Adaptionsmöglichkeiten in modernen CAD-Systemen: Bewertung, Konzeption und Realisierung. - L. Miguel Encarnação; André Stork (CAD, 1996)

Eine plattformübergreifende Umgebung zur kooperativen Produktentwicklung. - Uwe Jasnoch; Holger Kress; R. Quester; André Stork (CAD, 1996)

Intuitive Semantically Constrained Interaction in Feature-Based Parametric Design. - André Stork; Gino Brunetti; Ana Sofia Vieira (CAD, 1996)

An approach to computer-supported cartooning. - Joaquim S. Madeira; André Stork; Markus H. Gross (Vis. Comput., 1996)

Efficient and Precise Solid Modelling Using a 3D Input Device. - André Stork; Martin Maidhof (Symposium on Solid Modeling and Applications, 1997)

Einführung von Telekooperationstechniken in der Produktentwicklung. - Uwe von Lukas; T. Krautstein; Ralf Schultz; André Stork; H.-J. Widmer (CAD, 1998)

Virtual Reality und Kooperation als integraler Bestandteil von CAD: Eine vereinheitlichte System-Architektur. - André Stork; Uwe Jasnoch; Joachim Rix (CAD, 1998)

An Algorithm for Fast 3D Picking and Snapping using a 3D Input Device and 3D Cursor. - André Stork (CAD Tools and Algorithms for Product Design, 1998)

Interaktive Zusammenbausimulation mittels implizit generierter Assembly-Attribute. - André Stork (CAD, 2000)

A multi-layered architecture for sketch-based interaction within virtual environments. - Oliver Bimber; L. Miguel Encarnação; André Stork (Comput. Graph., 2000)

Effiziente 3D-Interaktions- und Visualisierungstechniken für Benutzer-zentrierte Modellierungssysteme. - André Stork (2000)

Mixed reality - beyond conventions. - Oliver Bimber; L. Miguel Encarnação; André Stork (Comput. Graph., 2001)

Geometry Compression for Collaborative CAD Applications. - Paul Benölken; André Stork (CAD, 2002)

CAD2VR or How to Efficiently Integrate VR into the Product Development Process. - Holger Graf; Gino Brunetti; André Stork (CAD, 2002)

Projection-based Augmented Reality in Engineering Applications. - André Stork; Oliver Bimber (CAD, 2002)

Spacedesign: A Mixed Reality Workspace for Aesthetic Industrial Design. - Michele Fiorentino 001; Raffaele De Amicis; Giuseppe Monno; André Stork (ISMAR, 2002)

Unterstützung von Anlagenplanung durch einen kooperativen Planungstisch (Supporting Co-operative Plant Design: The Planners' Table). - Bernhard Nett; Andreas Becks; André Stork; Arno Ritter; Iris Herbst; Marco Durissini; Volker Wulf; Matthias Jarke (i-com, 2002)

Die Zukunft interaktiver Systeme: Herausforderungen an die Usability-Forschung (The Future of Interactive Systems: Challenges to the Usability Research). - Thomas Kirste; Holger Diener; L. Miguel Encarnação; Oliver Hein; André Stork; Oliver Bimber (Informationstechnik Tech. Inform., 2002)

3D Interactive Augmented Reality in Early Stages of Product Design. - Pedro Santos 002; Holger Graf; Timo Fleisch; André Stork (HCI (4), 2003)

Application of Virtual Showcase Technologies in Real Scenarios: The Case of San Telmo Museum. - Iván Macía; Ana Susperregui; Eduardo Carrasco; María Teresa Linaza; L. Mihalic; André Stork (Computer Graphics International, 2004)

Information Management and Knowledge Sharing in WIDE. - Tim Smithers; Jorge Posada 001; André Stork; Massimiliano Pianciamore; Nuno Ferreira; Stephan Grimm; Ivan Jimenez; Sergio Di Marca; Gorka Marcos; Marco Mauri; Paolo Selvini; Neyir Sevilmis; et al. (EWIMT, 2004)

