iCat: an affective game buddy based on anticipatory mechanisms. - Iolanda Leite; Carlos Martinho; André Pereira 001; Ana Paiva 001 (AAMAS (3), 2008)

iCat, the chess player: the influence of embodiment in the enjoyment of a game. - André Pereira 001; Carlos Martinho; Iolanda Leite; Ana Paiva 001 (AAMAS (3), 2008)

Are emotional robots more fun to play with? - Iolanda Leite; André Pereira 001; Carlos Martinho; Ana Paiva 001 (RO-MAN, 2008)

It's all in the game: Towards an affect sensitive and context aware game companion. - Ginevra Castellano; Iolanda Leite; André Pereira 001; Carlos Martinho; Ana Paiva 001; Peter W. McOwan (ACII, 2009)

Detecting user engagement with a robot companion using task and social interaction-based features. - Ginevra Castellano; André Pereira 001; Iolanda Leite; Ana Paiva 001; Peter W. McOwan (ICMI, 2009)

Designing a game companion for long-term social interaction. - Iolanda Leite; Ginevra Castellano; André Pereira 001; Carlos Martinho; Ana Paiva 001; Peter W. McOwan (AFFINE@ICMI, 2009)

As Time goes by: Long-term evaluation of social presence in robotic companions. - Iolanda Leite; Carlos Martinho; André Tiago Abelho Pereira; Ana Paiva 001 (RO-MAN, 2009)

Using Empathy to Improve Human-Robot Relationships. - André Pereira 001; Iolanda Leite; Samuel Mascarenhas; Carlos Martinho; Ana Paiva 001 (HRPR, 2010)

"Why Can't We Be Friends?" An Empathic Game Companion for Long-Term Interaction. - Iolanda Leite; Samuel Mascarenhas; André Pereira 001; Carlos Martinho; Rui Prada; Ana Paiva 001 (IVA, 2010)

Inter-ACT: an affective and contextually rich multimodal video corpus for studying interaction with robots. - Ginevra Castellano; Iolanda Leite; André Pereira 001; Carlos Martinho; Ana Paiva 001; Peter W. McOwan (ACM Multimedia, 2010)

Closing the loop: from affect recognition to empathic interaction. - Iolanda Leite; André Pereira 001; Samuel Mascarenhas; Ginevra Castellano; Carlos Martinho; Rui Prada; Ana Paiva 001 (AFFINE@MM, 2010)

Affect recognition for interactive companions: challenges and design in real world scenarios. - Ginevra Castellano; Iolanda Leite; André Pereira 001; Carlos Martinho; Ana Paiva 001; Peter W. McOwan (J. Multimodal User Interfaces, 2010)

Towards the next generation of board game opponents. - André Pereira 001; Rui Prada; Ana Paiva 001 (FDG, 2011)

Automatic analysis of affective postures and body motion to detect engagement with a game companion. - Jyotirmay Sanghvi; Ginevra Castellano; Iolanda Leite; André Pereira 001; Peter W. McOwan; Ana Paiva 001 (HRI, 2011)

Modelling Empathy in Social Robotic Companions. - Iolanda Leite; André Pereira 001; Ginevra Castellano; Samuel Mascarenhas; Carlos Martinho; Ana Paiva 001 (UMAP Workshops, 2011)

Socially Present Board Game Opponents. - André Pereira 001; Rui Prada; Ana Paiva 001 (Advances in Computer Entertainment, 2012)

Modelling empathic behaviour in a robotic game companion for children: an ethnographic study in real-world settings. - Iolanda Leite; Ginevra Castellano; André Pereira 001; Carlos Martinho; Ana Paiva 001 (HRI, 2012)

Detecting Engagement in HRI: An Exploration of Social and Task-Based Context. - Ginevra Castellano; Iolanda Leite; André Pereira 001; Carlos Martinho; Ana Paiva 001; Peter W. McOwan (SocialCom/PASSAT, 2012)

Long-Term Interactions with Empathic Robots: Evaluating Perceived Support in Children. - Iolanda Leite; Ginevra Castellano; André Pereira 001; Carlos Martinho; Ana Paiva 001 (ICSR, 2012)

Multimodal Affect Modeling and Recognition for Empathic Robot Companions. - Ginevra Castellano; Iolanda Leite; André Pereira 001; Carlos Martinho; Ana Paiva 001; Peter W. McOwan (Int. J. Humanoid Robotics, 2013)

