Direct trimming of NURBS surfaces on the GPU. - Andre Schollmeyer; Bernd Fröhlich 001 (ACM Trans. Graph., 2009)

guacamole - An extensible scene graph and rendering framework based on deferred shading. - Simon Schneegans; Felix Lauer; Andreas-C. Bernstein; Andre Schollmeyer; Bernd Froehlich 001 (SEARIS, 2014)

Direct Isosurface Ray Casting of NURBS-Based Isogeometric Analysis. - Andre Schollmeyer; Bernd Froehlich 001 (IEEE Trans. Vis. Comput. Graph., 2014)

Order-Independent Transparency for Programmable Deferred Shading Pipelines. - Andre Schollmeyer; Andrey Babanin; Bernd Froehlich 001 (Comput. Graph. Forum, 2015)

Efficient Hybrid Image Warping for High Frame-Rate Stereoscopic Rendering. - Andre Schollmeyer; Simon Schneegans; Stephan Beck 001; Anthony Steed; Bernd Fröhlich 001 (IEEE Trans. Vis. Comput. Graph., 2017)

Virtual Valcamonica: Collaborative Exploration of Prehistoric Petroglyphs and Their Surrounding Environment in Multi-User Virtual Reality. - Alexander Kulik; André Kunert; Stephan Beck 001; Carl-Feofan Matthes; Andre Schollmeyer; Adrian Kreskowski; Bernd Fröhlich 001; Sue Cobb; Mirabelle D'Cruz (Presence Teleoperators Virtual Environ., 2018)

Efficient and High-Quality Rendering of Higher-Order Geometric Data Representations. - Andre Schollmeyer (Professur Systeme der Virtuellen Realität, 2018)

Efficient and Anti-Aliased Trimming for Rendering Large NURBS Models. - Andre Schollmeyer; Bernd Fröhlich 001 (IEEE Trans. Vis. Comput. Graph., 2019)