Path tracing in production - part 2: making movies. - Luca Fascione; Johannes Hanika; Rob Pieké; Christophe Hery; Ryusuke Villemin; Thorsten-Walther Schmidt; Christopher D. Kulla; Daniel Heckenberg; André Mazzone (SIGGRAPH Courses, 2017)

Path tracing in production. - Luca Fascione; Johannes Hanika; Rob Pieké; Ryusuke Villemin; Christophe Hery; Manuel N. Gamito; Luke Emrose; André Mazzone (SIGGRAPH Courses, 2018)

Standard Shader Ball: A Modern and Feature-Rich Render Test Scene. - André Mazzone; Chris Rydalch (SIGGRAPH Asia Technical Communications, 2023)