Enhancing The Accessibility Of Digital Resources With Metadata. - Mari Luz Guenaga; Javier Oliver 002; Andoni Eguíluz (e-Learning, 2008)

ACCEedu - Accessible Audiovisual Educational Resources. - Mari Luz Guenaga; Iker Jamardo; Andoni Eguíluz; Javier Oliver 002 (CSEDU (1), 2010)

Working WITH vs. Working ON Audiovisual Educational Content. - Mari Luz Guenaga; Andoni Eguíluz; Iker Jamardo (ICALT, 2011)

Digital Educational Objects for an Inclusive Learning: Survey and Guidelines for the Experience in Eskola 2.0. - Mari Luz Guenaga; Iratxe Mentxaka; Susana Romero 001; Andoni Eguíluz (ICALT, 2012)

Acce-Play: Accessibility in Cinemas. - Alexandre Paz; Mari Luz Guenaga; Andoni Eguíluz (ICCHP (1), 2012)

A Tool to Evaluate the Level of Inclusion of Digital Learning Objects. - Mari Luz Guenaga; Iratxe Menchaca; Susana Romero 001; Andoni Eguíluz (DSAI, 2012)

Make World, A Collaborative Platform to Develop Computational Thinking and STEAM. - Mariluz Guenaga; Iratxe Mentxaka; Pablo Garaizar; Andoni Eguíluz; Sergi Villagrasa; Isidro Navarro (HCI (26), 2017)

Suggesting a Log-Based Creativity Measurement for Online Programming Learning Environment. - Lilach Gal; Arnon Hershkovitz; Andoni Eguíluz Morán; Mariluz Guenaga; Pablo Garaizar (L@S, 2017)

Trastea.club, an initiative to develop computational thinking among young students. - Mariluz Guenaga; Iratxe Menchaca; Pablo Garaizar; Andoni Eguíluz (TEEM, 2017)

Creativity in the acquisition of computational thinking. - Arnon Hershkovitz; Raquel Sitman; Rotem Israel-Fishelson; Andoni Eguíluz; Pablo Garaizar; Mariluz Guenaga (Interact. Learn. Environ., 2019)

Exploring the Progression of Early Programmers in a Set of Computational Thinking Challenges via Clickstream Analysis. - Andoni Eguíluz; Mariluz Guenaga; Pablo Garaizar; Cristian Olivares-Rodríguez (IEEE Trans. Emerg. Top. Comput., 2020)

How do students develop computational thinking? Assessing early programmers in a maze-based online game. - Mariluz Guenaga; Andoni Eguíluz; Pablo Garaizar; Juanjo Gibaja (Comput. Sci. Educ., 2021)

Tecnoetica: Inclusion and Assessment of the Ethical Competence in Engineering Final Degree Projects. - Susana Romero Yesa; Olatz Ukar-Arrien; Galo Bilbao-Alberdi; Pedro Manuel Sasia Santos; Diego Casado-Mansilla; Andoni Eguíluz Morán (Rev. Iberoam. de Tecnol. del Aprendiz., 2022)

Reinforcement Learning for Dynamic Trajectory Adjustment in Human-Robot Interaction Within Virtual Simulations. - Asier Gonzalez-Santocildes; Juan Ignacio Vázquez; Andoni Eguíluz; Pablo García Bringas (HAIS (2), 2024)

Adaptive Robot Behavior Based on Human Comfort Using Reinforcement Learning. - Asier Gonzalez-Santocildes; Juan Ignacio Vázquez; Andoni Eguíluz (IEEE Access, 2024)