Pseudo-Haptic Feedback: Can Isometric Input Devices Simulate Force Feedback? - Anatole Lécuyer; Sabine Coquillart; Abderrahmane Kheddar; Paul Richard; Philippe Coiffet (VR, 2000)

"Boundary of Illusion: " An Experiment of Sensory Integration with a Pseudo-Haptic System. - Anatole Lécuyer; Jean-Marie Burkhardt; Sabine Coquillart; Philippe Coiffet (VR, 2001)

HOMERE: a Multimodal System for Visually Impaired People to Explore Virtual Environments. - Anatole Lécuyer; Pascal Mobuchon; Christine Mégard; Jérôme Perret; Claude Andriot; Jean-Pierre Colinot (VR, 2003)

Feeling bumps and holes without a haptic interface: the perception of pseudo-haptic textures. - Anatole Lécuyer; Jean-Marie Burkhardt; Laurent Étienne (CHI, 2004)

Can Haptic Feedback Improve the Perception of Self-Motion in Virtual Reality? - Anatole Lécuyer; Manuel Vidal; Olivier Joly; Christine Mégard; Alain Berthoz (HAPTICS, 2004)

The "Bubble" Technique: Interacting with Large Virtual Environments Using Haptic Devices with Limited Workspace. - Lionel Dominjon; Anatole Lécuyer; Jean-Marie Burkhardt; Guillermo Andrade-Barroso; Simon Richir (WHC, 2005)

"A4": A Technique to Improve Perception of Contacts with Under-Actuated Haptic Devices in Virtual Reality. - Anatole Lécuyer; Jean-Marie Burkhardt; Jildaz Le Biller; Marco Congedo (WHC, 2005)

Virtual Technical Trainer: Learning How to Use Milling Machines with Multi-Sensory Feedback in Virtual Reality. - Franck Crison; Anatole Lécuyer; Daniel Mellet d'Huart; Jean-Marie Burkhardt; Georges Michel; Jean-Louis Dautin (VR, 2005)

Influence of Color/Display Ratio on the Perception of Mass of Manipulated Objects in Virtual Environments. - Lionel Dominjon; Anatole Lécuyer; Jean-Marie Burkhardt; Paul Richard; Simon Richir (VR, 2005)

SkeweR: a 3D Interaction Technique for 2-User Collaborative Manipulation of Objects in Virtual Environments. - Thierry Duval; Anatole Lécuyer; Sébastien Thomas (3DUI, 2006)

A Comparison of Three Techniques to Interact in Large Virtual Environments Using Haptic Devices with Limited Workspace. - Lionel Dominjon; Anatole Lécuyer; Jean-Marie Burkhardt; Simon Richir (Computer Graphics International, 2006)

Haptic Hybrid Rotations: Overcoming Hardware Angular Limitations of Force-Feedback Devices. - Lionel Dominjon; Simon Richir; Anatole Lécuyer; Jean-Marie Burkhardt (VR, 2006)

Camera Motions Improve the Sensation of Walking in Virtual Environments. - Anatole Lécuyer; Jean-Marie Burkhardt; Jean-Marie Henaff; Stéphane Donikian (VR, 2006)

The Influence of Spatial Delocation on Perceptual Integration of Vision and Touch. - Marco Congedo; Anatole Lécuyer; Edouard Gentaz (Presence Teleoperators Virtual Environ., 2006)

Using Visual Cues of Contact to Improve Interactive Manipulation of Virtual Objects in Industrial Assembly/Maintenance Simulations. - Jean Sreng; Anatole Lécuyer; Christine Mégard; Claude Andriot (IEEE Trans. Vis. Comput. Graph., 2006)

The Visual Appearance of User's Avatar Can Influence the Manipulation of Both Real Devices and Virtual Objects. - Abdelmajid Kadri; Anatole Lécuyer; Jean-Marie Burkhardt (3DUI, 2007)

The Influence of Visual Appearance of User's Avatar on the Manipulation of Objects in Virtual Environments. - Abdelmajid Kadri; Anatole Lécuyer; Jean-Marie Burkhardt; Simon Richir (VR, 2007)

Tutorial 3: Integration of Haptics in Virtual Environments - A Perception-Based Approach. - Anatole Lécuyer; Matthias Harders; Günter Niemeyer; Lynette A. Jones; Miguel A. Otaduy; Dinesh K. Pai (VR, 2007)

Using an event-based approach to improve the multimodal rendering of 6DOF virtual contact. - Jean Sreng; Florian Bergez; Jérémie Legarrec; Anatole Lécuyer; Claude Andriot (VRST, 2007)

Novel devices and interaction techniques for human-scale haptics. - Lionel Dominjon; Jérôme Perret; Anatole Lécuyer (Vis. Comput., 2007)

Improving Perception and Understanding of Nanoscale Phenomena Using Haptics and Visual Analogy. - Guillaume Millet; Anatole Lécuyer; Jean-Marie Burkhardt; D. Sinan Haliyo; Stephane Régnier (EuroHaptics, 2008)

Using Vibration Patterns to Provide Impact Position Information in Haptic Manipulation of Virtual Objects. - Jean Sreng; Anatole Lécuyer; Claude Andriot (EuroHaptics, 2008)

Pattern rejection strategies for the design of self-paced EEG-based Brain-Computer Interfaces. - Fabien Lotte; Harold Mouchère; Anatole Lécuyer (ICPR, 2008)

Using an Eye-Tracking System to Improve Camera Motions and Depth-of-Field Blur Effects in Virtual Environments. - Sébastien Hillaire; Anatole Lécuyer; Rémi Cozot; Géry Casiez (VR, 2008)

SAILOR: a 3-D medical simulator of loco-regional anaesthesia based on desktop virtual reality and pseudo-haptic feedback. - Lazar Bibin; Anatole Lécuyer; Jean-Marie Burkhardt; Alain Delbos; Madeleine Bonnet (VRST, 2008)

A VR simulator for training and prototyping of telemanipulation of nanotubes. - Zhan Gao; Anatole Lécuyer (VRST, 2008)

Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments. - Sébastien Hillaire; Anatole Lécuyer; Rémi Cozot; Géry Casiez (IEEE Computer Graphics and Applications, 2008)

Brain-Computer Interfaces, Virtual Reality, and Videogames. - Anatole Lécuyer; Fabien Lotte; Richard B. Reilly; Robert Leeb; Michitaka Hirose; Mel Slater (Computer, 2008)

Classifying EEG for brain computer interfaces using Gaussian processes. - Mingjun Zhong; Fabien Lotte; Mark A. Girolami; Anatole Lécuyer (Pattern Recognit. Lett., 2008)

A study of the modification of the speed and size of the cursor for simulating pseudo-haptic bumps and holes. - Anatole Lécuyer; Jean-Marie Burkhardt; Chee-Hian Tan (ACM Trans. Appl. Percept., 2008)

Towards ambulatory brain-computer interfaces: a pilot study with P300 signals. - Fabien Lotte; Junya Fujisawa; Hideaki Touyama; Rika Ito; Michitaka Hirose; Anatole Lécuyer (Advances in Computer Entertainment Technology, 2009)

