Part-Based 3D Face Morphable Model with Anthropometric Local Control. - Donya Ghafourzadeh; Cyrus Rahgoshay; Sahel Fallahdoust; Andre Beauchamp; Adeline Aubame; Tiberiu Popa; Eric Paquette (Graphics Interface, 2020)

Appearance Controlled Face Texture Generation for Video Game Characters. - Christian Murphy; Sudhir P. Mudur; Daniel Holden; Marc-André Carbonneau; Donya Ghafourzadeh; Andre Beauchamp (MIG, 2020)

Curvature Analysis of Sculpted Hair Meshes for Hair Guides Generation. - Florian Pellegrin; Andre Beauchamp; Eric Paquette (CGI, 2021)

Artist guided generation of video game production quality face textures. - Christian Murphy; Sudhir P. Mudur; Daniel Holden; Marc-André Carbonneau; Donya Ghafourzadeh; Andre Beauchamp (Comput. Graph., 2021)

Local control editing paradigms for part-based 3D face morphable models. - Donya Ghafourzadeh; Sahel Fallahdoust; Cyrus Rahgoshay; Andre Beauchamp; Adeline Aubame; Tiberiu Popa; Eric Paquette (Comput. Animat. Virtual Worlds, 2021)

Face Editing Using Part-Based Optimization of the Latent Space. - Mohammad Amin Aliari; Andre Beauchamp; Tiberiu Popa; Eric Paquette (Comput. Graph. Forum, 2023)