Human-Computer Interaction in the Game of Go. - Anders Kierulf (ISMIS, 1987)

Smart Game Board and Go Explorer: A Study in Software and Knowledge Engineering. - Anders Kierulf; Ken Chen; Jürg Nievergelt (Commun. ACM, 1990)

Smart Game Board: a workbench for game playing programs, with Go and Othello as case studies. - Anders Kierulf (Verlag der Fachvereine, 1990)

Every Interactive System Evolves into Hyperspace: The Case of the Smart Game Board. - Anders Kierulf; Ralph Gasser; Peter M. Geiser; Martin Müller 003; Jürg Nievergelt; Christoph Wirth (Hypertext/Hypermedia, 1991)