The influence of empathy in human-robot relations. - Iolanda Leite; André Pereira 001; Samuel Mascarenhas; Carlos Martinho; Rui Prada; Ana Paiva 001 (Int. J. Hum. Comput. Stud., 2013)

I'm the mayor: a robot tutor in enercities-2. - Tiago Ribeiro 001; André Pereira 001; Amol A. Deshmukh; Ruth Aylett; Ana Paiva 001 (AAMAS, 2014)

Improving social presence in human-agent interaction. - André Tiago Abelho Pereira; Rui Prada; Ana Paiva 001 (CHI, 2014)

Empathic Robots for Long-term Interaction - Evaluating Social Presence, Engagement and Perceived Support in Children. - Iolanda Leite; Ginevra Castellano; André Pereira 001; Carlos Martinho; Ana Paiva 001 (Int. J. Soc. Robotics, 2014)

Context-Sensitive Affect Recognition for a Robotic Game Companion. - Ginevra Castellano; Iolanda Leite; André Pereira 001; Carlos Martinho; Ana Paiva 001; Peter W. McOwan (ACM Trans. Interact. Intell. Syst., 2014)

Modeling Motivational States for Adaptive Robot Companions. - Elena Corina Grigore; André Pereira 001; Brian Scassellati (AAAI Fall Symposia, 2015)

The SERA Ecosystem: Socially Expressive Robotics Architecture for Autonomous Human-Robot Interaction. - Tiago Ribeiro 001; André Pereira 001; Eugenio Di Tullio; Ana Paiva 001 (AAAI Spring Symposia, 2016)

Semi-situated learning of verbal and nonverbal content for repeated human-robot interaction. - Iolanda Leite; André Pereira 001; Allison Funkhouser; Boyang Li 001; Jill Fain Lehman (ICMI, 2016)

Talk to Me: Verbal Communication Improves Perceptions of Friendship and Social Presence in Human-Robot Interaction. - Elena Corina Grigore; André Pereira 001; Ian Zhou; David Wang; Brian Scassellati (IVA, 2016)

Multi-party Language Interaction in a Fast-Paced Game Using Multi-keyword Spotting. - Jill Fain Lehman; Nikolas Wolfe; André Pereira 001 (IVA, 2016)

Comparing Ways to Trigger Migration Between a Robot and a Virtually Embodied Character. - Elena Corina Grigore; André Pereira 001; Jie Jessica Yang; Ian Zhou; David Wang; Brian Scassellati (ICSR, 2016)

G-g-go! Juuump! Online Performance of a Multi-keyword Spotter in a Real-time Game. - Jill Fain Lehman; Nikolas Wolfe; André Pereira 001 (WOCCI, 2016)

Persistent Memory in Repeated Child-Robot Conversations. - Iolanda Leite; André Pereira 001; Jill Fain Lehman (IDC, 2017)

Creating Prosodic Synchrony for a Robot Co-player in a Speech-controlled Game for Children. - Najmeh Sadoughi; André Pereira 001; Rishub Jain; Iolanda Leite; Jill Fain Lehman (HRI, 2017)

Learning and Reusing Dialog for Repeated Interactions with a Situated Social Agent. - James Kennedy 001; Iolanda Leite; André Pereira 001; Ming Sun; Boyang Li 001; Rishub Jain; Ricson Cheng; Eli Pincus; Elizabeth J. Carter; Jill Fain Lehman (IVA, 2017)

Augmented reality dialog interface for multimodal teleoperation. - André Pereira 001; Elizabeth J. Carter; Iolanda Leite; John Mars; Jill Fain Lehman (RO-MAN, 2017)

Multimodal Reference Resolution In Collaborative Assembly Tasks. - Dimosthenis Kontogiorgos; Elena Sibirtseva; André Pereira 001; Gabriel Skantze; Joakim Gustafson (MA3HMI@ICMI, 2018)

The Effects of Embodiment and Social Eye-Gaze in Conversational Agents. - Dimosthenis Kontogiorgos; Gabriel Skantze; André Pereira 001; Joakim Gustafson (CogSci, 2019)

Estimating Uncertainty in Task-Oriented Dialogue. - Dimosthenis Kontogiorgos; André Pereira 001; Joakim Gustafson (ICMI, 2019)

Responsive Joint Attention in Human-Robot Interaction. - André Pereira 001; Catharine Oertel; Leonor Fermoselle; Joe Mendelson; Joakim Gustafson (IROS, 2019)

