End of story? Quest, narrative and enactment in computer games. - Anders Sundnes Løvlie (DiGRA Conference, 2005)

Poetic augmented reality: place-bound literature in locative media. - Anders Sundnes Løvlie (MindTrek, 2009)

Textopia: designing a locative literary reader. - Anders Sundnes Løvlie (J. Locat. Based Serv., 2009)

Locative literature: experiences with the textopia system. - Anders Sundnes Løvlie (Int. J. Arts Technol., 2011)

flâneur, a walkthrough: Locative literature as participation and play. - Anders Sundnes Løvlie (Nordic DiGRA, 2012)

You are the one thinking this: locative poetry as deictic writing. - Anders Sundnes Løvlie (New Rev. Hypermedia Multim., 2012)

From playground to salon: challenges in designing a system for online public debate. - Anders Sundnes Løvlie (MindTrek, 2017)

'You can dance your prototype if you like': independent filmmakers adapting the hackathon. - Joakim Karlsen; Anders Sundnes Løvlie (Digit. Creativity, 2017)

GIFT: Hybrid Museum Experiences through Gifting and Play. - Jon Back; Benjamin Bedwell; Steve Benford; Lina Eklund; Anders Sundnes Løvlie; William Preston; Paulina Rajkowska; Karin Ryding; Jocelyn Spence; Emily-Clare Thorn; Annika Waern; Tim Wray (CIRA@EuroMed, 2018)

Seeing with New Eyes: Designing for In-the-Wild Museum Gifting. - Jocelyn Spence; Benjamin Bedwell; Michelle Coleman; Steve Benford; Boriana N. Koleva; Matt Adams; Ju Row Farr; Nick Tandavanitj; Anders Sundnes Løvlie (CHI, 2019)

Sensitizing Scenarios: Sensitizing Designer Teams to Theory. - Annika Waern; Paulina Rajkowska; Karin B. Johansson; Jon Back; Jocelyn Spence; Anders Sundnes Løvlie (CHI, 2020)

The Diary of Niels: Affective Engagement Through Tangible Interaction with Museum Artifacts. - Mette Muxoll Schou; Anders Sundnes Løvlie (EuroMed, 2020)

Designing for Interpersonal Museum Experiences. - Anders Sundnes Løvlie; Lina Eklund; Annika Waern; Karin Ryding; Paulina Rajkowska (CoRR, 2020)

Improving Object Detection in Art Images Using Only Style Transfer. - David Kadish; Sebastian Risi; Anders Sundnes Løvlie (IJCNN, 2021)

Interpersonalizing Intimate Museum Experiences. - Karin Ryding; Jocelyn Spence; Anders Sundnes Løvlie; Steve Benford (Int. J. Hum. Comput. Interact., 2021)

We Dare You: A Lifecycle Study of a Substitutional Reality Installation in a Museum Space. - Petros Ioannidis; Lina Eklund; Anders Sundnes Løvlie (ACM Journal on Computing and Cultural Heritage, 2021)

Playing Games with Tito: Designing Hybrid Museum Experiences for Critical Play. - Anders Sundnes Løvlie; Karin Ryding; Jocelyn Spence; Paulina Rajkowska; Annika Waern; Tim Wray; Steve Benford; William Preston; Emily-Clare Thorn (ACM Journal on Computing and Cultural Heritage, 2021)

Exploring affordances through design-after-design: the re-purposing of an exhibition artefact by museum visitors. - Petros Ioannidis; Anders Sundnes Løvlie (Creativity & Cognition, 2022)

Sensitive Pictures: Emotional Interpretation in the Museum. - Steve Benford; Anders Sundnes Løvlie; Karin Ryding; Paulina Rajkowska; Edgar Bodiaj; Dimitrios Paris Darzentas; Harriet R. Cameron; Jocelyn Spence; Joy Egede; Bogdan Spanjevic (CHI, 2022)

