Modeling Issues in Multimedia Car-Driver Interaction. - Andrea Bonarini (AAAI Workshop on Intelligent Multimedia Interfaces, 1991)

Uncertainty and Cyclic Dependencies: A Proposal and a Network Implementation. - Andrea Bonarini; Ernesto Cappelletti; Antonio Corrao (AI*IA, 1991)

Integrating expert systems and decision-support systems: principles and practice. - Andrea Bonarini; Vittorio Maniezzo (Knowl. Based Syst., 1991)

Network-based management of subjective judgements: a proposal accepting cyclic dependencies. - Andrea Bonarini; Ernesto Cappelletti; Antonio Corrao (IEEE Trans. Syst. Man Cybern., 1992)

Designing a Tool Supporting the Development of ITS in Different Domains: The DOCET Experience. - Andrea Bonarini; Valeria Filippi (Interact. Learn. Environ., 1993)

Evolutionary Learning of General Fuzzy Rules with Biased Evaluation Functions: Competition and Cooperation. - Andrea Bonarini (International Conference on Evolutionary Computation, 1994)

A Qualitative Simulation Approach for Fuzzy Dynamical Models. - Andrea Bonarini; Gianluca Bontempi (ACM Trans. Model. Comput. Simul., 1994)

A Multimodel Approach to Reasoning and Simulation. - Paul A. Fishwick; N. Hari Narayanan; Jon Sticklen; Andrea Bonarini (IEEE Trans. Syst. Man Cybern. Syst., 1994)

Extending Q-learning to Fuzzy Classifier Systems. - Andrea Bonarini (AI*IA, 1995)

Anytime Learning and Adaptation of Structured Fuzzy Behaviors. - Andrea Bonarini (Adapt. Behav., 1997)

Learning to compose fuzzy behaviors for autonomous agents. - Andrea Bonarini; Filippo Basso (Int. J. Approx. Reason., 1997)

Opportunistic Multimodel Diagnosis with Imperfect Models. - Andrea Bonarini; Piera Sassaroli (Inf. Sci., 1997)

Uncertainty and Approximation in Multimodel Diagnosis. - Andrea Bonarini; Piera Sassaroli (Inf. Sci., 1997)

Comparing Reinforcement Learning Algorithms Applied to Crisp and Fuzzy Learning Classifier Systems. - Andrea Bonarini (GECCO, 1999)

A Neuro-fuzzy Approach to Autonomous Navigation for Mobile Robots. - Andrea Bonarini; F. Ludovico (IIA/SOCO, 1999)

An Introduction to Learning Fuzzy Classifier Systems. - Andrea Bonarini (Learning Classifier Systems, 1999)

Fuzzy and Crisp Representations of Real-Valued Input for Learning Classifier Systems. - Andrea Bonarini; Claudio Bonacina; Matteo Matteucci (Learning Classifier Systems, 1999)

The Body, the Mind or the Eye, First? - Andrea Bonarini (RoboCup, 1999)

ART99 - Azzurra Robot Team. - Daniele Nardi; Giovanni Adorni; Andrea Bonarini; Antonio Chella; Giorgio Clemente; Enrico Pagello; Maurizio Piaggio (RoboCup, 1999)

ART'00 - Azzurra Robot Team for the Year 2000. - Giovanni Adorni; Andrea Bonarini; Giorgio Clemente; Daniele Nardi; Enrico Pagello; Maurizio Piaggio (RoboCup, 2000)

An omnidirectional vision sensor for fast tracking for mobile robots. - Andrea Bonarini; Paolo Aliverti; Michele Lucioni (IEEE Trans. Instrum. Meas., 2000)

Concepts for Anchoring in Robotics. - Andrea Bonarini; Matteo Matteucci; Marcello Restelli (AI*IA, 2001)