Constraint Stroke-Based Oversketching for 3D Curves. - Timo Fleisch; Florian Rechel; Pedro Santos 002; André Stork (SBM, 2004)

Stroke-Input Methods for Immersive Styling Environments. - Timo Fleisch; Gino Brunetti; Pedro Santos 002; André Stork (SMI, 2004)

Texture Based Flow Visualization in Augmented and Virtual Reality Environments. - Paul Benölken; Holger Graf; André Stork (WSCG (Posters), 2004)

Knowledge Sharing by Information Retrieval in the Semantic Web. - Neyir Sevilmis; André Stork; Tim Smithers; Jorge Posada 001; Massimiliano Pianciamore; Rui Castro; Ivan Jimenez; Gorka Marcos; Marco Mauri; Paolo Selvini; Bruno Thelen; Vincenzo Zecchino (ESWC, 2005)

Ontology Supported Semantic Simplification of Large Data Sets of Industrial Plant CAD Models for Design Review Visualization. - Jorge Posada 001; Carlos Toro 001; Stefan Wundrak; André Stork (KES (3), 2005)

Adaptive Quality Meshing for "on-the-fly" Volumetric Mesh Manipulations within Virtual Environments. - Holger Graf; Serna P. Serna; André Stork (VECIMS, 2006)

PTrack: Introducing a Novel Iterative Geometric Pose Estimation for a Marker-based Single Camera Tracking System. - Pedro Santos 002; André Stork; Alexandre Buaes; Joaquim A. Jorge (VR, 2006)

Innovative geometric pose reconstruction for marker-based single camera tracking. - Pedro Santos 002; André Stork; Alexandre Buaes; Joaquim A. Jorge (VRCIA, 2006)

Using ontologies and STEP standards for the semantic simplification of CAD models in different engineering domains. - Jorge Posada 001; Carlos Toro 001; Stefan Wundrak; André Stork (Appl. Ontology, 2006)

Improving Virtual Reality Applications in CAD through Semantics. - Carlos Toro 001; Jorge Posada 001; Stefan Wundrak; André Stork (Int. J. Virtual Real., 2006)

Simulated Reality in Automotive Design. - André Stork; Clemens-August Thole; Stanislav V. Klimenko; Igor N. Nikitin; Lialia Nikitina; Yuri Astakhov (CW, 2007)

Mobile Presence - a Computer Graphics Utopia? - André Stork; Daniel Danch (Eurographics Italian Chapter Conference, 2007)

IMPROVE: Designing Effective Interaction for Virtual and Mixed Reality Environments. - Pedro Santos 002; André Stork; Thomas Gierlinger; Alain Pagani; Bruno Araújo; Ricardo Jota; Luís C. Bruno; Joaquim A. Jorge; João Madeiras Pereira; Martin Witzel; Giuseppe Conti; Raffaele De Amicis; et al. (HCI (2), 2007)

IMPROVE: Advanced Displays and Interaction Techniques for Collaborative Design Review. - Pedro Santos 002; André Stork; Thomas Gierlinger; Alain Pagani; Bruno Araújo; Ricardo Jota; Luís C. Bruno; Joaquim A. Jorge; João Madeiras Pereira; Martin Witzel; Giuseppe Conti; Raffaele De Amicis; et al. (HCI (14), 2007)

IMPROVE: Collaborative Design Review in Mobile Mixed Reality. - Pedro Santos 002; André Stork; Thomas Gierlinger; Alain Pagani; Bruno Araújo; Ricardo Jota; Luís C. Bruno; Joaquim A. Jorge; João Madeiras Pereira; Martin Witzel; Giuseppe Conti; Raffaele De Amicis; et al. (HCI (14), 2007)

CINeSPACE: Interactive Access to Cultural Heritage While On-The-Move. - Pedro Santos 002; André Stork; María Teresa Linaza; Oliver Machui; Don McIntyre; Elisabeth Jorge (HCI (15), 2007)

