Evolving Modular Architectures for Neural Networks. - Andrea Di Ferdinando; Raffaele Calabretta; Domenico Parisi (NCPW, 2000)

The Role of Action in Object Categorization. - Andrea Di Ferdinando; Anna M. Borghi; Domenico Parisi (FLAIRS, 2002)

Ecological Neural Networks for Object Recognition and Generalization. - Raffaele Calabretta; Andrea Di Ferdinando; Domenico Parisi (Neural Process. Lett., 2004)

Action and hierarchical levels of categories: A connectionist perspective. - Anna M. Borghi; Domenico Parisi; Andrea Di Ferdinando (Cogn. Syst. Res., 2005)

Modeling Orienting Behavior and Its Disorders with "Ecological" Neural Networks. - Andrea Di Ferdinando; Domenico Parisi; Paolo Bartolomeo (J. Cogn. Neurosci., 2007)

Objects, spatial compatibility, and affordances: A connectionist study. - Anna M. Borghi; Andrea Di Ferdinando; Domenico Parisi (Cogn. Syst. Res., 2011)

Building Up Serious Games with an Artificial Life Approach: Two Case Studies. - Onofrio Gigliotta; Orazio Miglino; Massimiliano Schembri; Andrea Di Ferdinando (Evolution, Complexity and Artificial Life, 2014)

BlockMagic, A Hybrid Educational Environment Based on RFID Technology and Internet of Things Concepts. - Orazio Miglino; Raffaele Di Fuccio; Andrea Di Ferdinando; Carlo Ricci (IoT360 (1), 2014)

Towards Hyper Activity Books for Children. Connecting Activity Books and Montessori-like Educational Materials. - Raffaele Di Fuccio; Michela Ponticorvo; Andrea Di Ferdinando; Orazio Miglino (EC-TEL, 2015)

Grounding Serious Game Design on Scientific Findings: The Case of ENACT on Soft Skills Training and Assessment. - Davide Marocco; Daniela Pacella; Elena Dell'Aquila; Andrea Di Ferdinando (EC-TEL, 2015)

Agent Based Modelling to Build Serious Games: The Learn to Lead Game. - Andrea Di Ferdinando; Massimiliano Schembri; Michela Ponticorvo; Orazio Miglino (IWINAC (2), 2015)

Bio-inspired Computational Algorithms in Educational and Serious Games: Some Examples. - Michela Ponticorvo; Andrea Di Ferdinando; Davide Marocco; Orazio Miglino (EC-TEL, 2016)

Approaches to Embed Bio-inspired Computational Algorithms in Educational and Serious Games. - Michela Ponticorvo; Angelo Rega; Andrea Di Ferdinando; Davide Marocco; Orazio Miglino (CAID@IJCAI, 2017)

SNIFF: A Game-Based Assessment and Training Tool for the Sense of Smell. - Michela Ponticorvo; Fabrizio Ferrara; Raffaele Di Fuccio; Andrea Di Ferdinando; Orazio Miglino (MIS4TEL, 2017)

An agent-based modelling approach to build up educational digital games for kindergarten and primary schools. - Michela Ponticorvo; Raffaele Di Fuccio; Andrea Di Ferdinando; Orazio Miglino (Expert Syst. J. Knowl. Eng., 2017)

The DoCENT Game: An Immersive Role-Playing Game for the Enhancement of Digital-Creativity. - Raffaele Di Fuccio; Fabrizio Ferrara; Andrea Di Ferdinando (MIS4TEL (Workshops), 2019)

The DoCENT role play game: a tool for the training of the digital creativity for teachers. - Raffaele Di Fuccio; Fabrizio Ferrara; Andrea Di Ferdinando (PSYCHOBIT, 2019)

An approach to evaluating the user experience of serious games. - Jonathan D. Moizer; Jonathan Lean; Elena Dell'Aquila; Paul Walsh; Alphonsus Keary; Deirdre O'Byrne; Andrea Di Ferdinando; Orazio Miglino; Ralf Friedrich; Roberta Asperges; Luigia Simona Sica (Comput. Educ., 2019)

Qualitative acceptance and co-design of an app aimed at improving emotional intelligence for precarious workers. - Raffaele Di Fuccio; Andrea Di Ferdinando; Franco Rubinacci; Fabrizio Ferrara; Federico Diano; Raffaele Calabretta (PSYCHOBIT, 2020)