Fun2Mas: The Milan Robocup Team. - Andrea Bonarini; Giovanni Invernizzi; Fabio M. Marchese; Matteo Matteucci; Marcello Restelli; Domenico G. Sorrenti (RoboCup, 2001)

A Framework for Robust Sensing in Multi-agent Systems. - Andrea Bonarini; Matteo Matteucci; Marcello Restelli (RoboCup, 2001)

Learning fuzzy classifier systems for multi-agent coordination. - Andrea Bonarini; Vito Trianni (Inf. Sci., 2001)

Evolutionary learning, reinforcement learning, and fuzzy rules for knowledge acquisition in agent-based systems. - Andrea Bonarini (Proc. IEEE, 2001)

Omni-directional catadioptric vision for soccer robots. - Pedro U. Lima; Andrea Bonarini; Carlos Machado 001; Fabio M. Marchese; Carlos F. Marques; A. Fernando Ribeiro; Domenico G. Sorrenti (Robotics Auton. Syst., 2001)

An approach to the design of reinforcement functions in real world, agent-based applications. - Andrea Bonarini; Claudio Bonacina; Matteo Matteucci (IEEE Trans. Syst. Man Cybern. Part B, 2001)

An architecture to implement agents co-operating in dynamic environments. - Andrea Bonarini; Marcello Restelli (AAMAS, 2002)

Medium Size League: 2002 Assessment and Achievements. - Andrea Bonarini (RoboCup, 2002)

Filling the Gap among Coordination, Planning, and Reaction Using a Fuzzy Cognitive Model. - Andrea Bonarini; Matteo Matteucci; Marcello Restelli (RoboCup, 2003)

RoboCup: Yesterday, Today, and Tomorrow Workshop of the Executive Committee in Blaubeuren, October 2003. - Hans-Dieter Burkhard; Minoru Asada; Andrea Bonarini; Adam Jacoff; Daniele Nardi; Martin A. Riedmiller; Claude Sammut; Elizabeth Sklar; Manuela M. Veloso (RoboCup, 2003)

An Overview of RoboCup-2002 Fukuoka/Busan. - Minoru Asada; Oliver Obst; Daniel Polani; Brett Browning; Andrea Bonarini; Masahiro Fujita; Thomas Christaller; Tomoichi Takahashi; Satoshi Tadokoro; Elizabeth Sklar; Gal A. Kaminka (AI Mag., 2003)

An architecture to coordinate fuzzy behaviors to control an autonomous robot. - Andrea Bonarini; Giovanni Invernizzi; Thomas Halva Labella; Matteo Matteucci (Fuzzy Sets Syst., 2003)

Dead Reckoning for Mobile Robots Using Two Optical Mice. - Andrea Bonarini; Matteo Matteucci; Marcello Restelli (ICINCO (2), 2004)

A kinematic-independent dead-reckoning sensor for indoor mobile robotics. - Andrea Bonarini; Matteo Matteucci; Marcello Restelli (IROS, 2004)

Automatic Error Detection and Reduction for an Odometric Sensor based on Two Optical Mice. - Andrea Bonarini; Matteo Matteucci; Marcello Restelli (ICRA, 2005)

MRT: Robotics Off-the-Shelf with the Modular Robotic Toolkit. - Andrea Bonarini; Matteo Matteucci; Marcello Restelli (PPSDR@ICRA, 2005)

A Composite System for Real-Time Robust Whistle Recognition. - Andrea Bonarini; Daniele Lavatelli; Matteo Matteucci (RoboCup, 2005)

Reinforcement Distribution in Continuous State Action Space Fuzzy Q-Learning: A Novel Approach. - Andrea Bonarini; Francesco Montrone; Marcello Restelli (WILF, 2005)

Incremental Skill Acquisition for Self-motivated Learning Animats. - Andrea Bonarini; Alessandro Lazaric; Marcello Restelli (SAB, 2006)

Concepts and fuzzy models for behavior-based robotics. - Andrea Bonarini; Matteo Matteucci; Marcello Restelli (Int. J. Approx. Reason., 2006)