Designing for Shared Remote Video Experiences. - Anders Sundnes Løvlie; Lucas Schønrock; Jannik Bryld; Louise Barkhuus (MindTrek, 2022)

Designing for Design-after-Design in a Museum Installation. - Petros Ioannidis; Anders Sundnes Løvlie (NordiCHI, 2022)

The Scientific Evidence Indicator for Popular Science News. - Anders Sundnes Løvlie; Astrid Waagstein; Peter Hyldgård (CoRR, 2022)

"How trustworthy is this research?" Designing a Tool to Help Readers Understand Evidence and Uncertainty in Science Journalism. - Anders Sundnes Løvlie; Astrid Waagstein; Peter Hyldgård (CoRR, 2022)

Exploring a Digital Art Collection through Drawing Interactions with a Deep Generative Model. - Christian Sivertsen; René Haas; Halfdan Hauch Jensen; Anders Sundnes Løvlie (CHI Extended Abstracts, 2023)

CLIPMasterPrints: Fooling Contrastive Language-Image Pre-training Using Latent Variable Evolution. - Matthias Freiberger; Peter Kun; Anders Sundnes Løvlie; Sebastian Risi (CoRR, 2023)

Stairway to heaven: designing for an embodied experience with satellite data. - Thea Overby Hansen; Maria Leis Jensen; Line Schack Tonnesen; Anders Sundnes Løvlie (CoRR, 2023)

GenFrame - Embedding Generative AI Into Interactive Artifacts. - Peter Kun; Matthias Anton Freiberger; Anders Sundnes Løvlie; Sebastian Risi (Conference on Designing Interactive Systems, 2024)

GenFrame: An Interactive Picture Frame Painting the Portrait of Any Girl. - Peter Kun; Matthias Freiberger; Sebastian Risi; Anders Sundnes Løvlie (Conference on Designing Interactive Systems (Companion Volume), 2024)

Exploring Aesthetic Qualities of Deep Generative Models through Technological (Art) Mediation. - Christian Sivertsen; Anders Sundnes Løvlie (Conference on Designing Interactive Systems, 2024)

Algorithmic Ways of Seeing: Using Object Detection to Facilitate Art Exploration. - Louie Søs Meyer; Johanne Engel Aaen; Anitamalina Regitse Tranberg; Peter Kun; Matthias Freiberger; Sebastian Risi; Anders Sundnes Løvlie (CHI, 2024)

Machine Learning Processes As Sources of Ambiguity: Insights from AI Art. - Christian Sivertsen; Guido Salimbeni; Anders Sundnes Løvlie; Steven David Benford; Jichen Zhu (CHI, 2024)

Using Tangible Interaction to Design Musicking Artifacts for Non-musicians. - Lucía Montesinos; Halfdan Hauch Jensen; Anders Sundnes Løvlie (CoRR, 2024)

AI-generated art perceptions with GenFrame - an image-generating picture frame. - Peter Kun; Matthias Freiberger; Anders Sundnes Løvlie; Sebastian Risi (CoRR, 2024)

LayerShuffle: Enhancing Robustness in Vision Transformers by Randomizing Layer Execution Order. - Matthias Freiberger; Peter Kun; Anders Sundnes Løvlie; Sebastian Risi (CoRR, 2024)

Fooling Contrastive Language-Image Pre-Trained Models with CLIPMasterPrints. - Matthias Freiberger; Peter Kun; Christian Igel; Anders Sundnes Løvlie; Sebastian Risi (Trans. Mach. Learn. Res., 2024)

Subtle Sound Design: Designing for Experience Blend in a Historic House Museum. - Mia F. Yates; Anders Sundnes Løvlie (ACM Journal on Computing and Cultural Heritage, 2024)

Using a Large Language Model as Design Material for an Interactive Museum Installation. - Maria Padilla Engstrøm; Anders Sundnes Løvlie (Conference on Designing Interactive Systems (Companion Volume), 2025)