Design environments for constructive and argumentative design. - Gerhard Fischer; Raymond McCall; Anders I. Mørch (CHI, 1989)

JANUS: Integrating Hypertext with a Knowledge-Based Design Environment. - Gerhard Fischer; Raymond McCall; Anders I. Mørch (Hypertext, 1989)

Using critics to empower users. - Gerhard Fischer; Andreas C. Lemke; Thomas W. Mastaglio; Anders I. Mørch (CHI, 1990)

JANUS: basic concepts and sample dialog. - Anders I. Mørch; Andreas Girgensohn (CHI, 1991)

Making Argumentation Serve Design. - Gerhard Fischer; Andreas C. Lemke; Raymond McCall; Anders I. Mørch (Hum. Comput. Interact., 1991)

Critics: An Emerging Approach to Knowledge-Based Human-Computer Interaction. - Gerhard Fischer; Andreas C. Lemke; Thomas W. Mastaglio; Anders I. Mørch (Int. J. Man Mach. Stud., 1991)

The Role of Critiquing in Cooperative Problem Solving. - Gerhard Fischer; Andreas C. Lemke; Thomas W. Mastaglio; Anders I. Mørch (ACM Trans. Inf. Syst., 1991)

A seeded design environment for service creation. - Anders I. Mørch; Bart Burns; Jonathan L. Ostwald (CHI Posters and Short Talks, 1992)

Designing for radical tailorability: coupling artifact and rationale. - Anders I. Mørch (Knowl. Based Syst., 1994)

Application Units: Basic Building Blocks of Tailorable Applications. - Anders I. Mørch (EWHCI, 1995)

Evolving a Generic Application into a Domain-oriented Design Environment. - Anders I. Mørch (Scand. J. Inf. Syst., 1996)

Tailorable groupware (workshop): issues, methods, and architectures. - Anders I. Mørch; Oliver Stiemerling; Volker Wulf (GROUP, 1997)

Tailoring as Collaboration: The Mediating Role of Multiple Representations and Application Units. - Anders I. Mørch; Nikolay Mehandjiev (Comput. Support. Cooperative Work., 2000)

Identifying collaboration patterns in collaborative telelearning scenarios. - Barbara Wasson; Anders I. Mørch (J. Educ. Technol. Soc., 2000)

Resources for coordination in collaborative telelearning. - Rune Baggetun; Anders I. Mørch (CSCL, 2002)

Evolving shared experience in distributed learning environments. - Grégory Bourguin; Anders I. Mørch (CSCL, 2002)

Simulating pedagogical agents in a virtual learning environment. - Silje Jondahl; Anders I. Mørch (CSCL, 2002)

Integrating Software Agents with FLE3. - Jan Dolonen; Weiqin Chen 001; Anders I. Mørch (CSCL, 2003)

Categorisation in Knowledge Building. - Sten R. Ludvigsen; Anders I. Mørch (CSCL, 2003)

Designing for reflective practitioners: sharing and assessing progress by diverse communities. - Gerhard Fischer; Anders I. Mørch; Kumiyo Nakakoji; David F. Redmiles (CHI Extended Abstracts, 2004)

Helping Users Customize Their Pedagogical Agents: Issues, Approaches and Examples. - Anders I. Mørch; Jan Eirik B. Nævdal (KES, 2004)

The workplace as a learning laboratory: the winding road to E-learning in a Norwegian service company. - Anders I. Mørch; Bård Ketil Engen; Hege-René Hansen Åsand (PDC, 2004)

Component-based technologies for end-user development. - Anders I. Mørch; Gunnar Stevens; Markus Won; Markus Klann; Yvonne Dittrich; Volker Wulf (Commun. ACM, 2004)

Managing Intersubjectivity in Distributed Collaboration. - Hans Christian Arnseth; Sten R. Ludvigsen; Anders I. Mørch; Barbara Wasson (PsychNology J., 2004)

A Critiquing System to Support English Composition through the Use of Latent Semantic Analysis. - Kelvin C. Wong; Anders I. Mørch; William K. Cheung 001; Mason H. Lam; Janti P. Tang (EEE, 2005)

Grounding Collaborative Knowledge Building in Semantics-Based Critiquing. - Anders I. Mørch; William K. Cheung 001; Kelvin C. Wong; Jiming Liu 001; Cynthia Lee; Mason H. Lam; Janti P. Tang (ICWL, 2005)

Supporting Conceptual Awareness with Pedagogical Agents. - Anders I. Mørch; Silje Jondahl; Jan A. Dolonen (Inf. Syst. Frontiers, 2005)

An evolutionary approach to prototyping pedagogical agents: from simulation to integrated system. - Anders I. Mørch; Jan A. Dolonen; Jan Eirik B. Nævdal (J. Netw. Comput. Appl., 2006)