Intelligent autonomous systems (IAS-8). - Nancy M. Amato; Andrea Bonarini; Frans C. A. Groen; Eiichi Yoshida (Robotics Auton. Syst., 2006)

Reinforcement Learning in Complex Environments Through Multiple Adaptive Partitions. - Andrea Bonarini; Alessandro Lazaric; Marcello Restelli (AI*IA, 2007)

FIXCS: a Fuzzy Implementation of XCS. - Andrea Bonarini; Matteo Matteucci (FUZZ-IEEE, 2007)

Piecewise constant reinforcement learning for robotic applications. - Andrea Bonarini; Alessandro Lazaric; Marcello Restelli (ICINCO-ICSO, 2007)

Lung Cancer Identification by an Electronic Nose based on an Array of MOS Sensors. - Rossella Blatt; Andrea Bonarini; Elisa Calabró; Matteo Della Torre; Matteo Matteucci; Ugo Pastorino (IJCNN, 2007)

Reinforcement Learning in Continuous Action Spaces through Sequential Monte Carlo Methods. - Alessandro Lazaric; Marcello Restelli; Andrea Bonarini (NIPS, 2007)

Fuzzy k -NN Lung Cancer Identification by an Electronic Nose. - Rossella Blatt; Andrea Bonarini; Elisa Calabró; Matteo Della Torre; Matteo Matteucci; Ugo Pastorino (WILF, 2007)

Learning Fuzzy Classifier Systems: Architecture and Exploration Issues. - Andrea Bonarini; Matteo Matteucci; Marcello Restelli (Int. J. Artif. Intell. Tools, 2007)

Problems and solutions for anchoring in multi-robot applications. - Andrea Bonarini; Matteo Matteucci; Marcello Restelli (J. Intell. Fuzzy Syst., 2007)

Pattern Classification Techniques for Early Lung Cancer Diagnosis using an Electronic Nose. - Rossella Blatt; Andrea Bonarini; Elisa Calabró; Matteo Matteucci; Matteo Della Torre; Ugo Pastorino (ECAI, 2008)

Low cost smartcams design. - Vincenzo Rana; Matteo Matteucci; Daniele Caltabiano; Roberto Sannino; Andrea Bonarini (ESTIMedia, 2008)

Transfer of samples in batch reinforcement learning. - Alessandro Lazaric; Marcello Restelli; Andrea Bonarini (ICML, 2008)

Batch Reinforcement Learning for Controlling a Mobile Wheeled Pendulum Robot. - Andrea Bonarini; Claudio Caccia; Alessandro Lazaric; Marcello Restelli (IFIP AI, 2008)

Improving Batch Reinforcement Learning Performance through Transfer of Samples. - Alessandro Lazaric; Marcello Restelli; Andrea Bonarini (STAIRS, 2008)

Fundamental issues on the recognition of autonomic patterns produced by visual stimuli. - Simone Tognetti; Cristiano Alessandro; Andrea Bonarini; Matteo Matteucci (ACII, 2009)

Evolutionary Extraction of Association Rules: A Preliminary Study on their Effectiveness. - Nicolò Flugy Papè; Jesús Alcalá-Fdez; Andrea Bonarini; Francisco Herrera (HAIS, 2009)

Reinforcement distribution in fuzzy Q-learning. - Andrea Bonarini; Alessandro Lazaric; Francesco Montrone; Marcello Restelli (Fuzzy Sets Syst., 2009)

Modeling enjoyment preference from physiological responses in a car racing game. - Simone Tognetti; Maurizio Garbarino; Andrea Bonarini; Matteo Matteucci (CIG, 2010)

Enjoyment recognition from physiological data in a car racing game. - Simone Tognetti; Maurizio Garbarino; Andrea Tommaso Bonanno; Matteo Matteucci; Andrea Bonarini (AFFINE@MM, 2010)

