Konturbasierte Personenlokalisation mittels dreidimensionaler neuronaler Felder und steuerbarer Filter. - Ulf-Dietrich Braumann; Andrea Corradini 002; Hans-Joachim Böhme; Horst-Michael Gross (DAGM-Symposium, 1998)

User Localisation for Visually-Based Human-Machine-Interaction. - Hans-Joachim Böhme; Ulf-Dietrich Braumann; Anja Brakensiek; Andrea Corradini 002; Markus Krabbes; Horst-Michael Gross (FG, 1998)

Contour-Based Person Localizaion by 3D Neural Fields and Steerable Filters. - Andrea Corradini 002; Ulf-Dietrich Braumann; Hans-Joachim Böhme; Horst-Michael Gross (MVA, 1998)

Visual-based posture recognition using hybrid neural networks. - Andrea Corradini 002; Hans-Joachim Böhme; Horst-Michael Gross (ESANN, 1999)

Person Localization and Posture Recognition for Human-Robot Interaction. - Hans-Joachim Böhme; Ulf-Dietrich Braumann; Andrea Corradini 002; Horst-Michael Gross (Gesture Workshop, 1999)

Implementation and comparison of three architectures for gesture recognition. - Andrea Corradini 002; Horst-Michael Gross (ICASSP, 2000)

Camera-Based Gesture Recognition for Robot Control. - Andrea Corradini 002; Horst-Michael Gross (IJCNN (4), 2000)

A Hybrid Stochastic-Connectionist Approach to Gesture Recognition. - Andrea Corradini 002; Hans-Joachim Böhme; Horst-Michael Gross (Int. J. Artif. Intell. Tools, 2000)

Dygest: neural architectures for visual-based dynamic gesture recognition. - Andrea Corradini 002 (2000)

Real-Time Gesture Recognition by Means of Hybrid Recognizers. - Andrea Corradini 002 (Gesture Workshop, 2001)

A Map-Based System Using Speech and 3D Gestures for Pervasive Computing. - Andrea Corradini 002; Richard M. Wesson; Philip R. Cohen (ICMI, 2002)

Mutual disambiguation of 3D multimodal interaction in augmented and virtual reality. - Edward C. Kaiser; Alex Olwal; David McGee; Hrvoje Benko; Andrea Corradini 002; Xiaoguang Li; Philip R. Cohen; Steven Feiner (ICMI, 2003)

Conversational H.C. Andersen First Prototype Description. - Niels Ole Bernsen; Marcela Charfuelan; Andrea Corradini 002; Laila Dybkjær; Thomas Hansen; Svend Kiilerich; Mykola Kolodnytsky; Dmytro Kupkin; Manish Mehta 001 (ADS, 2004)

First prototype of conversational H.C. Andersen. - Niels Ole Bernsen; Marcela Charfuelan; Andrea Corradini 002; Laila Dybkjær; Thomas Hansen; Svend Kiilerich; Mykola Kolodnytsky; Dmytro Kupkin; Manish Mehta 001 (AVI, 2004)

Collaborative Integration of Speech and 3D Gesture for Map-Based Applications. - Andrea Corradini 002 (International Conference on Computational Science, 2004)

Towards Believable Behavior Generation for Embodied Conversational Agents. - Andrea Corradini 002; Morgan Fredriksson; Manish Mehta 001; Jürgen Königsmann; Niels Ole Bernsen; Lasse Johannesson (International Conference on Computational Science, 2004)

Animating an interactive conversational character for an educational game system. - Andrea Corradini 002; Manish Mehta 001; Niels Ole Bernsen; Marcela Charfuelan (IUI, 2005)

A Robust Spoken Language Architecture to Control a 2D Game. - Andrea Corradini 002; Thomas Hanneforth; Adrian Bak (FLAIRS, 2007)

Towards Handling General Purpose Topics for a Conversational Character. - Manish Mehta 001; Andrea Corradini 002 (FLAIRS, 2007)

A Natural Language Interface for a 2D Networked Game. - Andrea Corradini 002; Adrian Bak; Thomas Hanneforth (HCI (4), 2007)

Developing a Conversational Agent Using Ontologies. - Manish Mehta 001; Andrea Corradini 002 (HCI (3), 2007)

A computational model for spatial expression resolution. - Andrea Corradini 002 (ICMI, 2007)

Tailoring the Interpretation of Spatial Utterances for Playing a Board Game. - Andrea Corradini 002 (AIMSA, 2008)

Handling out of domain topics by a conversational character. - Manish Mehta 001; Andrea Corradini 002 (DIMEA, 2008)

A Generic Spoken Dialogue Manager Applied to an Interactive 2D Game. - Andrea Corradini 002; Christer Samuelsson (PIT, 2008)

Evaluation of a domain independent approach to natural language processing for game-like user interfaces. - Manish Mehta 001; Andrea Corradini 002 (CIG, 2009)

Evaluating a Drama Management Approach in an Interactive Fiction Game. - Andrea Corradini 002; Manish Mehta 001; Santi Ontañón (IAT, 2009)

Evaluation of a Drama Manager Agent for an Interactive Story-Based Game. - Andrea Corradini 002; Manish Mehta 001; Santiago Ontañón (ICIDS, 2009)

Textual vs. Graphical Interaction in an Interactive Fiction Game. - Manish Mehta 001; Andrea Corradini 002; Santiago Ontañón; Peter Juel Henrichsen (ICIDS, 2010)

An Approach to Behavior Authoring for Non-Playing Characters in Digital Games. - Manish Mehta 001; Andrea Corradini 002 (MIDI, 2014)

Re: Mind: A mobile application for bipolar disorder patients. - Pia L. Festersen; Andrea Corradini 002 (MobiHealth, 2014)

Second Mind: A System for Authoring Behaviors in Virtual Worlds. - Manish Mehta 001; Andrea Corradini 002 (Interacción, 2015)

On Repairing Generated Behaviors for Graphical Characters. - Andrea Corradini 002; Manish Mehta 001 (HCI (26), 2016)

An Application for Measuring Frailty of Myeloma Cancer Patients. - Andrea Corradini 002; Martin Bøgelund Hansen; Toma Savic (PETRA, 2016)

Measuring the frailty index of multiple myeloma cancer patients. - Andrea Corradini 002; Martin Bøgelund Hansen; Toma Savic (PervasiveHealth, 2016)

A Prototype for Visual Content Development and Realtime Motion Tracking. - Karina Abramova; Andrea Corradini 002; Jesper Nordentoft (PETRA, 2017)

Creating Patient Decision Aid Tools. - Andrea Corradini 002; Constantin Alexandru Gheoghiasa; Jesper Nordentoft (HEALTHINF, 2020)

Exploring the Use of Machine Learning for Resume Recommendations. - Anna Shestakova; Andrea Corradini 002 (SPECOM, 2022)