Finding essential complexity for learning in virtual worlds. - Benjamin E. Erlandson; Brian C. Nelson; André R. Denham (ICLS, 2010)

Sources of evidence for embedded assessment in immersive games. - Brian C. Nelson; Benjamin E. Erlandson; André R. Denham (ICLS, 2010)

Global channels of evidence for learning and assessment in complex game environments. - Brian C. Nelson; Benjamin E. Erlandson; André R. Denham (Br. J. Educ. Technol., 2011)

mLearning: An Embodied Perspective. - André R. Denham; John M. Quick; Robert K. Atkinson (Int. J. Cyber Behav. Psychol. Learn., 2012)

Mobile Applications as Tools to Support Embodied Learning: Current Practice and Future Directions. - André R. Denham; Javier Gonzalez Sanchez; Maria Elena Chavez Echeagaray; Robert K. Atkinson (Int. J. Cyber Behav. Psychol. Learn., 2012)

Strategy Instruction and Maintenance of Basic Multiplication Facts through Digital Game Play. - André R. Denham (Int. J. Game Based Learn., 2013)

Supporting conceptual understanding of the associative and distributive properties through digital gameplay. - André R. Denham (J. Comput. Assist. Learn., 2015)

Improving the Design of a Learning Game Through Intrinsic Integration and Playtesting. - André R. Denham (Technol. Knowl. Learn., 2016)

Using the PCaRD digital game-based learning model of instruction in the middle school mathematics classroom: A case study. - André R. Denham (Br. J. Educ. Technol., 2019)

Changing Minds: Exploring Brain-Computer Interface Experiences with High School Students. - Bryan Hernandez-Cuevas; William Egbert; André R. Denham; Ajay Mehul; Chris S. Crawford (CHI Extended Abstracts, 2020)

Towards Web-based Environments for Prototyping Social Robot Applications. - Brisaac Johnson; Bryan Y. Hernández-Cuevas; Utkarsh Singh; Chris S. Crawford; Vishesh Vikas; André R. Denham (HRI (Companion), 2021)

Developing a Stealth Assessment System Using a Continuous Conjunctive Model. - Jiaqi Yu; Wenchao Ma; Jewoong Moon; André R. Denham (J. Learn. Anal., 2022)

LITI: Learning with Interactive Time Series Information. - Myles Lewis; Amanda K. Holloman; Feiya Luo; André R. Denham; Chris S. Crawford (VL/HCC, 2023)

Utilizing augmented reality for embodied mental rotation training: A learning analytics study. - Jiaqi Yu; André R. Denham (Br. J. Educ. Technol., 2024)

PhysioML: A Web-Based Tool for Machine Learning Education with Real-Time Physiological Data. - Bryan Y. Hernández-Cuevas; Myles Lewis; Wesley Junkins; Chris S. Crawford; André R. Denham; Feiya Luo (SIGCSE (1), 2025)