Analysis of the Effectiveness of the Genetic Algorithms based on Extraction of Association Rules. - Jesús Alcalá-Fdez; Nicolò Flugy Papè; Andrea Bonarini; Francisco Herrera (Fundam. Informaticae, 2010)

Affective Preference from Physiology in Videogames: A Lesson Learned from the TORCS Experiment. - Maurizio Garbarino; Matteo Matteucci; Andrea Bonarini (ACII (2), 2011)

Learning General Preference Models from Physiological Responses in Video Games: How Complex Is It? - Maurizio Garbarino; Simone Tognetti; Matteo Matteucci; Andrea Bonarini (ACII (1), 2011)

The Affective Triad: Stimuli, Questionnaires, and Measurements. - Simone Tognetti; Maurizio Garbarino; Matteo Matteucci; Andrea Bonarini (ACII (2), 2011)

Fitted policy search. - Martino Migliavacca; Alessio Pecorino; Matteo Pirotta; Marcello Restelli; Andrea Bonarini (ADPRL, 2011)

Affective Videogames: The Problem of Wearability and Comfort. - Andrea Bonarini; Fiammetta Costa; Maurizio Garbarino; Matteo Matteucci; Maximiliano Romero; Simone Tognetti (HCI (4), 2011)

R2P: An Open Source Modular Architecture for Rapid Prototyping of Robotics Applications. - Andrea Bonarini; Matteo Matteucci; Martino Migliavacca; Davide Rizzi (CESCIT, 2012)

Towards an Autonomous Theatrical Robot. - Julian M. Angel Fernandez; Andrea Bonarini (ACII, 2013)

RTCAN - A Real-time CAN-bus Protocol for Robotic Applications. - Martino Migliavacca; Andrea Bonarini; Matteo Matteucci (ICINCO (2), 2013)

A bird's eye view on reinforcement learning approaches for power management in WSNs. - Luigi Rucco; Andrea Bonarini; Carlo Brandolese; William Fornaciari (WMNC, 2013)

Modular Development of Mobile Robots with Open Source Hardware and Software Components. - Martino Migliavacca; Andrea Bonarini; Matteo Matteucci (RoboCup, 2013)

TheatreBot: A Software Architecture for a Theatrical Robot. - Julian M. Angel Fernandez; Andrea Bonarini (TAROS, 2013)

Development of intelligent service robots. - Luca Iocchi; Emanuele Menegatti; Andrea Bonarini; Matteo Matteucci; Enrico Pagello; Luigia Carlucci Aiello; Daniele Nardi; Fulvio Mastrogiovanni; Antonio Sgorbissa; Renato Zaccaria; Rosario Sorbello; Antonio Chella; et al. (Intelligenza Artificiale, 2013)

Physically Interactive Robogames: Definition and design guidelines. - Diego Martinoia; Daniele Calandriello; Andrea Bonarini (Robotics Auton. Syst., 2013)

Intelligent state changing applied to multi-robot systems. - Tiago Pereira do Nascimento; António Paulo Moreira; André Gustavo Scolari Conceição; Andrea Bonarini (Robotics Auton. Syst., 2013)

Robotics and Design: An Interdisciplinary Crash Course. - Andrea Bonarini; Maximiliano Romero (IEEE Trans. Educ., 2013)

Integrating human-robot and motion-based touchless interaction for children with intellectual disability. - Andrea Bonarini; Franca Garzotto; Mirko Gelsomini; Matteo Valoriani (AVI, 2014)

Development of Mobile Robots Using Off-the-Shelf Open-Source Hardware and Software Components for Motion and Pose Tracking. - Davide Antonio Cucci; Martino Migliavacca; Andrea Bonarini; Matteo Matteucci (IAS, 2014)

Studying people's emotional responses to robot's movements in a small scene. - Julian M. Angel Fernandez; Andrea Bonarini (RO-MAN, 2014)