A performance model of selection techniques for p300-based brain-computer interfaces. - Jean-Baptiste Sauvan; Anatole Lécuyer; Fabien Lotte; Géry Casiez (CHI, 2009)

3-Hand Manipulation of Virtual Objects. - Laurent Aguerreche; Thierry Duval; Anatole Lécuyer (EGVE/ICAT/EuroVR, 2009)

Path-planning and manipulation of nanotubes using visual and haptic guidance. - Zhan Gao; Anatole Lécuyer (VECIMS, 2009)

Spatialized Haptic Rendering: Providing Impact Position Information in 6DOF Haptic Simulations Using Vibrations. - Jean Sreng; Anatole Lécuyer; Claude Andriot; Bruno Arnaldi (VR, 2009)

Can Camera Motions Improve the Perception of Traveled Distance in Virtual Environments? - Léo Terziman; Anatole Lécuyer; Sébastien Hillaire; Jan M. Wiener (VR, 2009)

The magic barrier tape: a novel metaphor for infinite navigation in virtual worlds with a restricted walking workspace. - Gabriel Cirio; Maud Marchal; Tony Regia-Corte; Anatole Lécuyer (VRST, 2009)

Gaze behavior and visual attention model when turning in virtual environments. - Sébastien Hillaire; Anatole Lécuyer; Gaspard Breton; Tony Regia-Corte (VRST, 2009)

OpenViBE: Open-Source Software for Brain-Computer Interfaces. - Anatole Lécuyer; Yann Renard (ERCIM News, 2009)

Simulating Haptic Feedback Using Vision: A Survey of Research and Applications of Pseudo-Haptic Feedback. - Anatole Lécuyer (Presence Teleoperators Virtual Environ., 2009)

FuRIA: an inverse solution based feature extraction algorithm using fuzzy set theory for brain-computer interfaces. - Fabien Lotte; Anatole Lécuyer; Bruno Arnaldi (IEEE Trans. Signal Process., 2009)

Walking up and down in immersive virtual worlds: Novel interactive techniques based on visual feedback. - Maud Marchal; Anatole Lécuyer; Gabriel Cirio; Laurent Bonnet; Mathieu Emily (3DUI, 2010)

Influence of Visual Feedback on Passive Tactile Perception of Speed and Spacing of Rotating Gratings. - Anatole Lécuyer; Marco Congedo; Edouard Gentaz; Olivier Joly; Sabine Coquillart (EuroHaptics (2), 2010)

Perception Based Real-Time Dynamic Adaptation of Human Motions. - Ludovic Hoyet; Franck Multon; Taku Komura; Anatole Lécuyer (MIG, 2010)

Can you stand on virtual grounds? A study on postural affordances in virtual reality. - Tony Regia-Corte; Maud Marchal; Anatole Lécuyer (VR, 2010)

Reconfigurable tangible devices for 3D virtual object manipulation by single or multiple users. - Laurent Aguerreche; Thierry Duval; Anatole Lécuyer (VRST, 2010)

A real-time visual attention model for predicting gaze point during first-person exploration of virtual environments. - Sébastien Hillaire; Anatole Lécuyer; Tony Regia-Corte; Rémi Cozot; Jérôme Royan; Gaspard Breton (VRST, 2010)

Can we distinguish biological motions of virtual humans?: perceptual study with captured motions of weight lifting. - Ludovic Hoyet; Franck Multon; Anatole Lécuyer; Taku Komura (VRST, 2010)

Shake-your-head: revisiting walking-in-place for desktop virtual reality. - Léo Terziman; Maud Marchal; Mathieu Emily; Franck Multon; Bruno Arnaldi; Anatole Lécuyer (VRST, 2010)

Influence of auditory and visual feedback for perceiving walking over bumps and holes in desktop VR. - Luca Turchet; Maud Marchal; Anatole Lécuyer; Rolf Nordahl; Stefania Serafin (VRST, 2010)

Using a Visual Attention Model to Improve Gaze Tracking Systems in Interactive 3D Applications. - Sébastien Hillaire; Gaspard Breton; Nizar Ouarti; Rémi Cozot; Anatole Lécuyer (Comput. Graph. Forum, 2010)

Exploring Large Virtual Environments by Thoughts Using a Brain-Computer Interface Based on Motor Imagery and High-Level Commands. - Fabien Lotte; Aurélien van Langhenhove; Fabrice Lamarche; Thomas Ernest; Yann Renard; Bruno Arnaldi; Anatole Lécuyer (Presence Teleoperators Virtual Environ., 2010)

OpenViBE: An Open-Source Software Platform to Design, Test, and Use Brain-Computer Interfaces in Real and Virtual Environments. - Yann Renard; Fabien Lotte; Guillaume Gibert; Marco Congedo; Emmanuel Maby; Vincent Delannoy; Olivier Bertrand; Anatole Lécuyer (Presence Teleoperators Virtual Environ., 2010)

Design and evaluation of methods to prevent frame cancellation in real-time stereoscopic rendering. - Jérôme Ardouin; Anatole Lécuyer; Maud Marchal; Éric Marchand (3DUI, 2011)

Joyman: A human-scale joystick for navigating in virtual worlds. - Maud Marchal; Julien Pettré; Anatole Lécuyer (3DUI, 2011)

Virtual chromatic percussions simulated by pseudo-haptic and vibrotactile feedback. - Taku Hachisu; Gabriel Cirio; Maud Marchal; Anatole Lécuyer; Hiroyuki Kajimoto (Advances in Computer Entertainment Technology, 2011)

Comparative study of band-power extraction techniques for Motor Imagery classification. - Nicolas Brodu; Fabien Lotte; Anatole Lécuyer (CCMB, 2011)

Short Paper: Comparing Virtual Trajectories Made in Slalom UsingWalking-In-Place and Joystick Techniques. - Léo Terziman; Maud Marchal; Franck Multon; Bruno Arnaldi; Anatole Lécuyer (EGVE/EuroVR, 2011)

Using scalp electrical biosignals to control an object by concentration and relaxation tasks: Design and evaluation. - Laurent George 002; Fabien Lotte; Raquel Viciana-Abad; Anatole Lécuyer (EMBC, 2011)

Pseudo-haptics: from the theoretical foundations to practical system design guidelines. - Andreas Pusch; Anatole Lécuyer (ICMI, 2011)

The Virtual Crepe Factory: 6DoF haptic interaction with fluids. - Gabriel Cirio; Maud Marchal; Sébastien Hillaire; Anatole Lécuyer (SIGGRAPH Emerging Technologies, 2011)

Joyman: an immersive and entertaining interface for virtual locomotion. - Julien Pettré; Orianne Siret; Maud Marchal; Jean-Baptiste de la Rivire; Anatole Lécuyer (SIGGRAPH Asia Emerging Technologies, 2011)

Perceptually inspired methods for naturally navigating virtual worlds. - Frank Steinicke; Mary C. Whitton; Anatole Lécuyer; Betty J. Mohler (SIGGRAPH Asia Courses, 2011)

