Information technology and organizational effects: supporting the sales process with workflow technology. - Jan Ljungberg; Peter Holm; Anders Hedman (SIGCPR, 1997)

Orientation versus accomodation - new requirements for the HCI of digital communities. - Anders Hedman; Sören Lenman (HCI (2), 1999)

Creating digital libraries together - collaboration, multimodality, and plurality. - Anders Hedman (ITiCSE, 1999)

Accommodation and Learning in 3D Environments. - Anders Hedman; Sören Lenman (WebNet, 2000)

Visitor-Oriented Design-Three Studies of Visitor Accommodation and a Call for Action. - Anders Hedman (Int. J. Hum. Comput. Interact., 2003)

Tools for Open Interpretation: Using Novel, Non-desktop Computing to Support Multiple Perspectives in Children's Historical Understanding. - Tony Hall; Liam Bannon; Luigina Ciolfi; Kieran Ferris; Paul Gallagher; Nora Hickey; Anders Hedman (ICLS, 2004)

Visitor orientation in context. - Anders Hedman (2004)

Design space and opportunities for physical movement participation in everyday life. - Helena Tobiasson; Anders Hedman; Yngve Sundblad (OZCHI, 2012)

Still at the office: designing for physical movement-inclusion during office work. - Helena Tobiasson; Anders Hedman; Yngve Sundblad (IHC, 2014)

Designing ICT for Health and Wellbeing - An Allostatic, Behavioral-Change Approach to a Monitoring and Coaching App. - Anders Hedman; Niklas Karvonen; Josef Hallberg; Juho Merilahti (IWAAL, 2014)

Motivational strategy for a cognitive endurance mHealth application. - Salla Muuraiskangas; Juho Merilahti; Milla Immonen; Anders Hedman; Josef Hallberg (IISA, 2015)

Cognitive Endurance for Brain Health: Challenges of Creating an Intelligent Warning System. - Anders Hedman; Josef Hallberg (Künstliche Intell., 2015)

Harnessing Crowds to Avert or Mitigate Acts Terrorism: A Collective Intelligence Call for Action. - Haibo Li 001; Anders Hedman (EISIC, 2016)

How Good Can a Face Identifier Be Without Learning? - Yang Zhong; Anders Hedman; Haibo Li 001 (VISIGRAPP (Revised Selected Papers), 2016)

Design digital mindfulness for personal wellbeing. - Bin Zhu; Anders Hedman; Haibo Li 001 (OZCHI, 2016)

Designing Digital Mindfulness: Presence-In and Presence-With versus Presence-Through. - Bin Zhu; Anders Hedman; Haibo Li 001 (CHI, 2017)

FishBuddy: Promoting Student Engagement in Self-Paced Learning through Wearable Sensing. - Jingjing Chen 002; Bin Zhu; Olle Bälter; Jianliang Xu; Weiwen Zou; Anders Hedman; Rongchao Chen; Mengdie Sang (SMARTCOMP, 2017)

The intuitive in HCI: a critical discourse analysis. - Alex Wennberg; Henrik Åhman; Anders Hedman (NordiCHI, 2018)

Expressway visibility estimation based on image entropy and piecewise stationary time series analysis. - Xiaogang Cheng; Guoqing Liu; Anders Hedman; Kun Wang; Haibo Li (CoRR, 2018)

Non-invasive thermal comfort perception based on subtleness magnification and deep learning for energy efficiency. - Xiaogang Cheng; Bin Yang; Anders Hedman; Thomas Olofsson; Haibo Li; Luc Van Gool (CoRR, 2018)

Non-invasive measuring method of skin temperature based on skin sensitivity index and deep learning. - Xiaogang Cheng; Bin Yang; Kaige Tan; Erik Isaksson; Liren Li; Anders Hedman; Thomas Olofsson; Haibo Li (CoRR, 2018)

Frameworks for Studying Social Media Interaction: A Discussion on Phenomenology and Poststructuralism. - Henrik Åhman; Anders Hedman (INTERACT (3), 2019)

The Psychosocial Reality of Digital Travel: Being in Virtual Places. - Anders Hedman (Cyberpsychology Behav. Soc. Netw., 2022)

Different Together: Design for Radical Placemaking. - Andreas Almqvist; Anders Hedman; Adrian K. Clear; Rob Comber (CHI, 2023)