Looking Ahead: A Comparison of Page Preview Techniques for Goal-Directed Web Navigation. - Aaron Genest; Carl Gutwin; Adrian Reetz; Regan L. Mandryk; David Pinelle; Andre Doucette (INTERACT (1), 2009)

A comparison of techniques for in-place toolbars. - Andre Doucette; Carl Gutwin; Regan L. Mandryk (Graphics Interface, 2010)

Effects of view, input device, and track width on video game driving. - Scott Bateman; Andre Doucette; Robert Xiao; Carl Gutwin; Regan L. Mandryk; Andy Cockburn (Graphics Interface, 2011)

Turning off-the-shelf games into biofeedback games. - Regan L. Mandryk; Michael Kalyn; Yichen Dang; Andre Doucette; Brett Taylor; Shane Dielschneider (ASSETS, 2012)

Games as neurofeedback training for children with FASD. - Regan L. Mandryk; Shane Dielschneider; Michael Kalyn; Christopher P. Bertram; Michael Gaetz; Andre Doucette; Brett Taylor; Alison Pritchard Orr; Kathy Keiver (IDC, 2013)

The effects of tactile feedback and movement alteration on interaction and awareness with digital embodiments. - Andre Doucette; Regan L. Mandryk; Carl Gutwin; Miguel A. Nacenta; Andriy Pavlovych (CHI, 2013)

Sometimes when we touch: how arm embodiments change reaching and collaboration on digital tables. - Andre Doucette; Carl Gutwin; Regan L. Mandryk; Miguel A. Nacenta; Sunny Sharma (CSCW, 2013)

The Effects of Graphical Fidelity on Player Experience. - Kathrin Maria Gerling; Max Birk; Regan L. Mandryk; Andre Doucette (MindTrek, 2013)

Effects of arm embodiment on implicit coordination, co-presence, and awareness in mixed-focus distributed tabletop tasks. - Andre Doucette; Carl Gutwin; Regan L. Mandryk (Graphics Interface, 2015)