StoryMakAR: Bringing Stories to Life With An Augmented Reality & Physical Prototyping Toolkit for Youth. - Terrell Glenn; Ananya Ipsita; Caleb Carithers; Kylie Peppler; Karthik Ramani (CHI, 2020)

VRFromX: From Scanned Reality to Interactive Virtual Experience with Human-in-the-Loop. - Ananya Ipsita; Hao Li 076; Runlin Duan; Yuanzhi Cao; Subramanian Chidambaram; Min Liu 018; Karthik Ramani (CHI Extended Abstracts, 2021)

Towards Modeling of Virtual Reality Welding Simulators to Promote Accessible and Scalable Training. - Ananya Ipsita; Levi Erickson; Yangzi Dong; Joey Huang; Alexa K. Bushinski; Sraven Saradhi; Ana M. Villanueva; Kylie A. Peppler; Thomas S. Redick; Karthik Ramani (CHI, 2022)

ScalAR: Authoring Semantically Adaptive Augmented Reality Experiences in Virtual Reality. - Xun Qian; Fengming He; Xiyun Hu; Tianyi Wang 004; Ananya Ipsita; Karthik Ramani (CHI, 2022)

EditAR: A Digital Twin Authoring Environment for Creation of AR/VR and Video Instructions from a Single Demonstration. - Subramanian Chidambaram; Sai Swarup Reddy; Matthew Rumple; Ananya Ipsita; Ana M. Villanueva; Thomas Redick; Wolfgang Stuerzlinger; Karthik Ramani (ISMAR, 2022)

StretchAR: Exploiting Touch and Stretch as a Method of Interaction for Smart Glasses Using Wearable Straps. - Luis Paredes; Ananya Ipsita; Juan C. Mesa; Ramses V. Martinez Garrido; Karthik Ramani (Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022)

Authoring instructional flow in iVR learning units to promote outcome-oriented learning. - Ananya Ipsita; Mayank Patel 005; Asim Unmesh; Karthik Ramani (Comput. Educ. X Real., 2024)

The Design of a Virtual Prototyping System for Authoring Interactive Virtual Reality Environments From Real-World Scans. - Ananya Ipsita; Runlin Duan; Hao Li 076; Subramanian Chidambaram; Yuanzhi Cao; Min Liu 018; Alexander J. Quinn; Karthik Ramani (J. Comput. Inf. Sci. Eng., 2024)

ImpersonatAR: Using Embodied Authoring and Evaluation to Prototype Multi-Scenario Use Cases for Augmented Reality Applications. - Meng-Han Wu; Ananya Ipsita; Gaoping Huang; Karthik Ramani; Alexander J. Quinn (J. Comput. Inf. Sci. Eng., 2024)

Adopting Backward Design into a Constructionist Curriculum Design for IoT Skill Development in High Schoolers. - Ananya Ipsita; Terrell Kendall Glenn; Disha Ajay Bhagwat; Nielsen Pereira; Kylie A. Peppler; Karthik Ramani (CHI Extended Abstracts, 2025)

Virtual Reality in Manufacturing Education: A Scoping Review Indicating State-of-the-Art, Benefits, and Challenges Across Domains, Levels, and Entities. - Ananya Ipsita; Ramesh Kaki; Ziyi Liu 004; Mayank Patel 005; Runlin Duan; Lakshmi Deshpande; Lin-Ping Yuan; Victoria Lowell; Ashok Maharaj; Kylie Peppler; Steven Feiner; Karthik Ramani (CoRR, 2025)

Interactive authoring of outcome-oriented lesson plans for immersive Virtual Reality training. - Ananya Ipsita; Ramesh Kaki; Mayank Patel 005; Asim Unmesh; Kylie A. Peppler; Karthik Ramani (CoRR, 2025)