Towards Conceptual Simulations within Highly Interactive Environments. - Holger Graf; Sebastián Peña Serna; André Stork (MSV, 2007)

Real-time task reconfiguration support applied to an UAV-based surveillance system. - Alécio Pedro Delazari Binotto; Edison Pignaton de Freitas; Carlos Eduardo Pereira; André Stork; Tony Larsson (IMCSIT, 2008)

Dynamic Reconfiguration of Tasks Applied to an UAV System Using Aspect Orientation. - Edison Pignaton de Freitas; Alécio Pedro Delazari Binotto; Carlos Eduardo Pereira; André Stork; Tony Larsson (ISPA, 2008)

Dynamic Reconfigurable Task Schedule Support towards a Reflective Middleware for Sensor Network. - Edison Pignaton de Freitas; Alécio Pedro Delazari Binotto; Carlos Eduardo Pereira; André Stork; Tony Larsson (ISPA, 2008)

Dynamic Self-Rescheduling of Tasks over a Heterogeneous Platform. - Alécio Pedro Delazari Binotto; Edison Pignaton de Freitas; Marcelo Götz; Carlos Eduardo Pereira; André Stork; Tony Larsson (ReConFig, 2008)

An innovative daylight blocking optical stereo see-through HMD. - Pedro Santos 002; Thomas Gierlinger; Oliver Machui; André Stork (SIGGRAPH Posters, 2008)

Towards interactive simulation in automotive design. - André Stork; Clemens-August Thole; Stanislav V. Klimenko; Igor N. Nikitin; Lialia Nikitina; Yuri Astakhov (Vis. Comput., 2008)

Sketching Subdivision Surfaces. - Matthias Bein; Sven Havemann; André Stork; Dieter W. Fellner (SBIM, 2009)

The hybrid outdoor tracking extension for the daylight blocker display. - Pedro Santos 002; Hendrik Schmedt; Sebastian Hohmann; André Stork (SIGGRAPH ASIA Posters, 2009)

Dynamic simplicial meshes. - Sebastián Peña Serna; André Stork (SIGGRAPH Posters, 2009)

Neighboring-based Linear System for Dynamic Meshes. - Sebastián Peña Serna; João Goncalo Botica Ribeiro da Silva; André Stork; Adérito Fernandes Marcos (VRIPHYS, 2009)

Towards Task Dynamic Reconfiguration over Asymmetric Computing Platforms for UAVs Surveillance Systems. - Alécio Pedro Delazari Binotto; Edison Pignaton de Freitas; Marco A. Wehrmeister; Carlos Eduardo Pereira; André Stork; Tony Larsson (Scalable Comput. Pract. Exp., 2009)

Removing the Example from Example-Based Photometric Stereo. - Jens Ackermann; Martin Ritz; André Stork; Michael Goesele (ECCV Workshops (1), 2010)

3D Reconstruction from Line Drawings. - Lars H. Wendt; André Stork; Arjan Kuijper; Dieter W. Fellner (GRAPP, 2010)

Iterative SLE Solvers over a CPU-GPU Platform. - Alécio Pedro Delazari Binotto; Christian Daniel; Daniel Weber 001; Arjan Kuijper; André Stork; Carlos Eduardo Pereira; Dieter W. Fellner (HPCC, 2010)

Effective Dynamic Scheduling on Heterogeneous Multi/Manycore Desktop Platforms. - Alécio Pedro Delazari Binotto; Bernardo M. V. Pedras; Marcelo Götz; Arjan Kuijper; Carlos Eduardo Pereira; André Stork; Dieter W. Fellner (SBAC-PAD (Workshops), 2010)

A full HDR pipeline from acquisition to projection. - Pedro Santos 002; Thomas Gierlinger; Rafael Huff; Martin Ritz; André Stork (SIGGRAPH Posters, 2010)

Augmented reality framework supporting conceptual urban planning and enhancing the awareness for environmental impact. - Holger Graf; Pedro Santos 002; André Stork (SpringSim, 2010)