The Effects of Anthropomorphism and Non-verbal Social Behaviour in Virtual Assistants. - Dimosthenis Kontogiorgos; André Pereira 001; Olle Andersson; Marco Koivisto; Elena Gonzalez Rabal; Ville Vartiainen; Joakim Gustafson (IVA, 2019)

Embodiment Effects in Interactions with Failing Robots. - Dimosthenis Kontogiorgos; Sanne van Waveren; Olle Wallberg; André Pereira 001; Iolanda Leite; Joakim Gustafson (CHI, 2020)

Behavioural Responses to Robot Conversational Failures. - Dimosthenis Kontogiorgos; André Pereira 001; Boran Sahindal; Sanne van Waveren; Joakim Gustafson (HRI, 2020)

Effects of Different Interaction Contexts when Evaluating Gaze Models in HRI. - André Pereira 001; Catharine Oertel; Leonor Fermoselle; Joseph Mendelson; Joakim Gustafson (HRI, 2020)

A Framework for Integrating Gesture Generation Models into Interactive Conversational Agents. - Rajmund Nagy; Taras Kucherenko; Birger Moëll; André Pereira 001; Hedvig Kjellström; Ulysses Bernardet (AAMAS, 2021)

Robot Gaze Can Mediate Participation Imbalance in Groups with Different Skill Levels. - Sarah Gillet; Ronald Cumbal; André Pereira 001; José Lopes 001; Olov Engwall; Iolanda Leite (HRI, 2021)

Robo-Identity: Exploring Artificial Identity and Multi-Embodiment. - Minha Lee; Dimosthenis Kontogiorgos; Ilaria Torre 002; Michal Luria; Ravi Tejwani; Matthew J. Dennis; André Pereira 001 (HRI (Companion), 2021)

Using Virtual Reality to Support Acting in Motion Capture with Differently Scaled Characters. - Robin K. Kammerlander; André Pereira 001; Simon Alexanderson (VR, 2021)

Grounding behaviours with conversational interfaces: effects of embodiment and failures. - Dimosthenis Kontogiorgos; André Pereira 001; Joakim Gustafson (J. Multimodal User Interfaces, 2021)

Robo-Identity: Exploring Artificial Identity and Emotion via Speech Interactions. - Guy Laban; Sébastien Le Maguer; Minha Lee; Dimosthenis Kontogiorgos; Samantha Reig; Ilaria Torre 002; Ravi Tejwani; Matthew J. Dennis; André Pereira 001 (HRI, 2022)

Evaluating data-driven co-speech gestures of embodied conversational agents through real-time interaction. - Yuan He; André Pereira 001; Taras Kucherenko (IVA, 2022)

What You See Is (not) What You Get: A VR Framework for Correcting Robot Errors. - Maciej K. Wozniak; Rebecca Stower; Patric Jensfelt; André Pereira 001 (HRI (Companion), 2023)

Hi robot, it's not what you say, it's how you say it. - Jura Miniota; Siyang Wang; Jonas Beskow; Joakim Gustafson; Éva Székely; André Pereira 001 (RO-MAN, 2023)

Happily Error After: Framework Development and User Study for Correcting Robot Perception Errors in Virtual Reality. - Maciej K. Wozniak; Rebecca Stower; Patric Jensfelt; André Pereira 001 (RO-MAN, 2023)

Robots in Games. - Diogo Rato; Filipa Correia; André Pereira 001; Rui Prada (Int. J. Soc. Robotics, 2023)

Multimodal User Enjoyment Detection in Human-Robot Conversation: The Power of Large Language Models. - André Pereira 001; Lubos Marcinek; Jura Miniota; Sofia Thunberg; Erik Lagerstedt; Joakim Gustafson; Gabriel Skantze; Bahar Irfan (ICMI, 2024)

Human-Robot Interaction Conversational User Enjoyment Scale (HRI CUES). - Bahar Irfan; Jura Miniota; Sofia Thunberg; Erik Lagerstedt; Sanna Kuoppamäki; Gabriel Skantze; André Pereira 001 (CoRR, 2024)

A Call for Deeper Collaboration Between Robotics and Game Development. - Iolanda Leite; William Ahlberg; André Pereira 001; Alessandro Sestini; Linus Gisslén; Konrad Tollmar (CoG, 2025)

Online Prediction of User Enjoyment in Human-Robot Dialogue with LLMs. - Ruben Janssens; André Pereira 001; Gabriel Skantze; Bahar Irfan; Tony Belpaeme (HRI, 2025)