Evaluation of a Reconfigurable Tangible Device for Collaborative Manipulation of Objects in Virtual Reality. - Laurent Aguerreche; Thierry Duval; Anatole Lécuyer (TPCG, 2011)

"Tap, squeeze and stir" the virtual world: Touching the different states of matter through 6DoF haptic interaction. - Gabriel Cirio; Maud Marchal; Aurélien Le Gentil; Anatole Lécuyer (VR, 2011)

Freeze the BCI until the user is ready: a pilot study of a BCI inhibitor - Laurent George 002; Laurent Bonnet; Anatole Lécuyer (CoRR, 2011)

Navigating in Virtual Worlds Using a Self-Paced SSVEP-Based Brain-Computer Interface with Integrated Stimulation and Real-Time Feedback. - Jozef Legény; Raquel Viciana-Abad; Anatole Lécuyer (Presence Teleoperators Virtual Environ., 2011)

Six Degrees-of-Freedom Haptic Interaction with Fluids. - Gabriel Cirio; Maud Marchal; Sébastien Hillaire; Anatole Lécuyer (IEEE Trans. Vis. Comput. Graph., 2011)

Preface: A message from the symposium chairs. - Mark Billinghurst; Joe LaViola; Anatole Lécuyer (3DUI, 2012)

Design and evaluation of 3D cursors and motion parallax for the exploration of desktop virtual environments. - David Antonio Gómez Jáuregui; Ferran Argelaguet; Anatole Lécuyer (3DUI, 2012)

The King-Kong Effects: Improving sensation of walking in VR with visual and tactile vibrations at each step. - Léo Terziman; Maud Marchal; Franck Multon; Bruno Arnaldi; Anatole Lécuyer (3DUI, 2012)

Introducing the use of model-based evolutionary algorithms for EEG-based motor imagery classification. - Roberto Santana 001; Laurent Bonnet; Jozef Legény; Anatole Lécuyer (GECCO, 2012)

A Novel Approach for Pseudo-haptic Textures Based on Curvature Information. - Ferran Argelaguet; David Antonio Gómez Jáuregui; Maud Marchal; Anatole Lécuyer (EuroHaptics (1), 2012)

Framework for enhancing video viewing experience with haptic effects of motion. - Fabien Danieau; Julien Fleureau; Audrey Cabec; Paul Kerbiriou; Philippe Guillotel; Nicolas Mollet; Marc Christie; Anatole Lécuyer (HAPTICS, 2012)

Combining Brain-Computer Interfaces and Haptics: Detecting Mental Workload to Adapt Haptic Assistance. - Laurent George 002; Maud Marchal; Loeïz Glondu; Anatole Lécuyer (EuroHaptics (1), 2012)

Novel Interactive Techniques for Bimanual Manipulation of 3D Objects with Two 3DoF Haptic Interfaces. - Anthony Talvas; Maud Marchal; Clément Nicolas; Gabriel Cirio; Mathieu Emily; Anatole Lécuyer (EuroHaptics (1), 2012)

FlyVIZ: a novel display device to provide humans with 360° vision by coupling catadioptric camera with hmd. - Jérôme Ardouin; Anatole Lécuyer; Maud Marchal; Clément Riant; Éric Marchand (VRST, 2012)

HapSeat: producing motion sensation with multiple force-feedback devices embedded in a seat. - Fabien Danieau; Julien Fleureau; Philippe Guillotel; Nicolas Mollet; Anatole Lécuyer; Marc Christie (VRST, 2012)

Haptics and graphic analogies for the understanding of atomic force microscopy. - Guillaume Millet; Anatole Lécuyer; Jean-Marie Burkhardt; D. Sinan Haliyo; Stéphane Régnier (Int. J. Hum. Comput. Stud., 2012)

Exploring two novel features for EEG-based brain-computer interfaces: Multifractal cumulants and predictive complexity. - Nicolas Brodu; Fabien Lotte; Anatole Lécuyer (Neurocomputing, 2012)

Walking in a Cube: Novel Metaphors for Safely Navigating Large Virtual Environments in Restricted Real Workspaces. - Gabriel Cirio; Peter Vangorp; Emmanuelle Chapoulie; Maud Marchal; Anatole Lécuyer; George Drettakis (IEEE Trans. Vis. Comput. Graph., 2012)

Design and Application of Real-Time Visual Attention Model for the Exploration of 3D Virtual Environments. - Sébastien Hillaire; Anatole Lécuyer; Tony Regia-Corte; Rémi Cozot; Jérôme Royan; Gaspard Breton (IEEE Trans. Vis. Comput. Graph., 2012)

3D Interaction Techniques for Bimanual Haptics in Virtual Environments. - Anthony Talvas; Maud Marchal; Gabriel Cirio; Anatole Lécuyer (Multi-finger Haptic Interaction, 2013)

Navigating in virtual environments with 360° omnidirectional rendering. - Jérôme Ardouin; Anatole Lécuyer; Maud Marchal; Éric Marchand (3DUI, 2013)

A novel 3D carousel based on pseudo-haptic feedback and gestural interaction for virtual showcasing. - Pierre Gaucher; Ferran Argelaguet; Jérôme Royan; Anatole Lécuyer (3DUI, 2013)

The god-finger method for improving 3D interaction with virtual objects through simulation of contact area. - Anthony Talvas; Maud Marchal; Anatole Lécuyer (3DUI, 2013)

HapSeat: a novel approach to simulate motion in a consumer environment. - Fabien Danieau; Julien Fleureau; Philippe Guillotel; Nicolas Mollet; Marc Christie; Anatole Lécuyer (CHI Extended Abstracts, 2013)

Six-oof haptic interaction with fluids, solids, and their transitions. - Gabriel Cirio; Maud Marchal; Miguel A. Otaduy; Anatole Lécuyer (World Haptics, 2013)

HapSeat: a novel approach to simulate motion in audiovisual experiences. - Fabien Danieau; Julien Fleureau; Philippe Guillotel; Nicolas Mollet; Marc Christie; Anatole Lécuyer (SIGGRAPH Emerging Technologies, 2013)

H-Studio: an authoring tool for adding haptic and motion effects to audiovisual content. - Fabien Danieau; Jérémie Bernon; Julien Fleureau; Philippe Guillotel; Nicolas Mollet; Marc Christie; Anatole Lécuyer (UIST (Adjunct Volume), 2013)

Can we use a brain-computer interface and manipulate a mouse at the same time? - Jonathan Mercier-Ganady; Emilie Loup-Escande; Laurent George 002; Colomban Busson; Maud Marchal; Anatole Lécuyer (VRST, 2013)

Toward Adaptive VR Simulators Combining Visual, Haptic, and Brain-Computer Interfaces. - Anatole Lécuyer; Laurent George 002; Maud Marchal (IEEE Computer Graphics and Applications, 2013)

Elastic images: Perceiving local elasticity of images through a novel pseudo-haptic deformation effect. - Ferran Argelaguet; David Antonio Gómez Jáuregui; Maud Marchal; Anatole Lécuyer (ACM Trans. Appl. Percept., 2013)