Supporting outdoor mixed reality applications for architecture and cultural heritage. - Pedro Santos 002; Dominik Acri; Thomas Gierlinger; Hendrik Schmedt; André Stork (SpringSim, 2010)

High Resolution Acquisition of Detailed Surfaces with Lens-Shifted Structured Light. - Martin Ritz; Manuel Scholz; Michael Goesele; André Stork (VAST, 2010)

Rendering techniques for mixed reality. - Thomas Gierlinger; Daniel Danch; André Stork (J. Real Time Image Process., 2010)

Guest editorial of the special issue on improving display and rendering technologies for virtual environments. - Pedro Santos 002; João Madeiras Pereira; André Stork (J. Real Time Image Process., 2010)

A real-time low-cost marker-based multiple camera tracking solution for virtual reality applications. - Pedro Carlos Santos; André Stork; Alexandre Buaes; Carlos Eduardo Pereira; Joaquim A. Jorge (J. Real Time Image Process., 2010)

LIS3D: Low-cost 6DOF Laser Interaction for outdoor Mixed Reality. - Pedro Santos 002; Hendrik Schmedt; Bernd Amend; Philip Hammer; Ronny Giera; Elke Hergenröther; André Stork (HCI (13), 2011)

An Effective Dynamic Scheduling Runtime and Tuning System for Heterogeneous Multi and Many-Core Desktop Platforms. - Alécio Pedro Delazari Binotto; Carlos Eduardo Pereira; Arjan Kuijper; André Stork; Dieter W. Fellner (HPCC, 2011)

Considerations toward a Dynamic Mesh Data Structure. - Sebastián Peña Serna; André Stork; Dieter W. Fellner (SIGRAD, 2011)

3D-centered Media Linking and Semantic Enrichment through Integrated Searching, Browsing, Viewing and Annotating. - Sebastián Peña Serna; Roberto Scopigno; Martin Doerr; Maria Theodoridou; Christos Georgis; Federico Ponchio; André Stork (VAST, 2011)

Genetic B-Spline approximation on combined B-reps. - Matthias Bein; Dieter W. Fellner; André Stork (Vis. Comput., 2011)

Interactive deformable models with quadratic bases in Bernstein-Bézier-form. - Daniel Weber 001; Thomas Kalbe; André Stork; Dieter W. Fellner; Michael Goesele (Vis. Comput., 2011)

Completing Digital Cultural Heritage Objects by Sketching Subdivision Surfaces toward Restoration Planning. - Matthias Bein; Sebastián Peña Serna; André Stork; Dieter W. Fellner (EuroMed, 2012)

Semantically Rich 3D Documentation for the Preservation of Tangible Heritage. - Karina Rodriguez-Echavarria; Maria Theodoridou; Christos Georgis; David Arnold 001; Martin Doerr; André Stork; Sebastián Peña Serna (VAST, 2012)

Interactive Semantic Enrichment of 3D Cultural Heritage Collections. - Sebastián Peña Serna; Hendrik Schmedt; Martin Ritz; André Stork (VAST, 2012)

Enabling virtual assembly training in and beyond the automotive industry. - André Stork; Neyir Sevilmis; Daniel Weber 001; Dominic Gorecky; Christian Stahl; Matthias Loskyll; Frank Michel 001 (VSMM, 2012)

High resolution acquisition of detailed surfaces with lens-shifted structured light. - Martin Ritz; Fabian Langguth; Manuel Scholz; Michael Goesele; André Stork (Comput. Graph., 2012)

Virtual Reality Based Interactive Conceptual Simulations - Combining Post-processing and Linear Static Simulations. - Holger Graf; André Stork (HCI (18), 2013)

Fast delivery of 3D web content: a case study. - Max Limper; Stefan Wagner 008; Christian Stein; Yvonne Jung; André Stork (Web3D, 2013)

Efficient GPU Data Structures and Methods to Solve Sparse Linear Systems in Dynamics Applications. - Daniel Weber 001; Jan Bender; Markus Schnoes; André Stork; Dieter W. Fellner (Comput. Graph. Forum, 2013)

