The impact of avatar realism and eye gaze control on perceived quality of communication in a shared immersive virtual environment. - Maia Garau; Mel Slater; Vinoba Vinayagamoorthy; Andrea Brogni; Anthony Steed; Martina Angela Sasse (CHI, 2003)

The role of posture in the communication of affect in an immersive virtual environment. - Vinoba Vinayagamoorthy; Andrea Brogni; Anthony Steed; Mel Slater (VRCIA, 2006)

Variations in physiological responses of participants during different stages of an immersive virtual environment experiment. - Andrea Brogni; Vinoba Vinayagamoorthy; Anthony Steed; Mel Slater (VRST, 2006)

Sharing and Analyzing Data from Presence Experiments. - Doron Friedman; Andrea Brogni; Christoph Guger; Angus Antley; Anthony Steed; Mel Slater (Presence Teleoperators Virtual Environ., 2006)

Analysis of Physiological Responses to a Social Situation in an Immersive Virtual Environment. - Mel Slater; Christoph Guger; Guenter Edlinger; Robert Leeb; Gert Pfurtscheller; Angus Antley; Maia Garau; Andrea Brogni; Doron Friedman (Presence Teleoperators Virtual Environ., 2006)

Responses of Participants During an Immersive Virtual Environment Experience. - Andrea Brogni; Vinoba Vinayagamoorthy; Anthony Steed; Mel Slater (Int. J. Virtual Real., 2007)

Temporal and Spatial Variations in Presence: Qualitative Analysis of Interviews from an Experiment on Breaks in Presence. - Maia Garau; Doron Friedman; Hila Ritter Widenfeld; Angus Antley; Andrea Brogni; Mel Slater (Presence Teleoperators Virtual Environ., 2008)

Passive hand pose recognition in virtual reality. - Victor Zappi; Andrea Brogni; Darwin G. Caldwell (3DUI, 2010)

Virtual Sequencing with a Tactile Feedback Device. - Victor Zappi; Marco Gaudina; Andrea Brogni; Darwin G. Caldwell (HAID, 2010)

OSC Virtual Controller. - Victor Zappi; Andrea Brogni; Darwin G. Caldwell (NIME, 2010)

Enhancing Personal Efficiency with Pervasive Services and Wearable Devices. - Mauro Migliardi; Marco Gaudina; Andrea Brogni (BWCCA, 2011)

Touching Sharp Virtual Objects Produces a Haptic Illusion. - Andrea Brogni; Darwin G. Caldwell; Mel Slater (HCI (13), 2011)

Irradiating Heat in Virtual Environments: Algorithm and Implementation. - Marco Gaudina; Andrea Brogni; Darwin G. Caldwell (HCI (13), 2011)

Intercepting Virtual Ball in Immersive Virtual Environment. - Massimiliano Valente; Davide Sobrero; Andrea Brogni; Darwin G. Caldwell (HCI (13), 2011)

Design and Evaluation of a Hybrid Reality Performance. - Victor Zappi; Dario Mazzanti; Andrea Brogni; Darwin G. Caldwell (NIME, 2011)

Virtual social multimedia streaming with a novel haptic device. - Marco Gaudina; Andrea Brogni; Mauro Migliardi; Darwin G. Caldwell (MIPRO, 2012)

Point clouds indexing in real time motion capture. - Dario Mazzanti; Victor Zappi; Andrea Brogni; Darwin G. Caldwell (VSMM, 2012)

Music expression with a robot manipulator used as a bidirectional tangible interface. - Victor Zappi; Antonio Pistillo; Sylvain Calinon; Andrea Brogni; Darwin G. Caldwell (EURASIP J. Audio Speech Music. Process., 2012)

Pervasive services and mobile devices may support human memory and enhance daily efficiency. - Mauro Migliardi; Marco Gaudina; Andrea Brogni (Int. J. Space Based Situated Comput., 2012)

Haptic, Audio, and Visual: Multimodal Distribution for Interactive Games. - Marco Gaudina; Victor Zappi; Andrea Brogni; Darwin G. Caldwell (IEEE Trans. Instrum. Meas., 2012)

Distractive User Interface for Repetitive Motor Tasks: A Pilot Study. - Giacinto Barresi; Dario Mazzanti; Darwin G. Caldwell; Andrea Brogni (CISIS, 2013)

Imaging based metrics for performance assessment in laser phonomicrosurgery. - Nikhil Deshpande; Leonardo S. Mattos; Giacinto Barresi; Andrea Brogni; Giulio Dagnino; Luca Guastini; Giorgio Peretti; Darwin G. Caldwell (ICRA, 2013)

Comparative usability and performance evaluation of surgeon interfaces in laser phonomicrosurgery. - Giacinto Barresi; Nikhil Deshpande; Leonardo S. Mattos; Andrea Brogni; Luca Guastini; Giorgio Peretti; Darwin G. Caldwell (IROS, 2013)

Moka: Designing a Simple Scene Graph Library for Cluster-Based Virtual Reality Systems. - Andrea Salvadori; Andrea Brogni; Giordano Mancini; Vincenzo Barone (AVR, 2014)

Repetitive Drag & Drop of AR Objects: A Pilot Study. - Giacinto Barresi; Dario Mazzanti; Darwin G. Caldwell; Andrea Brogni (CISIS, 2014)

Augmented Stage for Participatory Performances. - Dario Mazzanti; Victor Zappi; Darwin G. Caldwell; Andrea Brogni (NIME, 2014)