R2P: An open source hardware and software modular approach to robot prototyping. - Andrea Bonarini; Matteo Matteucci; Martino Migliavacca; Davide Rizzi (Robotics Auton. Syst., 2014)

Blending robots and full-body interaction with large screens for children with intellectual disability. - Andrea Bonarini; Francesco Clasadonte; Franca Garzotto; Mirko Gelsomini (IDC, 2015)

A Reactive Competitive Emotion Selection System. - Julian M. Angel Fernandez; Andrea Bonarini; Lola Cañamero (ICSR, 2015)

A Facial Expression Recognition with Automatic Segmentation of Face Regions. - Andres Hernandez-Matamoros; Andrea Bonarini; Enrique Escamilla Hernández; Mariko Nakano-Miyatake; Héctor Pérez-Meana (SoMeT, 2015)

Practical applications of the R2P embedded framework for robot rapid development. - Matteo Matteucci; Martino Migliavacca; Andrea Bonarini (TePRA, 2015)

Competitions for Benchmarking: Task and Functionality Scoring Complete Performance Assessment. - Francesco Amigoni; Emanuele Bastianelli; Jakob Berghofer; Andrea Bonarini; Giulio Fontana; Nico Hochgeschwender; Luca Iocchi; Gerhard K. Kraetzschmar; Pedro U. Lima; Matteo Matteucci; Pedro Miraldo; Daniele Nardi; et al. (IEEE Robotics Autom. Mag., 2015)

Mainstream robotic toys and children with physical impairment: what about playfulness? - Serenella Besio; Andrea Bonarini; Helen Lynch; Paola Molina; Fabio Veronese; Daniela Bulgarelli (DSAI, 2016)

Playful interaction with Teo, a Mobile Robot for Children with Neurodevelopmental Disorders. - Andrea Bonarini; Francesco Clasadonte; Franca Garzotto; Mirko Gelsomini; Maximiliano Romero (DSAI, 2016)

Off-the-shelf, robotic toys and physically impaired children: an analysis and suggested improvements. - Fabio Veronese; Daniela Bulgarelli; Serenella Besio; Nicole Bianquin; Andrea Bonarini (DSAI, 2016)

A huggable, mobile robot for developmental disorder interventions in a multi-modal interaction space. - Andrea Bonarini; Franca Garzotto; Mirko Gelsomini; Maximiliano Romero; Francesco Clasadonte; Ayse Naciye Çelebi Yilmaz (RO-MAN, 2016)

Can my robotic home cleaner be happy? Issues about emotional expression in non-bio-inspired robots. - Andrea Bonarini (Adapt. Behav., 2016)

Facial expression recognition with automatic segmentation of face regions using a fuzzy based classification approach. - Andres Hernandez-Matamoros; Andrea Bonarini; Enrique Escamilla Hernández; Mariko Nakano-Miyatake; Héctor Pérez-Meana (Knowl. Based Syst., 2016)

Toward Vocational Robotics: An Experience in Post-Secondary School Education and Job Training Through Robotics. - Giulio Vitale; Andrea Bonarini; Matteo Matteucci; Luca Bascetta (IEEE Robotics Autom. Mag., 2016)

Modeling Player Activity in a Physical Interactive Robot Game Scenario. - Ewerton Lopes Silva de Oliveira; Davide Orrù; Tiago Pereira do Nascimento; Andrea Bonarini (HAI, 2017)

Towards Enriching Robot's Actions with Affective Movements. - Julian M. Angel Fernandez; Andrea Bonarini (HRI (Companion), 2017)

Activity recognition in a physical interactive robogame. - Ewerton Lopes Silva de Oliveira; Davide Orrù; Tiago Pereira do Nascimento; Andrea Bonarini (ICDL-EPIROB, 2017)