Two Brains, One Game: Design and Evaluation of a Multiuser BCI Video Game Based on Motor Imagery. - Laurent Bonnet; Fabien Lotte; Anatole Lécuyer (IEEE Trans. Comput. Intell. AI Games, 2013)

Toward Contextual SSVEP-Based BCI Controller: Smart Activation of Stimuli and Control Weighting. - Jozef Legény; Raquel Viciana-Abad; Anatole Lécuyer (IEEE Trans. Comput. Intell. AI Games, 2013)

Vibrotactile Rendering of Splashing Fluids. - Gabriel Cirio; Maud Marchal; Anatole Lécuyer; Jeremy R. Cooperstock (IEEE Trans. Haptics, 2013)

Enhancing Audiovisual Experience with Haptic Feedback: A Survey on HAV. - Fabien Danieau; Anatole Lécuyer; Philippe Guillotel; Julien Fleureau; Nicolas Mollet; Marc Christie (IEEE Trans. Haptics, 2013)

Personified and Multistate Camera Motions for First-Person Navigation in Desktop Virtual Reality. - Léo Terziman; Maud Marchal; Franck Multon; Bruno Arnaldi; Anatole Lécuyer (IEEE Trans. Vis. Comput. Graph., 2013)

Perceiving affordances in virtual reality: influence of person and environmental properties in perception of standing on virtual grounds. - Tony Regia-Corte; Maud Marchal; Gabriel Cirio; Anatole Lécuyer (Virtual Real., 2013)

The Virtual Mitten: A novel interaction paradigm for visuo-haptic manipulation of objects using grip force. - Merwan Achibet; Maud Marchal; Ferran Argelaguet; Anatole Lécuyer (3DUI, 2014)

Visual Vibrations to Simulate Taps on Different Materials. - Taku Hachisu; Gabriel Cirio; Maud Marchal; Anatole Lécuyer; Hiroyuki Kajimoto (AsiaHaptics, 2014)

Collaborative Pseudo-Haptics: Two-User Stiffness Discrimination Based on Visual Feedback. - Ferran Argelaguet; Takuya Sato; Thierry Duval; Yoshifumi Kitamura; Anatole Lécuyer (EuroHaptics (2), 2014)

Haptic motion: Improving sensation of self-motion in virtual worlds with force feedback. - Nizar Ouarti; Anatole Lécuyer; Alain Berthoz (HAPTICS, 2014)

Stereoscopic rendering of virtual environments with wide Field-of-Views up to 360°. - Jérôme Ardouin; Anatole Lécuyer; Maud Marchal; Éric Marchand (VR, 2014)

Design and evaluation of Binaural auditory rendering for CAVEs. - Francesco Grani; Ferran Argelaguet; Valérie Gouranton; Marwan Badawi; Ronan Gaugne; Stefania Serafin; Anatole Lécuyer (VR, 2014)

Audio-visual attractors for capturing attention to the screens when walking in CAVE systems. - Francesco Grani; Ferran Argelaguet; Valérie Gouranton; Marwan Badawi; Ronan Gaugne; Stefania Serafin; Anatole Lécuyer (VR, 2014)

The Mind-Mirror: See your brain in action in your head using EEG and augmented reality. - Jonathan Mercier-Ganady; Fabien Lotte; Emilie Loup-Escande; Maud Marchal; Anatole Lécuyer (VR, 2014)

Toward Haptic Cinematography: Enhancing Movie Experiences with Camera-Based Haptic Effects. - Fabien Danieau; Julien Fleureau; Philippe Guillotel; Nicolas Mollet; Marc Christie; Anatole Lécuyer (IEEE Multim., 2014)

A Survey on Bimanual Haptic Interaction. - Anthony Talvas; Maud Marchal; Anatole Lécuyer (IEEE Trans. Haptics, 2014)

Toward "Pseudo-Haptic Avatars": Modifying the Visual Animation of Self-Avatar Can Simulate the Perception of Weight Lifting. - David Antonio Gómez Jáuregui; Ferran Argelaguet; Anne-Hélène Olivier; Maud Marchal; Franck Multon; Anatole Lécuyer (IEEE Trans. Vis. Comput. Graph., 2014)

B-C-invisibility power: introducing optical camouflage based on mental activity in augmented reality. - Jonathan Mercier-Ganady; Maud Marchal; Anatole Lécuyer (AH, 2015)

The mind-window: brain activity visualization using tablet-based AR and EEG for multiple users. - Jonathan Mercier-Ganady; Maud Marchal; Anatole Lécuyer (AH, 2015)

THING: Introducing a Tablet-based Interaction Technique for Controlling 3D Hand Models. - Merwan Achibet; Géry Casiez; Anatole Lécuyer; Maud Marchal (CHI, 2015)

Elastic-Arm: Human-scale passive haptic feedback for augmenting interaction and perception in virtual environments. - Merwan Achibet; Adrien Girard; Anthony Talvas; Maud Marchal; Anatole Lécuyer (VR, 2015)

Virtual proxemics: Locomotion in the presence of obstacles in large immersive projection environments. - Ferran Argelaguet; Anne-Hélène Olivier; Gerd Bruder; Julien Pettré; Anatole Lécuyer (VR, 2015)

Distance estimation in large immersive projection systems, revisited. - Gerd Bruder; Fernando Argelaguet Sanz; Anne-Hélène Olivier; Anatole Lécuyer (VR, 2015)

A Methodology for Introducing Competitive Anxiety and Pressure in VR Sports Training. - Ferran Argelaguet; Franck Multon; Anatole Lécuyer (Frontiers Robotics AI, 2015)

A Kinesthetic Washout Filter for Force-Feedback Rendering. - Fabien Danieau; Anatole Lécuyer; Philippe Guillotel; Julien Fleureau; Nicolas Mollet; Marc Christie (IEEE Trans. Haptics, 2015)

Influence of Error Rate on Frustration of BCI Users. - Andéol Évain; Ferran Argelaguet; Anthony Strock; Nicolas Roussel 001; Géry Casiez; Anatole Lécuyer (AVI, 2016)

Studying One and Two-Finger Perception of Tactile Directional Cues. - Yoren Gaffary; Maud Marchal; Adrien Girard; Marine Pellan; Anouk Asselin; Benoit Peigne; Mathieu Emily; Florian Gosselin; Anthony Chabrier; Anatole Lécuyer (EuroHaptics (2), 2016)

Enjoy 360° vision with the FlyVIZ. - Guillermo Andrade-Barroso; Florian Nouviale; Jérôme Ardouin; Éric Marchand; Maud Marchal; Anatole Lécuyer (SIGGRAPH Emerging Technologies, 2016)

The role of interaction in virtual embodiment: Effects of the virtual hand representation. - Ferran Argelaguet; Ludovic Hoyet; Michael Trico; Anatole Lécuyer (VR, 2016)

Program chair message. - Tobias Höllerer; Victoria Interrante; Anatole Lécuyer; Evan A. Suma (VR, 2016)