Cloud-based 3D Reconstruction of Cultural Heritage Monuments using Open Access Image Repositories. - Andreas Hadjiprocopis; Konrad Wenzel; Mathias Rothermel; Marinos Ioannides; Dieter Fritsch; Michael Klein; Paul S. Johnsons; Guenther Weinlinger; Anastasios D. Doulamis; Eftychios Protopapadakis; Georgia Kyriakaki; Konstantinos Makantasis; et al. (GCH (Short and Project Papers), 2014)

Interactive 3D subdomaining using adaptive FEM based on solutions to the dual problem. - Holger Graf; Mats G. Larson; André Stork (VRIC, 2014)

A p-Multigrid Algorithm using Cubic Finite Elements for Efficient Deformation Simulation. - Daniel Weber 001; Johannes Mueller-Roemer; Christian Altenhofen; André Stork; Dieter W. Fellner (VRIPHYS, 2014)

The Potential of 3D Internet in the Cultural Heritage Domain. - Pedro Santos 002; Sebastián Peña Serna; André Stork; Dieter W. Fellner (3D Research Challenges in Cultural Heritage, 2014)

Deformation simulation using cubic finite elements and efficient p-multigrid methods. - Daniel Weber 001; Johannes Mueller-Roemer; Christian Altenhofen; André Stork; Dieter W. Fellner (Comput. Graph., 2015)

Future Directions in Computer Graphics and Visualization: From CG&A's Editorial Board. - L. Miguel Encarnação; Yung-Yu Chuang; André Stork; David J. Kasik; Theresa-Marie Rhyne; Lisa Avila; Jörn Kohlhammer; Joseph J. LaViola Jr.; Melanie Tory; John Dill; Gitta Domik; G. Scott Owen; et al. (IEEE Computer Graphics and Applications, 2015)

Visual Computing Challenges of Advanced Manufacturing and Industrie 4.0 [Guest editors' introduction]. - André Stork (IEEE Computer Graphics and Applications, 2015)

A Cut-Cell Geometric Multigrid Poisson Solver for Fluid Simulation. - Daniel Weber 001; Johannes Mueller-Roemer; André Stork; Dieter W. Fellner (Comput. Graph. Forum, 2015)

CAE/VR Integration - A Path To Follow? A Validation Based On Industrial Use. - Holger Graf; André Stork (ECMS, 2017)

CSG Ray Tracing Revisited: Interactive Rendering of Massive Models Made of Non-planar Higher Order Primitives. - Seyedmorteza Mostajabodaveh; Andreas Dietrich 001; Thomas Gierlinger; Frank Michel 001; André Stork (VISIGRAPP (1: GRAPP), 2017)

Implicit Mesh Generation using Volumetric Subdivision. - Christian Altenhofen; Felix Schuwirth; André Stork; Dieter W. Fellner (VRIPHYS, 2017)

Volumetric subdivision for consistent implicit mesh generation. - Christian Altenhofen; Felix Schuwirth; André Stork; Dieter W. Fellner (Comput. Graph., 2017)

Ternary Sparse Matrix Representation for Volumetric Mesh Subdivision and Processing on GPUs. - Johannes Mueller-Roemer; Christian Altenhofen; André Stork (Comput. Graph. Forum, 2017)

CAE/VR Integration - A Qualitative Assessment of Advanced Visualization for Interactive Conceptual Simulations (ICS) in Industrial Use. - Holger Graf; André Stork (HCI (10), 2018)

Direct Limit Volumes: Constant-Time Limit Evaluation for Catmull-Clark Solids. - Christian Altenhofen; Joel Müller; Daniel Weber 001; André Stork; Dieter W. Fellner (PG (Short Papers and Posters), 2018)

GPU-based Polynomial Finite Element Matrix Assembly for Simplex Meshes. - Johannes Mueller-Roemer; André Stork (Comput. Graph. Forum, 2018)

