Developing Visual-Interactive Simulations with Java and VRML. - André M. C. Campos (ESM, 1998)

MIKE: A Multimodal Cinematographic Editor for Virtual Worlds. - Bruno Rodrigues De Araújo; André M. C. Campos; Joaquim A. Jorge (DSV-IS, 2003)

Towards a Methodology for Developing Agent-Based Simulations: The MASim Methodology. - André M. C. Campos; Anne M. P. Canuto; Jorge H. C. Fernandes (AAMAS, 2004)

A personality-based model of agents for representing individuals in working organizations. - Anne M. P. Canuto; André M. C. Campos; João Carlos Alchieri; Eliane C. M. de Moura; Araken M. Santos; Emamuel B. dos Santos; Rodrigo G. Soares (IAT, 2005)

A flexible framework for representing personality in agents. - André M. C. Campos; Emanuel B. Santos; Anne M. P. Canuto; Rodrigo G. Soares; João Carlos Alchieri (AAMAS, 2006)

GNeurAge: An Evolutionary Agent-Based System for Classification Tasks. - Diogo F. de Oliveira; Anne M. P. Canuto; André M. C. Campos (HIS, 2006)

A Comparative Analysis of Data Distribution Methods in an Agent-Based Neural System for Classification Tasks. - Laura Emmanuella A. Santana; Anne M. P. Canuto; João Carlos Xavier Jr.; André M. C. Campos (HIS, 2006)

Simulating Working Environments Through the Use of Personality-Based Agents. - Anne M. P. Canuto; André M. C. Campos; Araken M. Santos; Eliane C. M. de Moura; Emanuel B. Santos; Rodrigo G. Soares; Kaio A. A. Dantas (IBERAMIA-SBIA, 2006)

How to address group dynamics in virtual worlds. - Katerina Nicolopoulou; Mitja Kostomaj; André M. C. Campos (AI Soc., 2006)

Investigating the use of a multi-agent system for knowledge discovery in databases. - Anne M. P. Canuto; André M. C. Campos; Valéria Maria S. Bezerra; Márjory C. C. Abreu (Int. J. Hybrid Intell. Syst., 2007)

From Individuals to Social and Vice-versa. - André M. C. Campos; Frank Dignum; Virginia Dignum (ESAW, 2008)

A process-oriented approach to model agent personality. - André M. C. Campos; Frank Dignum; Virginia Dignum; Alberto Signoretti; Anne Magály; Sérgio V. Fialho (AAMAS (2), 2009)

Increasing the Eciency of NPCs Using a Focus of Attention Based on Emotions and Personality. - Alberto Signoretti; Antonino Feitosa Neto; André M. C. Campos; Anne M. P. Canuto; Sérgio V. Fialho (SBGames, 2010)

Introducing Affective Agents in Recommendation Systems Based on Relational Data Clustering. - João C. Xavier Junior; Alberto Signoretti; Anne M. P. Canuto; André M. C. Campos; Luiz Marcos Gonçalves; Sérgio V. Fialho (DEXA (2), 2011)

Using an Affective Attention Focus for Improving the Reasoning Process and Behavior of Intelligent Agents. - Alberto Signoretti; Antonino Feitosa Neto; André M. C. Campos; Anne M. P. Canuto; João C. Xavier Junior; Sérgio V. Fialho (IAT, 2011)

Services & Products Gamified Design (SPGD): A Methodology for Game Thinking Design. - Alberto Signoretti; Ana Isabel Martins; Mário Rodrigues; André M. C. Campos; António J. S. Teixeira (DSAI, 2016)

An Interactive Book Authoring Tool to Introduce Programming Logic in Schools. - André M. C. Campos; Alberto Signoretti; Mário Rodrigues (CSEDU (1), 2017)