Control of a wheelchair simulator in a three-dimensional environment using eye blink detection through non-invasive brain-computer interface. - Anderson Rodrigo Schuh; Alessandro Lima; Gustavo Morche; João B. Mossmann; Marta R. Bez (Interacción, 2014)

Development of BCI Based Softwares to Assist People with Mobility Limitations in the School Inclusion Process. - Regina de O. Heidrich; Marsal A. Branco; João Batista Mossmann; Anderson Rodrigo Schuh; Emely Jensen (ASSETS, 2015)

A Comparative Study: Use of a Brain-Computer Interface (BCI) Device by People with Cerebral Palsy in Interaction with Computers. - Regina de O. Heidrich; Francisco Rebelo; Marsal Branco; João Batista Mossmann; Anderson Schuh; Emely Jensen; Tiago Oliveira 006 (HCI (28), 2015)

Intellectus: software to support assessments based on neurophysiological measures. - Igor Piffer; Anderson Schuh; João B. Mossmann; Marta R. Bez (IHC, 2015)

Serial Sequence Learning on Digital Games. - Eduardo Adams; Anderson Schuh; Márcia de Borba Campos; Débora Nice Ferrari Barbosa; João Batista Mossmann (HCI (14), 2016)

Questing Ruins: A Game for a Digital Inclusion. - Regina de O. Heidrich; Francisco Rebelo; Marsal Branco; João Batista Mossmann; Anderson Schuh; Emely Jensen; Tiago Oliveira 006 (HCI (17), 2016)

Usability Evaluation of a Wheelchair Virtual Simulator Controlled by a Brain-Computer Interface: Lessons Learned to the Design Process. - Anderson Schuh; Márcia de Borba Campos; Marta R. Bez; João Batista Mossmann (HCI (8), 2016)

Design of a Decision-Making Task for a Collaborative Brain-Computer Interface System Based on Emotiv EEG. - Anderson Schuh; Márcia de Borba Campos (HCI (6), 2017)