Preparing a Cup of Tea and Writing a Letter: Do Script-Based Actions Influence the Representation of a Real Environment? - Monika Wagener; Silvia Mecklenbräuker; Werner Wippich; Jörg E. Saathoff; André Melzer (Spatial Cognition, 2000)

The Interactive and Multi-protagonist Film: A Hypermovie on DVD. - André Melzer; Sebastian Hasse; Oliver Jeskulke; Inga Schön; Michael Herczeg (ICEC, 2004)

Der interaktive Perspektivenfilm als Hyperfilm auf Video-DVD. - Oliver Jeskulke; Sebastian Hasse; André Melzer; Inga Schön; Michael Herczeg (MuC, 2004)

Developing, Implementing, and Testing Mixed Reality and High Interaction Media Applications in Schools. - André Melzer; Lia Hadley; Thomas Winkler 004; Michael Herczeg (CELDA, 2005)

Interaction and Participation in Radio Plays: A Novel Approach to an Old Medium. - André Melzer; Michael Herczeg; Oliver Jeskulke (ICEC, 2006)

Hören und Handeln: Die interaktive Hörspielumgebung TAPE-Player. - André Melzer; Oliver Jeskulke; Michael Herczeg (MuC, 2006)

When Items Become Victims: Brand Memory in Violent and Nonviolent Games. - André Melzer; Brad Bushman; Ulrich G. Hofmann (ICEC, 2008)

Audioworld: A Spatial Audio Tool for Acoustic and Cognitive Learning. - André Melzer; Martin Christof Kindsmüller; Michael Herczeg (HAID, 2010)

Click or Strike: Realistic versus Standard Game Controls in Violent Video Games and Their Effects on Aggression. - André Melzer; Ingmar Derks; Jens Heydekorn; Georges Steffgen (ICEC, 2010)

Bringing Empathy into Play: On the Effects of Empathy in Violent and Nonviolent Video Games. - Christian Happ; André Melzer; Georges Steffgen (ICEC, 2011)

Are Cyberbullies Less Empathic? Adolescents' Cyberbullying Behavior and Empathic Responsiveness. - Georges Steffgen; Andreas König 004; Jan Pfetsch; André Melzer (Cyberpsychology Behav. Soc. Netw., 2011)

Superman vs. BAD Man? The Effects of Empathy and Game Character in Violent Video Games. - Christian Happ; André Melzer; Georges Steffgen (Cyberpsychology Behav. Soc. Netw., 2013)

Trick with treat - Reciprocity increases the willingness to communicate personal data. - Christian Happ; André Melzer; Georges Steffgen (Comput. Hum. Behav., 2016)

Three-Dimensional Reconstruction of Individual Particles in Dense Dust Clouds: Benchmarking Camera Orientations and Reconstruction Algorithms. - Michael Himpel; André Melzer (J. Imaging, 2019)

Kill or Spare - Moral Decision-Making in Video Games. - Elisabeth Holl; André Melzer (ICEC, 2021)

Fast 3D particle reconstruction using a convolutional neural network: application to dusty plasmas. - Michael Himpel; André Melzer (Mach. Learn. Sci. Technol., 2021)

Comfortably Numb? Violent Video Games and Their Effects on Aggression, Mood, and Pain-Related Responses. - Gary Lee Wagener; André Melzer (ICEC, 2022)

To Kill or Not to Kill - An experimental test of moral Decision-Making in gaming. - Elisabeth Holl; Georges Steffgen; André Melzer (Entertain. Comput., 2022)

Moral Minds in Gaming: A Quantitative Case Study of Moral Decisions in Detroit: Become Human. - Elisabeth Holl; André Melzer (J. Media Psychol. Theor. Methods Appl., 2022)

Girls vs. Men - The Prevalence of Gender-Biased Language in Popular YouTube Videos. - Miriam-Linnea Hale; André Melzer (ICEC, 2023)

Seligman's PERMA Model in Video Games - The Positive Influence of Video Games on Well-Being. - Gary Lee Wagener; André Melzer (ICEC, 2023)

Last Man Standing: Battle Royale Games Through the Lens of Self-Determination Theory. - Martha Fernandez de Henestrosa; Joël Billieux; André Melzer (Games Cult., 2023)

Do Gender Stereotypes Affect Gaming Performance? Testing the Stereotype Threat Effect in Video Games. - Elisabeth Holl; Gary Lee Wagener; André Melzer (Game Stud., 2024)

Incubating Scholarship From Emerging Media Psychologists. - Nicholas David Bowman; André Melzer (J. Media Psychol. Theor. Methods Appl., 2024)

Game Violence and Moral Distress: The Role of Gaming Experience and Personality-Related Factors. - Gary Lee Wagener; André Melzer (J. Media Psychol. Theor. Methods Appl., 2024)

Testing positive mood effects of playing Gris, a eudaimonic video game. - Gary Lee Wagener; Elisabeth Holl; André Melzer (Entertain. Comput., 2025)