Take-over control paradigms in collaborative virtual environments for training. - Gwendal Le Moulec; Ferran Argelaguet; Anatole Lécuyer; Valérie Gouranton (VRST, 2016)

HapTip: Displaying Haptic Shear Forces at the Fingertips for Multi-Finger Interaction in Virtual Environments. - Adrien Girard; Maud Marchal; Florian Gosselin; Anthony Chabrier; François Louveau; Anatole Lécuyer (Frontiers ICT, 2016)

"Wow! I Have Six Fingers!": Would You Accept Structural Changes of Your Hand in VR? - Ludovic Hoyet; Ferran Argelaguet; Corentin Nicole; Anatole Lécuyer (Frontiers Robotics AI, 2016)

Leveraging Passive Haptic Feedback in Virtual Environments with the Elastic-Arm Approach. - Merwan Achibet; Adrien Girard; Maud Marchal; Anatole Lécuyer (Presence Teleoperators Virtual Environ., 2016)

CAVE Size Matters: Effects of Screen Distance and Parallax on Distance Estimation in Large Immersive Display Setups. - Gerd Bruder; Ferran Argelaguet; Anne-Hélène Olivier; Anatole Lécuyer (Presence Teleoperators Virtual Environ., 2016)

FlexiFingers: Multi-finger interaction in VR combining passive haptics and pseudo-haptics. - Merwan Achibet; Benoit Le Gouis; Maud Marchal; Pierre-Alexandre Leziart; Ferran Argelaguet; Adrien Girard; Anatole Lécuyer; Hiroyuki Kajimoto (3DUI, 2017)

Spatial and rotation invariant 3D gesture recognition based on sparse representation. - Ferran Argelaguet; Melanie Ducoffe; Anatole Lécuyer; Rémi Gribonval (3DUI, 2017)

Increasing optical tracking workspace of VR applications using controlled cameras. - Guillaume Cortes; Éric Marchand; Jérôme Ardouin; Anatole Lécuyer (3DUI, 2017)

Can I Think of Something Else when Using a BCI?: Cognitive Demand of an SSVEP-based BCI. - Andéol Évain; Ferran Argelaguet; Nicolas Roussel 001; Géry Casiez; Anatole Lécuyer (CHI, 2017)

Brain-Computer Interfaces and Augmented Reality: a State of the Art. - Hakim Si-Mohammed; Ferran Argelaguet; Géry Casiez; Nicolas Roussel 001; Anatole Lécuyer (GBCIC, 2017)

Haptic rendering of FEM-based tearing simulation using clusterized collision detection. - Benoit Le Gouis; François Lehericey; Maud Marchal; Bruno Arnaldi; Valérie Gouranton; Anatole Lécuyer (WHC, 2017)

An optical tracking system based on hybrid stereo/single-view registration and controlled cameras. - Guillaume Cortes; Éric Marchand; Jérôme Ardouin; Anatole Lécuyer (IROS, 2017)

Inducing self-motion sensations in driving simulators using force-feedback and haptic motion. - Guillaume Bouyer; Amine Chellali; Anatole Lécuyer (VR, 2017)

Elasticity-based Clustering for Haptic Interaction with Heterogeneous Deformable Objects. - Benoit Le Gouis; Maud Marchal; Anatole Lécuyer; Bruno Arnaldi (VRIPHYS, 2017)

Playing with Senses in VR: Alternate Perceptions Combining Vision and Touch. - Anatole Lécuyer (IEEE Computer Graphics and Applications, 2017)

AR Feels "Softer" than VR: Haptic Perception of Stiffness in Augmented versus Virtual Reality. - Yoren Gaffary; Benoit Le Gouis; Maud Marchal; Ferran Argelaguet; Bruno Arnaldi; Anatole Lécuyer (IEEE Trans. Vis. Comput. Graph., 2017)

Virtual shadows for real humans in a CAVE: influence on virtual embodiment and 3D interaction. - Guillaume Cortes; Ferran Argelaguet; Éric Marchand; Anatole Lécuyer (SAP, 2018)

3D Interaction in Virtual Reality using Eyes, Hands, and Brain. - Anatole Lécuyer (BIOSTEC, 2018)

KinesTouch: 3D Force-Feedback Rendering for Tactile Surfaces. - Antoine Costes; Fabien Danieau; Ferran Argelaguet-Sanz; Anatole Lécuyer; Philippe Guillotel (EuroVR, 2018)

Haptic Material: A Holistic Approach for Haptic Texture Mapping. - Antoine Costes; Fabien Danieau; Ferran Argelaguet; Anatole Lécuyer; Philippe Guillotel (EuroHaptics (2), 2018)

Studying the Sense of Embodiment in VR Shared Experiences. - Rebecca Fribourg; Ferran Argelaguet; Ludovic Hoyet; Anatole Lécuyer (VR, 2018)

Enhancing the Stiffness Perception of Tangible Objects in Mixed Reality Using Wearable Haptics. - Xavier de Tinguy; Claudio Pacchierotti; Maud Marchal; Anatole Lécuyer (VR, 2018)

Virtual and Augmented Reality. - Victoria Interrante; Tobias Höllerer; Anatole Lécuyer (IEEE Computer Graphics and Applications, 2018)

The Use of Haptic and Tactile Information in the Car to Improve Driving Safety: A Review of Current Technologies. - Yoren Gaffary; Anatole Lécuyer (Frontiers ICT, 2018)

MoSART: Mobile Spatial Augmented Reality for 3D Interaction With Tangible Objects. - Guillaume Cortes; Éric Marchand; Guillaume Brincin; Anatole Lécuyer (Frontiers Robotics AI, 2018)

Toward Haptic Communication: Tactile Alphabets Based on Fingertip Skin Stretch. - Yoren Gaffary; Ferran Argelaguet; Maud Marchal; Adrien Girard; Florian Gosselin; Mathieu Emily; Anatole Lécuyer (IEEE Trans. Haptics, 2018)

"Do You Feel in Control?": Towards Novel Approaches to Characterise, Manipulate and Measure the Sense of Agency in Virtual Environments. - Camille Jeunet; Louis Albert; Ferran Argelaguet; Anatole Lécuyer (IEEE Trans. Vis. Comput. Graph., 2018)

Defining brain-Computer Interfaces: a Human-Computer Interaction Perspective. - Hakim Si-Mohammed; Géry Casiez; Ferran Argelaguet; Nicolas Roussel 001; Anatole Lécuyer (GBCIC, 2019)

Investigating the Recognition of Local Shapes Using Mid-air Ultrasound Haptics. - Thomas Howard; Gerard Gallagher; Anatole Lécuyer; Claudio Pacchierotti; Maud Marchal (WHC, 2019)

How Different Tangible and Virtual Objects Can Be While Still Feeling the Same? - Xavier de Tinguy; Claudio Pacchierotti; Mathieu Emily; Mathilde Chevalier; Aurélie Guignardat; Morgan Guillaudeux; Chloé Six; Anatole Lécuyer; Maud Marchal (WHC, 2019)