Joint Schedule and Layout Autotuning for Sparse Matrices with Compound Entries on GPUs. - Johannes Sebastian Mueller-Roemer; André Stork; Dieter W. Fellner (VMV, 2019)

Efficient slicing of Catmull-Clark solids for 3D printed objects with functionally graded material. - Thu Huong Luu; Christian Altenhofen; Tobias Ewald; André Stork; Dieter W. Fellner (Comput. Graph., 2019)

Unified Patterns for Realtime Interactive Simulation in Games and Digital Storytelling. - Dieter Schmalstieg; André Stork (IEEE Computer Graphics and Applications, 2019)

Visualization 4.0. - André Stork; Rahul C. Basole (IEEE Computer Graphics and Applications, 2019)

Analysis of Schedule and Layout Tuning for Sparse Matrices With Compound Entries on GPUs. - Johannes Sebastian Mueller-Roemer; André Stork; Dieter W. Fellner (Comput. Graph. Forum, 2020)

OLBVH: octree linear bounding volume hierarchy for volumetric meshes. - Daniel Ströter; Johannes Mueller-Roemer; André Stork; Dieter W. Fellner (Vis. Comput., 2020)

GPU-Parallel Constant-Time Limit Evaluation of Catmull-Clark Solids. - Sebastian Besler; Christian Altenhofen; André Stork; Dieter W. Fellner (VMV, 2021)

Analyzing and Improving the Parameterization Quality of Catmull-Clark Solids for Isogeometric Analysis. - Christian Altenhofen; Tobias Ewald; André Stork; Dieter W. Fellner (IEEE Computer Graphics and Applications, 2021)

Computer Graphics: From Research to Commodity to New Highs [Graphically Speaking]. - André Stork (IEEE Computer Graphics and Applications, 2021)

Industrial digitalization in the industry 4.0 era: Classification, reuse and authoring of digital models on Digital Twin platforms. - Valentina Zambrano; Johannes Mueller-Roemer; Michael Sandberg; Prasad Talasila; Davide Zanin; Peter Gorm Larsen; Elke Loeschner; Wolfgang Thronicke; Dario Pietraroia; Giuseppe Landolfi; Alessandro Fontana; Manuel Laspalas; et al. (Array, 2022)

Massively Parallel Adaptive Collapsing of Edges for Unstructured Tetrahedral Meshes. - Daniel Ströter; André Stork; Dieter W. Fellner (High Performance Graphics (Symposium Papers), 2023)

2022/2023 IEEE CG&A Awards. - Chi-Wing Fu; André Stork (IEEE Computer Graphics and Applications, 2023)

Greetings From the New EIC. - André Stork (IEEE Computer Graphics and Applications, 2023)

Metaverse: Technologies for Virtual Worlds. - Thomas Wischgoll; André Stork; Herbert Schilling; Gerik Scheuermann (IEEE Computer Graphics and Applications, 2023)

EIC's Editorial. - André Stork (IEEE Computer Graphics and Applications, 2024)

Wildfire, Snow, and, Panoramic Ray Tracing. - André Stork; Chi-Wing Fu (IEEE Computer Graphics and Applications, 2024)

EIC's Editorial. - André Stork; Pak Chung Wong (IEEE Computer Graphics and Applications, 2024)

The Making of "The Big 50: Celebrating 50 ACM SIGGRAPH Conferences". - Mary C. Whitton; Chris R. Johnson 001; David J. Kasik; André Stork (IEEE Computer Graphics and Applications, 2024)

A Survey on Cage-based Deformation of 3D Models. - Daniel Ströter; Jean-Marc Thiery; Kai Hormann; Jiong Chen 001; Qingjun Chang; Sebastian Besler; Johannes Mueller-Roemer; Tamy Boubekeur; André Stork; Dieter W. Fellner (Comput. Graph. Forum, 2024)

Automated generation of deployment descriptors for managing microservices-based applications in the cloud to edge continuum. - James Deslauriers; József Kovács; Tamás Kiss; André Stork; Sebastián Peña Serna; Amjad Ullah (Future Gener. Comput. Syst., 2025)