Investigating the Influence of Communication and Input Devices on Collaboration in Virtual Environments. - Anastasiia Beznosyk; Chris Raymaekers; Karin Coninx; Peter Quax; Wim Lamotte (GRAPP, 2010)

3DUI 2010 Contest Grand Prize Winners. - Pablo A. Figueroa; Yoshifumi Kitamura; Sébastien Kuntz; Lode Vanacken; Steven Maesen; Tom De Weyer; Sofie Notelaers; Johanna Renny Octavia; Anastasiia Beznosyk; Karin Coninx; Felipe Bacim; Regis Kopper; et al. (IEEE Computer Graphics and Applications, 2010)

User Enjoyment and Performance in Collaborative and Cooperative Games in Shared 3D Virtual Environments. - Anastasiia Beznosyk; Peter Quax; Karin Coninx; Wim Lamotte (GRAPP, 2011)

User Modeling Approaches towards Adaptation of Users' Roles to Improve Group Interaction in Collaborative 3D Games. - Johanna Renny Octavia; Anastasiia Beznosyk; Karin Coninx; Peter Quax; Kris Luyten (HCI (4), 2011)

Influence of network delay and jitter on cooperation in multiplayer games. - Anastasiia Beznosyk; Peter Quax; Karin Coninx; Wim Lamotte (VRCAI, 2011)

The influence of cooperative game design patterns for remote play on player experience. - Anastasiia Beznosyk; Peter Quax; Karin Coninx; Wim Lamotte (APCHI, 2012)

The Effect of Closely-Coupled Interaction on Player Experience in Casual Games. - Anastasiia Beznosyk; Peter Quax; Wim Lamotte; Karin Coninx (ICEC, 2012)

Role and quality of communication in collaborative training for Multiple Sclerosis patients. - Anastasiia Beznosyk; Peter Quax; Karin Coninx; Wim Lamotte (PETRA, 2012)

An Experimental Perspective on Factors Influencing Collaborative User Experience in Virtual Environments and Games - Anastasiia Beznosyk (2012)

An evaluation of the impact of game genre on user experience in cloud gaming. - Peter Quax; Anastasiia Beznosyk; Wouter Vanmontfort; Robin Marx; Wim Lamotte (IGIC, 2013)