Influence of Personality Traits and Body Awareness on the Sense of Embodiment in Virtual Reality. - Diane Dewez; Rebecca Fribourg; Ferran Argelaguet; Ludovic Hoyet; Daniel Mestre; Mel Slater; Anatole Lécuyer (ISMAR, 2019)

Studying Exocentric Distance Perception in Optical See-Through Augmented Reality. - Etienne Peillard; Ferran Argelaguet; Jean-Marie Normand; Anatole Lécuyer; Guillaume Moreau (ISMAR, 2019)

Studying the Mental Effort in Virtual Versus Real Environments. - Tiffany Luong; Nicolas Martin; Ferran Argelaguet; Anatole Lécuyer (VR, 2019)

Virtual Objects Look Farther on the Sides: The Anisotropy of Distance Perception in Virtual Reality. - Etienne Peillard; Thomas Thebaud; Jean-Marie Normand; Ferran Argelaguet; Guillaume Moreau; Anatole Lécuyer (VR, 2019)

Toward Universal Tangible Objects: Optimizing Haptic Pinching Sensations in 3D Interaction. - Xavier de Tinguy; Claudio Pacchierotti; Maud Marchal; Anatole Lécuyer (VR, 2019)

Touchy : A Visual Approach for Simulating Haptic Effects on Touchscreens. - Antoine Costes; Ferran Argelaguet; Fabien Danieau; Philippe Guillotel; Anatole Lécuyer (Frontiers ICT, 2019)

The impact of stylization on face recognition. - Nicolas Olivier; Ludovic Hoyet; Fabien Danieau; Ferran Argelaguet; Quentin Avril; Anatole Lécuyer; Philippe Guillotel; Franck Multon (SAP, 2020)

Influence of Threat Occurrence and Repeatability on the Sense of Embodiment and Threat Response in VR. - Rebecca Fribourg; Evan Blanpied; Ludovic Hoyet; Anatole Lécuyer; Ferran Argelaguet (ICAT-EGVE, 2020)

Can Stiffness Sensations Be Rendered in Virtual Reality Using Mid-air Ultrasound Haptic Technologies? - Maud Marchal; Gerard Gallagher; Anatole Lécuyer; Claudio Pacchierotti (EuroHaptics, 2020)

WeATaViX: WEarable Actuated TAngibles for VIrtual Reality eXperiences. - Xavier de Tinguy; Thomas Howard; Claudio Pacchierotti; Maud Marchal; Anatole Lécuyer (EuroHaptics, 2020)

Impact of 1D and 2D Visualisation on EEG-fMRI Neurofeedback Training During a Motor Imagery Task. - Claire Cury; Giulia Lioi; Lorraine Perronnet; Anatole Lécuyer; Pierre Maurel; Christian Barillot (ISBI, 2020)

Studying the Inter-Relation Between Locomotion Techniques and Embodiment in Virtual Reality. - Diane Dewez; Ludovic Hoyet; Anatole Lécuyer; Ferran Argelaguet (ISMAR, 2020)

Towards Real-Time Recognition of Users Mental Workload Using Integrated Physiological Sensors Into a VR HMD. - Tiffany Luong; Nicolas Martin; Anaïs Raison; Ferran Argelaguet; Jean-Marc Diverrez; Anatole Lécuyer (ISMAR, 2020)

"Kapow!": Augmenting Contacts with Real and Virtual Objects Using Stylized Visual Effects. - Victor Mercado; Jean-Marie Normand; Anatole Lécuyer (ISMAR Adjunct, 2020)

Can Retinal Projection Displays Improve Spatial Perception in Augmented Reality? - Etienne Peillard; Yuta Itoh 001; Guillaume Moreau; Jean-Marie Normand; Anatole Lécuyer; Ferran Argelaguet (ISMAR, 2020)

Comparing Motion-based Versus Controller-based Pseudo-haptic Weight Sensations in VR. - Yutaro Hirao; Tuukka M. Takala; Anatole Lécuyer (VR Workshops, 2020)

Introducing Mental Workload Assessment for the Design of Virtual Reality Training Scenarios. - Tiffany Luong; Ferran Argelaguet; Nicolas Martin; Anatole Lécuyer (VR, 2020)

Design and Evaluation of Interaction Techniques Dedicated to Integrate Encountered-Type Haptic Displays in Virtual Environments. - Victor Mercado; Maud Marchal; Anatole Lécuyer (VR, 2020)

Detecting System Errors in Virtual Reality Using EEG Through Error-Related Potentials. - Hakim Si-Mohammed; Catarina Lopes Dias; Maria Duarte; Ferran Argelaguet; Camille Jeunet; Géry Casiez; Gernot R. Müller-Putz; Anatole Lécuyer; Reinhold Scherer (VR, 2020)

Studying the Role of Haptic Feedback on Virtual Embodiment in a Drawing Task. - Grégoire Richard; Thomas Pietrzak; Géry Casiez; Ferran Argelaguet; Anatole Lécuyer (Frontiers Virtual Real., 2020)

Towards Haptic Images: A Survey on Touchscreen-Based Surface Haptics. - Antoine Costes; Fabien Danieau; Ferran Argelaguet; Philippe Guillotel; Anatole Lécuyer (IEEE Trans. Haptics, 2020)

PUMAH: Pan-Tilt Ultrasound Mid-Air Haptics for Larger Interaction Workspace in Virtual Reality. - Thomas Howard; Maud Marchal; Anatole Lécuyer; Claudio Pacchierotti (IEEE Trans. Haptics, 2020)

Avatar and Sense of Embodiment: Studying the Relative Preference Between Appearance, Control and Point of View. - Rebecca Fribourg; Ferran Argelaguet; Anatole Lécuyer; Ludovic Hoyet (IEEE Trans. Vis. Comput. Graph., 2020)

Towards BCI-Based Interfaces for Augmented Reality: Feasibility, Design and Evaluation. - Hakim Si-Mohammed; Jimmy Petit; Camille Jeunet; Ferran Argelaguet; Fabien Spindler; Andéol Évain; Nicolas Roussel 001; Géry Casiez; Anatole Lécuyer (IEEE Trans. Vis. Comput. Graph., 2020)

Towards "Avatar-Friendly" 3D Manipulation Techniques: Bridging the Gap Between Sense of Embodiment and Interaction in Virtual Reality. - Diane Dewez; Ludovic Hoyet; Anatole Lécuyer; Ferran Argelaguet-Sanz (CHI, 2021)

Alfred: the Haptic Butler On-Demand Tangibles for Object Manipulation in Virtual Reality using an ETHD. - Victor Mercado; Thomas Howard; Hakim Si-Mohammed; Ferran Argelaguet; Anatole Lécuyer (WHC, 2021)

SHeF-WIP: Walking-in-Place based on Step Height and Frequency for Wider Range of Virtual Speed. - Yutaro Hirao; Takuji Narumi; Ferran Argelaguet-Sanz; Anatole Lécuyer (VR Workshops, 2021)

Does virtual threat harm VR experience?: Impact of threat occurrence and repeatability on virtual embodiment and threat response. - Rebecca Fribourg; Evan Blanpied; Ludovic Hoyet; Anatole Lécuyer; Ferran Argelaguet (Comput. Graph., 2021)