Pain and self-preservation in autonomous robots: From neurobiological models to psychiatric disease. - Luca Piccolo; Fabio Dalla Libera; Andrea Bonarini; Ben Seymour; Hiroshi Ishiguro (ICDL-EPIROB, 2017)

Attention-Based Experience Replay in Deep Q-Learning. - Mirza Ramicic; Andrea Bonarini (ICMLC, 2017)

Exploring engagement with robots among persons with neurodevelopmental disorders. - Eleonora Aida Beccaluva; Andrea Bonarini; Roberto Cerabolini; Francesco Clasadonte; Franca Garzotto; Mirko Gelsomini; Vito Antonio Iannelli; Francesco Monaco; Leonardo Viola (RO-MAN, 2017)

Enriching robot's actions with affective movements. - Julian M. Angel Fernandez; Andrea Bonarini (RO-MAN, 2017)

Exploiting structure and uncertainty of Bellman updates in Markov decision processes. - Davide Tateo; Carlo D'Eramo; Alessandro Nuara; Marcello Restelli; Andrea Bonarini (SSCI, 2017)

Gradient-based minimization for multi-expert Inverse Reinforcement Learning. - Davide Tateo; Matteo Pirotta; Marcello Restelli; Andrea Bonarini (SSCI, 2017)

Multiagent Connected Path Planning: PSPACE-Completeness and How to Deal With It. - Davide Tateo; Jacopo Banfi; Alessandro Riva; Francesco Amigoni; Andrea Bonarini (AAAI, 2018)

Learning and Mining Player Motion Profiles in Physically Interactive Robogames. - Ewerton Lopes Silva de Oliveira; Davide Orrù; Luca Morreale; Tiago P. Nascimento; Andrea Bonarini (Future Internet, 2018)

Graph-Based Design of Hierarchical Reinforcement Learning Agents. - Davide Tateo; Idil Su Erdenlig; Andrea Bonarini (IROS, 2019)

Recognition of Aggressive Interactions of Children Toward Robotic Toys. - Ahmad Yaser Alhaddad; John-John Cabibihan; Andrea Bonarini (RO-MAN, 2019)

Towards learning agents with personality traits: Modeling Openness to Experience. - Mirza Ramicic; Andrea Bonarini (Cogn. Syst. Res., 2019)

Safety experiments for small robots investigating the potential of soft materials in mitigating the harm to the head due to impacts. - Ahmad Yaser Alhaddad; John-John Cabibihan; Ahmad Hayek; Andrea Bonarini (CoRR, 2019)

Augmented Replay Memory in Reinforcement Learning With Continuous Control. - Mirza Ramicic; Andrea Bonarini (CoRR, 2019)

Head Impact Severity Measures for Small Social Robots Thrown During Meltdown in Autism. - Ahmad Yaser Alhaddad; John-John Cabibihan; Andrea Bonarini (Int. J. Soc. Robotics, 2019)

Sharing Knowledge in Multi-Task Deep Reinforcement Learning. - Carlo D'Eramo; Davide Tateo; Andrea Bonarini; Marcello Restelli; Jan Peters 001 (ICLR, 2020)

Automatic Classification of Human Granulosa Cells in Assisted Reproductive Technology using vibrational spectroscopy imaging. - Marina Paolanti; Marco Mameli; Emanuele Frontoni; Giorgia Gioacchini; Elisabetta Giorgini; Valentina Notarstefano; Carlotta Zacà; Oliana Carnevali; Andrea Bonarini (ICPR, 2020)

Policy Feedback in Deep Reinforcement Learning to Exploit Expert Knowledge. - Federico Espositi; Andrea Bonarini (LOD (1), 2020)

Gradient Bias to Solve the Generalization Limit of Genetic Algorithms Through Hybridization with Reinforcement Learning. - Federico Espositi; Andrea Bonarini (LOD (1), 2020)

Robot player adaptation to human opponents in physical, competitive robogames. - Andrea Bonarini; Stefano Boriero; Ewerton Lopes Silva de Oliveira (RO-MAN, 2020)