Super Users and Local Developers: The Organization of End-User Development in an Accounting Company. - Hege-René Hansen Åsand; Anders I. Mørch (J. Organ. End User Comput., 2006)

The Role of Boundary Crossing for Knowledge Advancement in Product Development. - Kathrine A. Nygård; Anders I. Mørch (ICCE, 2007)

'That's my PDA!' The Role of Personalization for Handhelds in the Classroom. - Louise Mifsud; Anders I. Mørch (PerCom Workshops, 2007)

Grounding Collaborative Learning in Semantics-Based Critiquing. - William K. Cheung 001; Anders I. Mørch; Kelvin C. Wong; Cynthia Lee; Jiming Liu 001; Mason H. Lam (Int. J. Distance Educ. Technol., 2007)

Innovations in agent collaboration, cooperation and Teaming, Part 2. - Gloria E. Phillips-Wren; Anders I. Mørch; Jeffrey Tweedale; Nikhil Ichalkaranje (J. Netw. Comput. Appl., 2007)

Developing and applying design principles for knowledge creation practices. - Liisa Ilomäki; Sami Paavola; Christoph Richter; Anders I. Mørch; Kari Kosonen; Minna Lakkala; Jerry Andriessen; Crina Damsa; Mirjam Pardijs; Patrick Sins; Klas Karlgren; Anders Dahlström; et al. (ICLS (3), 2008)

Grounding Collaborative Learning in Semantics-Based Critiquing. - William K. Cheung 001; Anders I. Mørch; Kelvin C. Wong; Cynthia Lee; Jiming Liu 001; Mason H. Lam (Methods and Applications for Advancing Distance Education Technologies, 2009)

New Sociotechnical Insights in Interaction Design. - José L. Abdelnour-Nocera; Anders I. Mørch (INTERACT (2), 2009)

Mutual Development: A Case Study in Customer-Initiated Software Product Development. - Renate Andersen; Anders I. Mørch (IS-EUD, 2009)

From Pragmatism to Interaction Design: A Sociotechnical Design Space. - Anders I. Mørch (Int. J. Sociotechnology Knowl. Dev., 2009)

Grand challenges for future HCI research: cultures of participation, interfaces supporting learning, and expansive learning. - Yrjö Engeström; Annalisa Sannino; Gerhard Fischer; Anders I. Mørch; Olav W. Bertelsen (NordiCHI, 2010)

Reconsidering off-task: a comparative study of PDA-mediated activities in four classrooms. - Louise Mifsud; Anders I. Mørch (J. Comput. Assist. Learn., 2010)

Mutual Development: The Software Engineering Context of End-User Development. - Anders I. Mørch; Renate Andersen (J. Organ. End User Comput., 2010)

The role of social interaction in software effort estimation: Unpacking the "magic step" between reasoning and decision-making. - Kristin Børte; Sten R. Ludvigsen; Anders I. Mørch (Inf. Softw. Technol., 2012)

Information Seeking and Collaborative Knowledge Creation: Exploring Collaborative Learning in Customer Service Work and Software Product Development. - Anders I. Mørch (Computer-Supported Collaborative Learning at the Workplace, 2013)

Shared prolepsis and intersubjectivity in open source development: expansive grounding in distributed work. - Pål Fugelli; Leif C. Lahn; Anders I. Mørch (CSCW, 2013)

Preparing for International Operations in a Cyberworld: A Norwegian Army Example. - Ekaterina Prasolova-Førland; Mikhail Fominykh; Ramin Darisiro; Anders I. Mørch; David Hansen 003 (CW, 2013)

Training Cultural Awareness in Military Operations in a Virtual Afghan Village: A Methodology for Scenario Development. - Ekaterina Prasolova-Førland; Mikhail Fominykh; Ramin Darisiro; Anders I. Mørch (HICSS, 2013)

Get Satisfaction: Customer Engagement in Collaborative Software Development. - Renate Andersen; Anders I. Mørch (IS-EUD, 2013)

Cultures of Participation in the Digital Age: Empowering End Users to Improve Their Quality of Life. - David Díez; Anders I. Mørch; Antonio Piccinno; Stefano Valtolina (IS-EUD, 2013)

Component-Based Design and Software Readymades. - Anders I. Mørch; Li Zhu (IS-EUD, 2013)

Preface. - David Díez Cebollero; Anders I. Mørch; Antonio Piccinno; Stefano Valtolina (IxD&A, 2013)

Culture of participation in the digital age: social computing for learning, working, and living. - Barbara Rita Barricelli; Ali Gheitasy; Anders I. Mørch; Antonio Piccinno; Stefano Valtolina (AVI, 2014)