The "Kinesthetic HMD": Enhancing Self-Motion Sensations in VR with Head-Based Force Feedback. - Antoine Costes; Anatole Lécuyer (CoRR, 2021)

Virtual, Real or Mixed: How Surrounding Objects Influence the Sense of Embodiment in Optical See-Through Experiences? - Adélaïde Genay; Anatole Lécuyer; Martin Hachet (Frontiers Virtual Real., 2021)

"Haptics On-Demand": A Survey on Encountered-Type Haptic Displays. - Victor Mercado; Maud Marchal; Anatole Lécuyer (IEEE Trans. Haptics, 2021)

Virtual Co-Embodiment: Evaluation of the Sense of Agency While Sharing the Control of a Virtual Body Among Two Individuals. - Rebecca Fribourg; Nami Ogawa; Ludovic Hoyet; Ferran Argelaguet; Takuji Narumi; Michitaka Hirose; Anatole Lécuyer (IEEE Trans. Vis. Comput. Graph., 2021)

ENTROPiA: Towards Infinite Surface Haptic Displays in Virtual Reality Using Encountered-Type Rotating Props. - Victor Mercado; Maud Marchal; Anatole Lécuyer (IEEE Trans. Vis. Comput. Graph., 2021)

Capacitive Sensing for Improving Contact Rendering With Tangible Objects in VR. - Xavier de Tinguy; Claudio Pacchierotti; Anatole Lécuyer; Maud Marchal (IEEE Trans. Vis. Comput. Graph., 2021)

Haptic Rattle: Multi-modal Rendering of Virtual Objects Inside a Hollow Container. - Emilie Hummel; Claudio Pacchierotti; Valérie Gouranton; Ronan Gaugne; Théophane Nicolas; Anatole Lécuyer (EuroHaptics, 2022)

Designing Functional Prototypes Combining BCI and AR for Home Automation. - Hakim Si-Mohammed; Coralie Haumont; Alexandre Sanchez; Cyril Plapous; Foued Bouchnak; Jean-Philippe Javaudin; Anatole Lécuyer (EuroXR, 2022)

Studying the Role of Self and External Touch in the Appropriation of Dysmorphic Hands. - Antonin Cheymol; Rebecca Fribourg; Nami Ogawa; Anatole Lécuyer; Yutaro Hirao; Takuji Narumi; Ferran Argelaguet; Jean-Marie Normand (ISMAR, 2022)

What Can I Do There? Controlling AR Self-Avatars to Better Perceive Affordances of the Real World. - Adélaïde Genay; Anatole Lécuyer; Martin Hachet (ISMAR, 2022)

Studying "Avatar Transitions" in Augmented Reality: Influence on Sense of Embodiment and Physiological Activity. - Riku Otono; Adélaïde Genay; Monica Perusquía-Hernández; Naoya Isoyama; Hideaki Uchiyama; Martin Hachet; Anatole Lécuyer; Kiyoshi Kiyokawa (ISMAR Adjunct, 2022)

Within or Between? Comparing Experimental Designs for Virtual Embodiment Studies. - Grégoire Richard; Thomas Pietrzak; Ferran Argelaguet; Anatole Lécuyer; Géry Casiez (VR, 2022)

"Kapow!": Studying the Design of Visual Feedback for Representing Contacts in Extended Reality. - Julien Cauquis; Victor Rodrigo Mercado; Géry Casiez; Jean-Marie Normand; Anatole Lécuyer (VRST, 2022)

Revisiting the Scheme of Walking-in-Place by Introducing Step-Height Control, Elastic Input and Pseudo-Haptic Feedback. - Yutaro Hirao; Takuji Narumi; Ferran Argelaguet; Anatole Lécuyer (CoRR, 2022)

Leveraging Tendon Vibration to Extend Pseudo-Haptic Sensations in VR. - Yutaro Hirao; Tomohiro Amemiya; Takuji Narumi; Ferran Argelaguet; Anatole Lécuyer (CoRR, 2022)

The "Kinesthetic HMD": Inducing Self-Motion Sensations in Immersive Virtual Reality With Head-Based Force Feedback. - Antoine Costes; Anatole Lécuyer (Frontiers Virtual Real., 2022)

Watch out for the Robot! Designing Visual Feedback Safety Techniques When Interacting With Encountered-Type Haptic Displays. - Victor Rodrigo Mercado; Ferran Argelaguet; Géry Casiez; Anatole Lécuyer (Frontiers Virtual Real., 2022)

Do You Need Another Hand? Investigating Dual Body Representations During Anisomorphic 3D Manipulation. - Diane Dewez; Ludovic Hoyet; Anatole Lécuyer; Ferran Argelaguet (IEEE Trans. Vis. Comput. Graph., 2022)

Being an Avatar "for Real": A Survey on Virtual Embodiment in Augmented Reality. - Adélaïde Genay; Anatole Lécuyer; Martin Hachet (IEEE Trans. Vis. Comput. Graph., 2022)

A Survey on Affective and Cognitive VR. - Tiffany Luong; Anatole Lécuyer; Nicolas Martin; Ferran Argelaguet (IEEE Trans. Vis. Comput. Graph., 2022)

Multi-sensory display of self-avatar's physiological state: virtual breathing and heart beating can increase sensation of effort in VR. - Yann Moullec; Justine Saint-Aubert; Julien Manson; Mélanie Cogné; Anatole Lécuyer (IEEE Trans. Vis. Comput. Graph., 2022)

Fostering empathy in social Virtual Reality through physiologically based affective haptic feedback. - Jeanne Hecquard; Justine Saint-Aubert; Ferran Argelaguet; Claudio Pacchierotti; Anatole Lécuyer; Marc J.-M. Macé (WHC, 2023)

MultiVibes: What if your VR Controller had 10 Times more Vibrotactile Actuators? - Grégoire Richard; Thomas Pietrzak; Ferran Argelaguet; Anatole Lécuyer; Géry Casiez (ISMAR, 2023)

Tangible Avatar : Enhancing Presence and Embodiment During Seated Virtual Experiences with a Prop-Based Controller. - Justine Saint-Aubert; Ferran Argelaguet; Anatole Lécuyer (ISMAR-Adjunct, 2023)

EEG Modulations Induced by a Visual and Vibrotactile Stimulation. - Gabriela Herrera Altamira; Stéphanie Fleck; Anatole Lécuyer; Laurent Bougrain (SMC, 2023)

Multisensory neurofeedback design for KMI embodiment. - Gabriela Herrera Altamira; Nathalie Skiba; Anatole Lécuyer; Laurent Bougrain; Stéphanie Fleck (IMX Workshops, 2023)

IEEE VR 2023 Steering Committee Message. - Mark Billinghurst; Jian Chen; Sabine Coquillart; Kiyoshi Kiyokawa; Gudrun Klinker; Anatole Lécuyer; Betty J. Mohler; Amela Sadagic; J. Edward Swan; Mary C. Whitton (VR, 2023)

