Development of a collaborative virtual environment for educational applications. - Tereza G. Kirner; Claudio Kirner; André Luiz Satoshi Kawamoto; Jefferson Cantão; Aloísio Pinto; Raul Sidnei Wazlawick (Web3D, 2001)

Experience on the Implementation of a Collaborative Virtual Environment for Educational Applications. - André Luiz Satoshi Kawamoto; Tereza Gonçalves Kirner; Claudio Kirner (SMC, 2006)

Utilization of Fuzzy Theory in the Modeling of Users of Adaptive Hypermedia Systems. - Valéria Farinazzo Martins Salvador; André Luiz Satoshi Kawamoto; João Soares de Oliveira Neto (ACHI, 2008)

Requirement Engineering Contributions to Voice User Interface. - Valéria Farinazzo Martins Salvador; João Soares de Oliveira Neto; André Luiz Satoshi Kawamoto (ACHI, 2008)

Usability Evaluation of an Application Designed for the Older Adults. - André Luiz Satoshi Kawamoto; Valéria Farinazzo Martins Salvador; Flávio Soares Corrêa da Silva (ICEC, 2013)

Using Low-Cost Technologies in the Development of People-Monitoring Applications. - André Luiz Satoshi Kawamoto; Flávio Soares Corrêa da Silva (SVR, 2013)

Converging Natural User Interfaces guidelines and the design of applications for older adults. - André Luiz Satoshi Kawamoto; Valeria Farinazzo Martins; Flávio Soares Corrêa da Silva (SMC, 2014)

Geomorphology Classroom Practices Using Augmented Reality. - André Luiz Satoshi Kawamoto; Maristela Denise Moresco Mezzomo (HCI (8), 2017)

A Visuospatial Memory Game for the Elderly Using Gestural Interface. - André Luiz Satoshi Kawamoto; Valéria Farinazzo Martins (HCI (8), 2017)

Depth-Sensor Applications for the Elderly: A Viable Option to Promote a Better Quality of Life. - André Luiz Satoshi Kawamoto; Flávio Soares Corrêa da Silva (IEEE Consumer Electron. Mag., 2018)

Proposta de Diretrizes para Acessibilidade em Jogos Digitais. - Andrei Inoue Hirata; André Luiz Satoshi Kawamoto; Valéria Farinazzo Martins (SBGames, 2024)

Comparison of instruments for assessing perceived empathy in Human-Agent Interactions. - Alberto Hitos García; André Luiz Satoshi Kawamoto; Francisco Luis Gutiérrez Vela; Patricia Paderewski-Rodríguez (Interacción, 2025)

Extending the Technology Acceptance Model for the analysis of Virtual Reality mindfulness applications. - Alberto Hitos García; André Luiz Satoshi Kawamoto; Francisco Luis Gutiérrez Vela; Patricia Paderewski-Rodríguez; Pablo Figueroa; Kattia Cabas (Interacción, 2025)

XR for Mental Health: How Users Perceive New Technologies? - Pablo Figueroa; Francisco Luis Gutiérrez Vela; Patricia Paderewski; Kattia Cabas; Julián Mora; Alberto Hitos; André Luiz Satoshi Kawamoto (VR Workshops, 2025)

Fostering Accessibility Through Problem-Based Learning - Developing Serious Games in HCI Education: Experience Report in Developing for Older Adults. - Valéria Farinazzo Martins; André Luiz Satoshi Kawamoto; Cibelle Albuquerque de la Higuera Amato; Maria Amelia Eliseo; Ismar Frango Silveira (Rev. Iberoam. de Tecnol. del Aprendiz., 2025)