The Teacher as Designer: Preparations for Teaching in a Second Life Distance Education Course. - Anders I. Mørch; Melissa D. Hartley; Barbara L. Ludlow; Valentina Caruso; Ingvill Thomassen (ICALT, 2014)

Preparing for International Operations and Developing Scenarios for Inter-cultural Communication in a Cyberworld: A Norwegian Army Example. - Ekaterina Prasolova-Førland; Mikhail Fominykh; Ramin Darisiro; Anders I. Mørch; David Hansen 003 (Trans. Comput. Sci., 2014)

Teaching Interpersonal Problem Solving Skills Using Roleplay in a 3D Virtual World for Special Education: A Case Study in Second Life. - Anders I. Mørch; Melissa D. Hartley; Valentina Caruso (ICALT, 2015)

Cultures of Participation in the Digital Age: Coping with Information, Participation, and Collaboration Overload. - Barbara Rita Barricelli; Gerhard Fischer; Anders I. Mørch; Antonio Piccinno; Stefano Valtolina (IS-EUD, 2015)

End-User Development in Second Life: Meta-design, Tailoring, and Appropriation. - Valentina Caruso; Melissa D. Hartley; Anders I. Mørch (IS-EUD, 2015)

Ready-to-hand Information and Computer-mediated Activity: Challenges, Opportunities, and Methods. - Anders I. Mørch (CoPDA@IS-EUD, 2015)

Mass Collaboration in Software Product Development Between Developers and Users: Champion as Emergent Role. - Renate Andersen; Anders I. Mørch (CoPDA@NordiCHI, 2016)

Cultures of Participation in the Digital Age: From "Have to" to "Want to" Participate. - Barbara Rita Barricelli; Gerhard Fischer; Daniela Fogli; Anders I. Mørch; Antonio Piccinno; Stefano Valtolina (NordiCHI, 2016)

From Wooden Blocks and Lego to Minecraft: Designing and Playing with Blocks to Learn in a 3D Virtual World. - Anders I. Mørch; Ingvill Thomassen (CoPDA@NordiCHI, 2016)

End-user development and learning in second life: The "box" as multipurpose building block. - Anders I. Mørch (VL/HCC, 2016)

Mutual development in mass collaboration: Identifying interaction patterns in customer-initiated software product development. - Renate Andersen; Anders I. Mørch (Comput. Hum. Behav., 2016)

End-User Development and Learning in Second Life: The Evolving Artifacts Framework with Application. - Anders I. Mørch; Valentina Caruso; Melissa D. Hartley (New Perspectives in End-User Development, 2017)

EssayCritic: Writing to Learn with a Knowledge-Based Design Critiquing System. - Anders I. Mørch; Irina Engeness; Victor C. Cheng; William K. Cheung 001; Kelvin C. Wong (J. Educ. Technol. Soc., 2017)

Cultures of participation in the digital age: design trade-offs for an inclusive society. - Barbara Rita Barricelli; Gerhard Fischer; Daniela Fogli; Anders I. Mørch; Antonio Piccinno; Stefano Valtolina (AVI, 2018)

Tradeoffs in Combining Domain-Specific and Generic Skills' Practice in Minecraft in Social Studies in Teacher Education. - Anders I. Mørch; Siv Eie; Louise Mifsud (CoPDA@AVI, 2018)

Inclusion through design and use of digital learning environments: issues, methods and stories. - Diana Saplacan; Jo Herstad; Anders I. Mørch; Anders Kluge; Zada Pajalic (NordiCHI, 2018)

Developing a Model of Collaborative Learning with Minecraft for Social Studies Classrooms Using Role-play Theory and Practice. - Anders I. Mørch; Louise Mifsud; Siv Eie (CSCL, 2019)

Exploring Social Learning Analytics to Support Teaching and Learning Decisions in Online Learning Environments. - Rogers Kaliisa; Anders I. Mørch; Anders Kluge (EC-TEL, 2019)

End-User Development Goes to School: Collaborative Learning with Makerspaces in Subject Areas. - Anders I. Mørch; Kristina Torine Litherland; Renate Andersen (IS-EUD, 2019)

Design trade-offs in cultures of participation: empowering end users to improve their quality of life. - Gerhard Fischer; Daniela Fogli; Anders I. Mørch; Antonio Piccinno; Stefano Valtolina (Behav. Inf. Technol., 2020)

Combining Checkpoint and Process Learning Analytics to Support Learning Design Decisions in Blended Learning Environments. - Rogers Kaliisa; Anders Kluge; Anders I. Mørch (J. Learn. Anal., 2020)