I'm Transforming! Effects of Visual Transitions to Change of Avatar on the Sense of Embodiment in AR. - Riku Otono; Adélaïde Genay; Monica Perusquía-Hernández; Naoya Isoyama; Hideaki Uchiyama; Martin Hachet; Anatole Lécuyer; Kiyoshi Kiyokawa (VR, 2023)

Persuasive Vibrations: Effects of Speech-Based Vibrations on Persuasion, Leadership, and Co-Presence During Verbal Communication in VR. - Justine Saint-Aubert; Ferran Argelaguet; Marc J.-M. Macé; Claudio Pacchierotti; Amir Amedi; Anatole Lécuyer (VR, 2023)

Move or Push? Studying Pseudo-Haptic Perceptions Obtained with Motion or Force Input. - Yutaro Hirao; Takuji Narumi; Ferran Argelaguet; Anatole Lécuyer (CoRR, 2023)

Inducing Self-Motion Sensations With Haptic Feedback: State-of-The-Art and Perspectives on "Haptic Motion". - Antoine Costes; Anatole Lécuyer (IEEE Trans. Haptics, 2023)

When Tangibles Become Deformable: Studying Pseudo-Stiffness Perceptual Thresholds in a VR Grasping Task. - Elodie Bouzbib; Claudio Pacchierotti; Anatole Lécuyer (IEEE Trans. Vis. Comput. Graph., 2023)

A Systematic Review of Navigation Assistance Systems for People With Dementia. - Léa Pillette; Guillaume Moreau; Jean-Marie Normand; Manon Perrier; Anatole Lécuyer; Mélanie Cogné (IEEE Trans. Vis. Comput. Graph., 2023)

Assisted walking-in-place: Introducing assisted motion to walking-by-cycling in embodied virtual reality. - Yann Moullec; Mélanie Cogné; Justine Saint-Aubert; Anatole Lécuyer (IEEE Trans. Vis. Comput. Graph., 2023)

Influence of User Posture and Virtual Exercise on Impression of Locomotion During VR Observation. - Justine Saint-Aubert; Mélanie Cogné; Isabelle Bonan; Yoann Launey; Anatole Lécuyer (IEEE Trans. Vis. Comput. Graph., 2023)

Beyond my Real Body: Characterization, Impacts, Applications and Perspectives of "Dissimilar" Avatars in Virtual Reality. - Antonin Cheymol; Rebecca Fribourg; Anatole Lécuyer; Jean-Marie Normand; Ferran Argelaguet (IEEE Trans. Vis. Comput. Graph., 2023)

I am a Genius! Influence of Virtually Embodying Leonardo da Vinci on Creative Performance. - Geoffrey Gorisse; Simon Wellenreiter; Sylvain Fleury; Anatole Lécuyer; Simon Richir; Olivier Christmann (IEEE Trans. Vis. Comput. Graph., 2023)

Effect of Vibrations on Impression of Walking and Embodiment With First- and Third-Person Avatar. - Justine Saint-Aubert; Julien Manson; Isabelle Bonan; Yoann Launey; Anatole Lécuyer; Mélanie Cogné (IEEE Trans. Vis. Comput. Graph., 2023)

Cool Me Down: Effects of Thermal Feedback on Cognitive Stress in Virtual Reality. - Vincent Philippe; Jeanne Hecquard; Emilie Hummel; Ferran Argelaguet; Marc J.-M. Macé; Valérie Gouranton; Claudio Pacchierotti; Anatole Lécuyer; Justine Saint-Aubert (EuroHaptics (2), 2024)

Studying the Influence of Contact Force on Thermal Perception at the Fingertip. - Danilo Troisi; Jeanne Hecquard; Ferran Argelaguet; Justine Saint-Aubert; Marc J.-M. Macé; Anatole Lécuyer; Claudio Pacchierotti; Monica Malvezzi (EuroHaptics (2), 2024)

Avatar-Centered Feedback: Dynamic Avatar Alterations Can Induce Avoidance Behaviors to Virtual Dangers. - Antonin Cheymol; Rebecca Fribourg; Anatole Lécuyer; Jean-Marie Normand; Ferran Argelaguet (ISMAR, 2024)

Warm regards: Influence of thermal haptic feedback during social interactions in VR. - Jeanne Hecquard; Justine Saint-Aubert; Ferran Argelaguet; Claudio Pacchierotti; Anatole Lécuyer; Marc J.-M. Macé (ISMAR, 2024)

IEEE VR 2024 Steering Committee Message. - Mark Billinghurst; Jian Chen; Sabine Coquillart; Kiyoshi Kiyokawa; Gudrun Klinker; Anatole Lécuyer; Betty J. Mohler; Amela Sadagic; J. Edward Swan; Mary C. Whitton (VR, 2024)

Towards the Automatic Detection of Vection in Virtual Reality Using EEG. - Gaël Van der Lee; Anatole Lécuyer; Maxence Naud; Reinhold Scherer; François Cabestaing; Hakim Si-Mohammed (CoRR, 2024)

PalmEx: Adding Palmar Force-Feedback for 3D Manipulation With Haptic Exoskeleton Gloves. - Elodie Bouzbib; Marc Teyssier 002; Thomas Howard; Claudio Pacchierotti; Anatole Lécuyer (IEEE Trans. Vis. Comput. Graph., 2024)

Revisiting Walking-in-Place by Introducing Step-Height Control, Elastic Input, and Pseudo-Haptic Feedback. - Yutaro Hirao; Takuji Narumi; Ferran Argelaguet; Anatole Lécuyer (IEEE Trans. Vis. Comput. Graph., 2024)

Leveraging Tendon Vibration to Enhance Pseudo-Haptic Perceptions in VR. - Yutaro Hirao; Tomohiro Amemiya; Takuji Narumi; Ferran Argelaguet; Anatole Lécuyer (IEEE Trans. Vis. Comput. Graph., 2024)

To Stick or Not to Stick? Studying the Impact of Offset Recovery Techniques During Mid-Air Interactions. - Maé Mavromatis; Ludovic Hoyet; Anatole Lécuyer; Diane Dewez; Ferran Argelaguet (IEEE Trans. Vis. Comput. Graph., 2024)

Effects of Viewpoint Oscillations and Gaze-Based Stabilization on Walking Sensation, Embodiment and Cybersickness in Immersive VR. - Yann Moullec; Justine Saint-Aubert; Mélanie Cogné; Anatole Lécuyer (IEEE Trans. Vis. Comput. Graph., 2025)

Influence of Haptic Feedback on Perception of Threat and Peripersonal Space in Social VR. - Vojtech Smekal; Jeanne Hecquard; Sophie Kühne; Nicole Occidental; Anatole Lécuyer; Marc J.-M. Macé; Béatrice de Gelder (IEEE Trans. Vis. Comput. Graph., 2025)

To Use or Not to Use Viewpoint Oscillations When Walking in VR? State of the Art and Perspectives. - Yann Moullec; Justine Saint-Aubert; Mélanie Cogné; Anatole Lécuyer (IEEE Trans. Vis. Comput. Graph., 2025)