics to Improve the Development of a Learning Game for People with Intellectual Disabilities. - Ana R. Cano; Baltasar Fernández-Manjón; Álvaro J. García-Tejedor (ICALT, 2016)

GLAID: Designing a Game Learning Analytics Model to Analyze the Learning Process in Users with Intellectual Disabilities. - Ana R. Cano; Baltasar Fernández-Manjón; Álvaro J. García-Tejedor (SGAMES, 2016)

Using game learning analytics for validating the design of a learning game for adults with intellectual disabilities. - Ana R. Cano; Baltasar Fernández-Manjón; Álvaro J. García-Tejedor (Br. J. Educ. Technol., 2018)

Game Analytics Evidence-Based Evaluation of a Learning Game for Intellectual Disabled Users. - Ana R. Cano; Álvaro J. García-Tejedor; Cristina Alonso-Fernández; Baltasar Fernández-Manjón (IEEE Access, 2019)

Lessons learned applying learning analytics to assess serious games. - Cristina Alonso-Fernández; Ana R. Cano; Antonio Calvo-Morata; Manuel Freire-Morán; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (Comput. Hum. Behav., 2019)