Interactive Screencasts as Learning Tools in Introductory Programming. - Kristina Torine Litherland; Anders Kluge; Anders I. Mørch (EC-TEL, 2021)

Learning Domain Knowledge Using Block-Based Programming: Design-Based Collaborative Learning. - Renate Andersen; Anders I. Mørch; Kristina Torine Litherland (IS-EUD, 2021)

Instruction vs. emergence on r/place: Understanding the growth and control of evolving artifacts in mass collaboration. - Kristina Torine Litherland; Anders I. Mørch (Comput. Hum. Behav., 2021)

Integrating human-centered artificial intelligence in programming practices to reduce teachers' workload. - Renate Andersen; Eli Gjølstad; Anders I. Mørch (CoPDA@AVI, 2022)

CoPDA 2022 - Cultures of Participation in the Digital Age: AI for Humans or Humans for AI? - Barbara Rita Barricelli; Gerhard Fischer; Daniela Fogli; Anders I. Mørch; Antonio Piccinno; Stefano Valtolina (AVI, 2022)

Toward a method of visual artifact analysis: understanding learners' design activity in a makerspace. - Anders I. Mørch; Renate Andersen (CoPDA@AVI, 2022)

Collaborative learning with block-based programming: investigating human-centered artificial intelligence in education. - Renate Andersen; Anders I. Mørch; Kristina Torine Litherland (Behav. Inf. Technol., 2022)

Survey: Artificial Intelligence, Computational Thinking and Learning. - Nina Bonderup Dohn; Yasmin B. Kafai; Anders I. Mørch; Marco Ragni (Künstliche Intell., 2022)

Computational Thinking as a Social Movement. - Anders I. Mørch; Yasmin B. Kafai (Künstliche Intell., 2022)

Correction to: Computational Thinking as a Social Movement. - Anders I. Mørch; Yasmin B. Kafai (Künstliche Intell., 2022)

'My Point of Departure for Analytics is Extreme Skepticism': Implications Derived from An Investigation of University Teachers' Learning Analytics Perspectives and Design Practices. - Rogers Kaliisa; Anders I. Mørch; Anders Kluge (Technol. Knowl. Learn., 2022)

Correction to: 'My Point of Departure for Analytics is Extreme Skepticism': Implications Derived from An Investigation of University Teachers' Learning Analytics Perspectives and Design Practices. - Rogers Kaliisa; Anders I. Mørch; Anders Kluge (Technol. Knowl. Learn., 2022)

Cultures of Participation in the Digital Age - Artificial and/or Human Intelligence: Nurturing Computational Fluency in the Digital Age. - Barbara Rita Barricelli; Gerhard Fischer; Daniela Fogli; Anders I. Mørch; Antonio Piccinno; Stefano Valtolina (IS-EUD Workshops, 2023)

Programming with Minecraft Bedrock Up: Modeling, Coding, and Computational Concepts. - Anders I. Mørch; Renate Andersen (IS-EUD, 2023)

Human-Centred AI in Education in the Age of Generative AI Tools. - Anders I. Mørch; Renate Andersen (IS-EUD Workshops, 2023)

Advancing the Integration of Artificial Intelligence in Meta-Design. - Barbara Rita Barricelli; Gerhard Fischer; Daniela Fogli; Anders I. Mørch; Antonio Piccinno; Stefano Valtolina (AVI, 2024)

Differentiating and Deepening the Concept of End User in the Digital Age (CoPDA 2024). - Barbara Rita Barricelli; Gerhard Fischer; Daniela Fogli; Anders I. Mørch; Antonio Piccinno; Stefano Valtolina (AVI, 2024)

Mutual Configuration: Exploring the Dynamic Interplay of Human-Computer Interaction as a Socio-Technical System. - Jo Herstad; Anders I. Mørch (CoPDA@AVI, 2024)

Evolution of Technological Innovations, User Experiences, and Literacies. - Omid Mirmotahari; Anders I. Mørch; Yngvar Berg (CoPDA@AVI, 2024)

Supporting End-User Development by Transforming Participatory Design into Meta-Design. - Barbara Rita Barricelli; Gerhard Fischer; Daniela Fogli; Anders I. Mørch; Antonio Piccinno; Stefano Valtolina (PDEUD@NordiCHI, 2024)

Participatory Design & End-User Development: Building Bridges. - Daniel Tetteroo; Sebastian S. Feger; Daniela Fogli; Anders I. Mørch; Antonio Piccinno; Marie Utterberg Modén (NordiCHI (Adjunct), 2024)

Emergent group understanding: Investigating intersubjectivity in sociotechnical interdependencies. - Anders I. Mørch; Renate Andersen; Siv Eie; Louise Mifsud (Int. J. Comput. Support. Collab. Learn., 2024)