Adaptation of learning agents through artificial perception. - Mirza Ramicic; Andrea Bonarini (Adapt. Behav., 2020)

Correlation minimizing replay memory in temporal-difference reinforcement learning. - Mirza Ramicic; Andrea Bonarini (Neurocomputing, 2020)

Influence of Reaction Time in the Emotional Response of a Companion Robot to a Child's Aggressive Interaction. - Ahmad Yaser Alhaddad; John-John Cabibihan; Andrea Bonarini (Int. J. Soc. Robotics, 2020)

Selective Perception as a Mechanism to Adapt Agents to the Environment: An Evolutionary Approach. - Mirza Ramicic; Andrea Bonarini (IEEE Trans. Cogn. Dev. Syst., 2020)

Deceptive Actions to Improve the Attribution of Rationality to Playing Robotic Agents. - Ewerton Lopes Silva de Oliveira; Laura Donadoni; Stefano Boriero; Andrea Bonarini (Int. J. Soc. Robotics, 2021)

Robust risk-averse multi-armed bandits with application in social engagement behavior of children with autism spectrum disorder while imitating a humanoid robot. - Azra Aryania; Hadi S. Aghdasi; Rasoul Heshmati; Andrea Bonarini (Inf. Sci., 2021)

MushroomRL: Simplifying Reinforcement Learning Research. - Carlo D'Eramo; Davide Tateo; Andrea Bonarini; Marcello Restelli; Jan Peters 001 (J. Mach. Learn. Res., 2021)

A soft, mobile, autonomous robot to develop skills through play in autistic children. - Andrea Brivio; Ksenia Rogacheva; Matteo Lucchelli; Andrea Bonarini (Paladyn J. Behav. Robotics, 2021)

Robot Play for All - Developing Toys and Games for Disability - Andrea Bonarini; Serenella Besio (Robot Play for All, 2022)

Developing accessible robots and playful activities for children with disabilities: : Multidisciplinary Guidelines for developers, reviewers, educational professionals and researcher. - Serenella Besio; Andrea Bonarini (DSAI, 2022)

Making playing robots for persons with disabilities: A framework and some experiences. - Andrea Bonarini (DSAI, 2022)

Informed Sampling of Prioritized Experience Replay. - Mirza Ramicic; Václav Smídl; Andrea Bonarini (ICDL, 2022)

Object Structural Points Representation for Graph-based Semantic Monocular Localization and Mapping. - Davide Tateo; Davide Antonio Cucci; Matteo Matteucci; Andrea Bonarini (CoRR, 2022)

HAVPTAT: A Human Activity Video Pose Tracking Annotation Tool. - Hao Quan; Andrea Bonarini (Softw. Impacts, 2022)

PyHAPT: A Python-based Human Activity Pose Tracking data processing framework. - Hao Quan; Andrea Bonarini (Softw. Impacts, 2022)

Augmented Memory Replay in Reinforcement Learning With Continuous Control. - Mirza Ramicic; Andrea Bonarini (IEEE Trans. Cogn. Dev. Syst., 2022)

Real-Time Social Robot's Responses to Undesired Interactions Between Children and their Surroundings. - Ahmad Yaser Alhaddad; John-John Cabibihan; Andrea Bonarini (Int. J. Soc. Robotics, 2023)

Uncertainty maximization in partially observable domains: A cognitive perspective. - Mirza Ramicic; Andrea Bonarini (Neural Networks, 2023)

The Room: Design and Embodiment of Spaces as Social Beings. - Federico Espositi; Andrea Bonarini (ACM Multimedia, 2024)

From Alien to Ally: Exploring Non-Verbal Communication with Non-Anthropomorphic Avatars in a Collaborative Escape-Room. - Federico Espositi; Maurizio Vetere; Andrea Bonarini (CHI, 2025)